public class FloatingIslandsChunkGenerator extends SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>
| Modifier and Type | Field and Description |
|---|---|
private BlockPos |
center |
defaultBlock, defaultFluid, randombiomeSource, config, seed, world| Constructor and Description |
|---|
FloatingIslandsChunkGenerator(IWorld iWorld,
BiomeSource biomeSource,
FloatingIslandsChunkGeneratorConfig floatingIslandsChunkGeneratorConfig) |
| Modifier and Type | Method and Description |
|---|---|
protected double |
computeNoiseFalloff(double depth,
double scale,
int y) |
protected double[] |
computeNoiseRange(int x,
int z) |
int |
getSeaLevel() |
int |
getSpawnHeight() |
protected double |
method_16409() |
protected double |
method_16410() |
protected void |
sampleNoiseColumn(double[] buffer,
int x,
int z) |
buildBedrock, buildSurface, getColumnSample, getHeight, getNoiseSizeY, method_26262, populateNoise, sampleNoiseColumn, sampleNoiseColumnaddStructureReferences, carve, generateFeatures, getBiomeSource, getConfig, getDecorationBiome, getEntitySpawnList, getHeightInGround, getHeightOnGround, getMaxY, getSeed, getStructureConfig, hasStructure, locateStructure, method_27192, populateBiomes, populateEntities, setStructureStarts, spawnEntitiesprivate final BlockPos center
public FloatingIslandsChunkGenerator(IWorld iWorld, BiomeSource biomeSource, FloatingIslandsChunkGeneratorConfig floatingIslandsChunkGeneratorConfig)
protected void sampleNoiseColumn(double[] buffer,
int x,
int z)
sampleNoiseColumn in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>protected double[] computeNoiseRange(int x,
int z)
computeNoiseRange in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>protected double computeNoiseFalloff(double depth,
double scale,
int y)
computeNoiseFalloff in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>protected double method_16409()
method_16409 in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>protected double method_16410()
method_16410 in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>public int getSpawnHeight()
getSpawnHeight in class ChunkGenerator<FloatingIslandsChunkGeneratorConfig>public int getSeaLevel()
getSeaLevel in class ChunkGenerator<FloatingIslandsChunkGeneratorConfig>