public class FloatingIslandsChunkGenerator extends SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>
Modifier and Type | Field and Description |
---|---|
private BlockPos |
center |
defaultBlock, defaultFluid, random
biomeSource, config, seed, world
Constructor and Description |
---|
FloatingIslandsChunkGenerator(IWorld iWorld,
BiomeSource biomeSource,
FloatingIslandsChunkGeneratorConfig floatingIslandsChunkGeneratorConfig) |
Modifier and Type | Method and Description |
---|---|
protected double |
computeNoiseFalloff(double depth,
double scale,
int y) |
protected double[] |
computeNoiseRange(int x,
int z) |
int |
getSeaLevel() |
int |
getSpawnHeight() |
protected double |
method_16409() |
protected double |
method_16410() |
protected void |
sampleNoiseColumn(double[] buffer,
int x,
int z) |
buildBedrock, buildSurface, getColumnSample, getHeight, getNoiseSizeY, method_26262, populateNoise, sampleNoiseColumn, sampleNoiseColumn
addStructureReferences, carve, generateFeatures, getBiomeSource, getConfig, getDecorationBiome, getEntitySpawnList, getHeightInGround, getHeightOnGround, getMaxY, getSeed, getStructureConfig, hasStructure, locateStructure, method_27192, populateBiomes, populateEntities, setStructureStarts, spawnEntities
private final BlockPos center
public FloatingIslandsChunkGenerator(IWorld iWorld, BiomeSource biomeSource, FloatingIslandsChunkGeneratorConfig floatingIslandsChunkGeneratorConfig)
protected void sampleNoiseColumn(double[] buffer, int x, int z)
sampleNoiseColumn
in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>
protected double[] computeNoiseRange(int x, int z)
computeNoiseRange
in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>
protected double computeNoiseFalloff(double depth, double scale, int y)
computeNoiseFalloff
in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>
protected double method_16409()
method_16409
in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>
protected double method_16410()
method_16410
in class SurfaceChunkGenerator<FloatingIslandsChunkGeneratorConfig>
public int getSpawnHeight()
getSpawnHeight
in class ChunkGenerator<FloatingIslandsChunkGeneratorConfig>
public int getSeaLevel()
getSeaLevel
in class ChunkGenerator<FloatingIslandsChunkGeneratorConfig>