public class BasaltColumnsFeature extends Feature<BasaltColumnsFeatureConfig>
BAMBOO, BASALT_COLUMNS, BASALT_PILLAR, BASTION_REMNANT, BLOCK_PILE, BLUE_ICE, BONUS_CHEST, BURIED_TREASURE, CHORUS_PLANT, CORAL_CLAW, CORAL_MUSHROOM, CORAL_TREE, DARK_OAK_TREE, DECORATED, DECORATED_FLOWER, DELTA_FEATURE, DESERT_PYRAMID, DESERT_WELL, DISK, EMERALD_ORE, END_CITY, END_GATEWAY, END_ISLAND, END_SPIKE, FANCY_TREE, FILL_LAYER, FLOWER, FOREST_ROCK, FOSSIL, FREEZE_TOP_LAYER, GLOWSTONE_BLOB, HUGE_BROWN_MUSHROOM, HUGE_FUNGUS, HUGE_RED_MUSHROOM, ICE_PATCH, ICE_SPIKE, ICEBERG, IGLOO, JIGSAW_STRUCTURES, JUNGLE_GROUND_BUSH, JUNGLE_TEMPLE, KELP, LAKE, MEGA_JUNGLE_TREE, MEGA_SPRUCE_TREE, MINESHAFT, MONSTER_ROOM, NETHER_BRIDGE, NETHER_FOREST_VEGETATION, NETHER_FOSSIL, NETHERRACK_REPLACE_BLOBS, NO_OP, NO_SURFACE_ORE, NORMAL_TREE, OCEAN_MONUMENT, OCEAN_RUIN, ORE, PILLAGER_OUTPOST, RANDOM_BOOLEAN_SELECTOR, RANDOM_PATCH, RANDOM_RANDOM_SELECTOR, RANDOM_SELECTOR, RUINED_PORTAL, SEA_PICKLE, SEAGRASS, SHIPWRECK, SIMPLE_BLOCK, SIMPLE_RANDOM_SELECTOR, SPRING_FEATURE, STRONGHOLD, STRUCTURES, SWAMP_HUT, TWISTING_VINES, VILLAGE, VINES, VOID_START_PLATFORM, WEEPING_VINES, WOODLAND_MANSION
Constructor and Description |
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BasaltColumnsFeature(Function<com.mojang.datafixers.Dynamic<?>,? extends BasaltColumnsFeatureConfig> configDeserializer) |
Modifier and Type | Method and Description |
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boolean |
generate(IWorld iWorld,
StructureAccessor structureAccessor,
ChunkGenerator<? extends ChunkGeneratorConfig> chunkGenerator,
Random random,
BlockPos blockPos,
BasaltColumnsFeatureConfig basaltColumnsFeatureConfig) |
private static BlockPos |
method_27094(IWorld iWorld,
int int2,
BlockPos.Mutable mutable,
int int3) |
private static boolean |
method_27095(IWorld iWorld,
int int2,
BlockPos blockPos) |
private boolean |
method_27096(IWorld iWorld,
int int2,
BlockPos blockPos,
int int3,
int int4) |
private static BlockPos |
method_27098(IWorld iWorld,
BlockPos.Mutable mutable,
int int2) |
private static int |
method_27099(Random random,
BasaltColumnsFeatureConfig basaltColumnsFeatureConfig) |
private static int |
method_27100(Random random,
BasaltColumnsFeatureConfig basaltColumnsFeatureConfig) |
configure, deserializeConfig, getCreatureSpawns, getMonsterSpawns, isDirt, isStone, setBlockState
public BasaltColumnsFeature(Function<com.mojang.datafixers.Dynamic<?>,? extends BasaltColumnsFeatureConfig> configDeserializer)
public boolean generate(IWorld iWorld, StructureAccessor structureAccessor, ChunkGenerator<? extends ChunkGeneratorConfig> chunkGenerator, Random random, BlockPos blockPos, BasaltColumnsFeatureConfig basaltColumnsFeatureConfig)
generate
in class Feature<BasaltColumnsFeatureConfig>
private boolean method_27096(IWorld iWorld, int int2, BlockPos blockPos, int int3, int int4)
@Nullable private static BlockPos method_27094(IWorld iWorld, int int2, BlockPos.Mutable mutable, int int3)
@Nullable private static BlockPos method_27098(IWorld iWorld, BlockPos.Mutable mutable, int int2)
private static int method_27099(Random random, BasaltColumnsFeatureConfig basaltColumnsFeatureConfig)
private static int method_27100(Random random, BasaltColumnsFeatureConfig basaltColumnsFeatureConfig)