public static class WoodlandMansionFeature.Start extends StructureStart
boundingBox, children, DEFAULT, random| Constructor and Description |
|---|
Start(StructureFeature<?> feature,
int chunkX,
int chunkZ,
BlockBox box,
int references,
long seed) |
| Modifier and Type | Method and Description |
|---|---|
void |
generateStructure(IWorld world,
StructureAccessor structureAccessor,
ChunkGenerator<?> chunkGenerator,
Random random,
BlockBox blockBox,
ChunkPos chunkPos) |
void |
init(ChunkGenerator<?> chunkGenerator,
StructureManager structureManager,
int x,
int z,
Biome biome) |
getBoundingBox, getChildren, getChunkX, getChunkZ, getFeature, getPos, getReferenceCountToBeInExistingChunk, getReferences, hasChildren, incrementReferences, isInExistingChunk, method_14976, method_14978, setBoundingBoxFromChildren, toTagpublic Start(StructureFeature<?> feature, int chunkX, int chunkZ, BlockBox box, int references, long seed)
public void init(ChunkGenerator<?> chunkGenerator, StructureManager structureManager, int x, int z, Biome biome)
init in class StructureStartpublic void generateStructure(IWorld world, StructureAccessor structureAccessor, ChunkGenerator<?> chunkGenerator, Random random, BlockBox blockBox, ChunkPos chunkPos)
generateStructure in class StructureStart