public class FrozenOceanSurfaceBuilder extends SurfaceBuilder<TernarySurfaceConfig>
Modifier and Type | Field and Description |
---|---|
private static BlockState |
AIR |
private OctaveSimplexNoiseSampler |
field_15642 |
private OctaveSimplexNoiseSampler |
field_15644 |
private static BlockState |
GRAVEL |
private static BlockState |
ICE |
protected static BlockState |
PACKED_ICE |
private long |
seed |
protected static BlockState |
SNOW_BLOCK |
AIR_CONFIG, BADLANDS, BADLANDS_CONFIG, BASALT, BASALT_DELTA_CONFIG, BASALT_DELTAS, BLACKSTONE, COARSE_DIRT, COARSE_DIRT_CONFIG, CRIMSON_NYLIUM, CRIMSON_NYLIUM_CONFIG, DEFAULT, DIRT, DIRT_CONFIG, END_CONFIG, END_STONE, ERODED_BADLANDS, FROZEN_OCEAN, GIANT_TREE_TAIGA, GRASS_BLOCK, GRASS_CONFIG, GRASS_SAND_UNDERWATER_CONFIG, GRAVEL_CONFIG, GRAVELLY_MOUNTAIN, MAGMA_BLOCK, MOUNTAIN, MYCELIUM, MYCELIUM_CONFIG, NETHER, NETHER_CONFIG, NETHER_FOREST, NETHER_WART_BLOCK, NETHERRACK, NOPE, PODZOL, PODZOL_CONFIG, RED_SAND, SAND, SAND_CONFIG, SAND_SAND_UNDERWATER_CONFIG, SHATTERED_SAVANNA, SOUL_SAND, SOUL_SAND_CONFIG, SOUL_SAND_VALLEY, STONE, STONE_CONFIG, SWAMP, WARPED_NYLIUM, WARPED_NYLIUM_CONFIG, WARPED_WART_BLOCK, WHITE_TERRACOTTA, WOODED_BADLANDS
Constructor and Description |
---|
FrozenOceanSurfaceBuilder(Function<com.mojang.datafixers.Dynamic<?>,? extends TernarySurfaceConfig> factory) |
Modifier and Type | Method and Description |
---|---|
void |
generate(Random random,
Chunk chunk,
Biome biome,
int int2,
int int3,
int int4,
double double2,
BlockState blockState,
BlockState blockState2,
int int5,
long long2,
TernarySurfaceConfig ternarySurfaceConfig) |
void |
initSeed(long seed) |
protected static final BlockState PACKED_ICE
protected static final BlockState SNOW_BLOCK
private static final BlockState AIR
private static final BlockState GRAVEL
private static final BlockState ICE
private OctaveSimplexNoiseSampler field_15644
private OctaveSimplexNoiseSampler field_15642
private long seed
public FrozenOceanSurfaceBuilder(Function<com.mojang.datafixers.Dynamic<?>,? extends TernarySurfaceConfig> factory)
public void generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, long long2, TernarySurfaceConfig ternarySurfaceConfig)
generate
in class SurfaceBuilder<TernarySurfaceConfig>
public void initSeed(long seed)
initSeed
in class SurfaceBuilder<TernarySurfaceConfig>