public class SwampSurfaceBuilder extends SurfaceBuilder<TernarySurfaceConfig>
AIR, AIR_CONFIG, BADLANDS, BADLANDS_CONFIG, BASALT, BASALT_DELTA_CONFIG, BASALT_DELTAS, BLACKSTONE, COARSE_DIRT, COARSE_DIRT_CONFIG, CRIMSON_NYLIUM, CRIMSON_NYLIUM_CONFIG, DEFAULT, DIRT, DIRT_CONFIG, END_CONFIG, END_STONE, ERODED_BADLANDS, FROZEN_OCEAN, GIANT_TREE_TAIGA, GRASS_BLOCK, GRASS_CONFIG, GRASS_SAND_UNDERWATER_CONFIG, GRAVEL, GRAVEL_CONFIG, GRAVELLY_MOUNTAIN, MAGMA_BLOCK, MOUNTAIN, MYCELIUM, MYCELIUM_CONFIG, NETHER, NETHER_CONFIG, NETHER_FOREST, NETHER_WART_BLOCK, NETHERRACK, NOPE, PODZOL, PODZOL_CONFIG, RED_SAND, SAND, SAND_CONFIG, SAND_SAND_UNDERWATER_CONFIG, SHATTERED_SAVANNA, SOUL_SAND, SOUL_SAND_CONFIG, SOUL_SAND_VALLEY, STONE, STONE_CONFIG, SWAMP, WARPED_NYLIUM, WARPED_NYLIUM_CONFIG, WARPED_WART_BLOCK, WHITE_TERRACOTTA, WOODED_BADLANDS
Constructor and Description |
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SwampSurfaceBuilder(Function<com.mojang.datafixers.Dynamic<?>,? extends TernarySurfaceConfig> factory) |
Modifier and Type | Method and Description |
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void |
generate(Random random,
Chunk chunk,
Biome biome,
int int2,
int int3,
int int4,
double double2,
BlockState blockState,
BlockState blockState2,
int int5,
long long2,
TernarySurfaceConfig ternarySurfaceConfig) |
initSeed
public SwampSurfaceBuilder(Function<com.mojang.datafixers.Dynamic<?>,? extends TernarySurfaceConfig> factory)
public void generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, long long2, TernarySurfaceConfig ternarySurfaceConfig)
generate
in class SurfaceBuilder<TernarySurfaceConfig>