Class ConditionalTask<E extends LivingEntity>
java.lang.Object
net.minecraft.entity.ai.brain.task.Task<E>
net.minecraft.entity.ai.brain.task.ConditionalTask<E>
public class ConditionalTask<E extends LivingEntity> extends Task<E>
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.entity.ai.brain.task.Task
Task.Status -
Field Summary
Fields Modifier and Type Field Description private booleanallowsContinuationprivate Predicate<E>conditionprivate Task<? super E>delegateFields inherited from class net.minecraft.entity.ai.brain.task.Task
requiredMemoryStates -
Constructor Summary
Constructors Constructor Description ConditionalTask(Predicate<E> condition, Task<? super E> delegate)ConditionalTask(Map<MemoryModuleType<?>,MemoryModuleState> requiredMemoryStates, Predicate<E> condition, Task<? super E> delegate, boolean allowsContinuation) -
Method Summary
Modifier and Type Method Description protected voidfinishRunning(ServerWorld world, E entity, long time)protected booleanisTimeLimitExceeded(long time)protected voidkeepRunning(ServerWorld world, E entity, long time)private static Map<MemoryModuleType<?>,MemoryModuleState>merge(Map<MemoryModuleType<?>,MemoryModuleState> first, Map<MemoryModuleType<?>,MemoryModuleState> second)protected voidrun(ServerWorld world, E entity, long time)protected booleanshouldKeepRunning(ServerWorld world, E entity, long time)protected booleanshouldRun(ServerWorld world, E entity)StringtoString()Methods inherited from class net.minecraft.entity.ai.brain.task.Task
getStatus, stop, tick, tryStarting
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Field Details
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condition
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delegate
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allowsContinuation
private final boolean allowsContinuation
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Constructor Details
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ConditionalTask
public ConditionalTask(Map<MemoryModuleType<?>,MemoryModuleState> requiredMemoryStates, Predicate<E> condition, Task<? super E> delegate, boolean allowsContinuation) -
ConditionalTask
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Method Details
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merge
private static Map<MemoryModuleType<?>,MemoryModuleState> merge(Map<MemoryModuleType<?>,MemoryModuleState> first, Map<MemoryModuleType<?>,MemoryModuleState> second) -
shouldRun
- Overrides:
shouldRunin classTask<E extends LivingEntity>
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shouldKeepRunning
- Overrides:
shouldKeepRunningin classTask<E extends LivingEntity>
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isTimeLimitExceeded
protected boolean isTimeLimitExceeded(long time)- Overrides:
isTimeLimitExceededin classTask<E extends LivingEntity>
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run
- Overrides:
runin classTask<E extends LivingEntity>
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keepRunning
- Overrides:
keepRunningin classTask<E extends LivingEntity>
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finishRunning
- Overrides:
finishRunningin classTask<E extends LivingEntity>
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toString
- Overrides:
toStringin classTask<E extends LivingEntity>
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