Class GameEvent

java.lang.Object
net.minecraft.world.event.GameEvent

public class GameEvent
extends Object
  • Field Details

    • STEP

      public static final GameEvent STEP
    • SWIM

      public static final GameEvent SWIM
    • FLAP

      public static final GameEvent FLAP
    • ELYTRA_FREE_FALL

      public static final GameEvent ELYTRA_FREE_FALL
    • HIT_GROUND

      public static final GameEvent HIT_GROUND
    • SPLASH

      public static final GameEvent SPLASH
    • PROJECTILE_SHOOT

      public static final GameEvent PROJECTILE_SHOOT
    • PROJECTILE_LAND

      public static final GameEvent PROJECTILE_LAND
    • ENTITY_HIT

      public static final GameEvent ENTITY_HIT
    • BLOCK_PLACE

      public static final GameEvent BLOCK_PLACE
    • BLOCK_DESTROY

      public static final GameEvent BLOCK_DESTROY
    • FLUID_PLACE

      public static final GameEvent FLUID_PLACE
    • FLUID_PICKUP

      public static final GameEvent FLUID_PICKUP
    • BLOCK_OPEN

      public static final GameEvent BLOCK_OPEN
    • BLOCK_CLOSE

      public static final GameEvent BLOCK_CLOSE
    • BLOCK_SWITCH

      public static final GameEvent BLOCK_SWITCH
    • BLOCK_UNSWITCH

      public static final GameEvent BLOCK_UNSWITCH
    • BLOCK_ATTACH

      public static final GameEvent BLOCK_ATTACH
    • BLOCK_DETACH

      public static final GameEvent BLOCK_DETACH
    • BLOCK_PRESS

      public static final GameEvent BLOCK_PRESS
    • BLOCK_UNPRESS

      public static final GameEvent BLOCK_UNPRESS
    • CONTAINER_OPEN

      public static final GameEvent CONTAINER_OPEN
    • CONTAINER_CLOSE

      public static final GameEvent CONTAINER_CLOSE
    • EXPLODE

      public static final GameEvent EXPLODE
    • ARMOR_STAND_ADD_ITEM

      public static final GameEvent ARMOR_STAND_ADD_ITEM
    • WOLF_SHAKING

      public static final GameEvent WOLF_SHAKING
    • DISPENSE_FAIL

      public static final GameEvent DISPENSE_FAIL
    • FISHING_ROD_CAST

      public static final GameEvent FISHING_ROD_CAST
    • FISHING_ROD_REEL_IN

      public static final GameEvent FISHING_ROD_REEL_IN
    • PISTON_EXTEND

      public static final GameEvent PISTON_EXTEND
    • PISTON_CONTRACT

      public static final GameEvent PISTON_CONTRACT
    • FLINT_AND_STEEL_USE

      public static final GameEvent FLINT_AND_STEEL_USE
    • EATING_FINISH

      public static final GameEvent EATING_FINISH
    • LIGHTNING_STRIKE

      public static final GameEvent LIGHTNING_STRIKE
    • id

      private final String id
    • range

      private final int range
  • Constructor Details

    • GameEvent

      public GameEvent​(String id, int range)
  • Method Details

    • getId

      @Environment(CLIENT) public String getId()
    • getRange

      public int getRange()
    • register

      private static GameEvent register​(String id)
    • register

      private static GameEvent register​(String id, int range)