Package net.minecraft.entity.ai.pathing
Class MobNavigation
java.lang.Object
net.minecraft.entity.ai.pathing.EntityNavigation
net.minecraft.entity.ai.pathing.MobNavigation
- Direct Known Subclasses:
RavagerEntity.Navigation,SpiderNavigation,StriderEntity.Navigation
public class MobNavigation extends EntityNavigation
- Mappings:
Namespace Name official azkintermediary net/minecraft/class_1409named net/minecraft/entity/ai/pathing/MobNavigation
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Field Summary
Fields Modifier and Type Field Description private booleanavoidSunlightFields inherited from class net.minecraft.entity.ai.pathing.EntityNavigation
currentNodeMs, currentNodeTimeout, currentPath, entity, lastActiveTickMs, lastNodePosition, lastRecalculateTime, nodeMaker, nodeReachProximity, pathStartPos, pathStartTime, shouldRecalculate, speed, tickCount, world -
Constructor Summary
Constructors Constructor Description MobNavigation(MobEntity mob, World world) -
Method Summary
Modifier and Type Method Description protected voidadjustPath()Adjusts the current path according to various special obstacles that may be in the way, for example sunlightprivate booleanallVisibleArePassable(int x, int y, int z, int xSize, int ySize, int zSize, Vec3d entityPos, double lookVecX, double lookVecZ)Checks whether all blocks in the box which are visible (in front of) the mob can be pathed throughprivate booleanallVisibleAreSafe(int centerX, int centerY, int centerZ, int xSize, int ySize, int zSize, Vec3d entityPos, double lookVecX, double lookVecZ)booleancanEnterOpenDoors()protected booleancanPathDirectlyThrough(Vec3d origin, Vec3d target, int sizeX, int sizeY, int sizeZ)protected booleancanWalkOnPath(PathNodeType pathType)protected PathNodeNavigatorcreatePathNodeNavigator(int range)PathfindPathTo(Entity entity, int distance)PathfindPathTo(BlockPos target, int distance)private intgetPathfindingY()The y-position to act as if the entity is at for pathfinding purposesprotected Vec3dgetPos()The position to act as if the entity is at for pathfinding purposesprotected booleanisAtValidPosition()voidsetAvoidSunlight(boolean avoidSunlight)voidsetCanPathThroughDoors(boolean canPathThroughDoors)Methods inherited from class net.minecraft.entity.ai.pathing.EntityNavigation
canSwim, checkTimeouts, continueFollowingPath, findPathTo, findPathToAny, findPathToAny, getCurrentPath, getNodeMaker, getTargetPos, isFollowingPath, isIdle, isInLiquid, isNearPathStartPos, isValidPosition, method_29934, onBlockChanged, recalculatePath, resetRangeMultiplier, setCanSwim, setRangeMultiplier, setSpeed, shouldRecalculatePath, startMovingAlong, startMovingTo, startMovingTo, stop, tick
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Field Details
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avoidSunlight
private boolean avoidSunlight- Mappings:
Namespace Name Mixin selector official pLazk;p:Zintermediary field_6686Lnet/minecraft/class_1409;field_6686:Znamed avoidSunlightLnet/minecraft/entity/ai/pathing/MobNavigation;avoidSunlight:Z
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Constructor Details
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MobNavigation
- Mappings:
Namespace Name Mixin selector official <init>Lazl;<init>(Larj;Lbtv;)Vintermediary <init>Lnet/minecraft/class_1408;<init>(Lnet/minecraft/class_1308;Lnet/minecraft/class_1937;)Vnamed <init>Lnet/minecraft/entity/ai/pathing/EntityNavigation;<init>(Lnet/minecraft/entity/mob/MobEntity;Lnet/minecraft/world/World;)V
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Method Details
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isAtValidPosition
protected boolean isAtValidPosition()- Specified by:
isAtValidPositionin classEntityNavigation- Mappings:
Namespace Name Mixin selector official aLazl;a()Zintermediary method_6358Lnet/minecraft/class_1408;method_6358()Znamed isAtValidPositionLnet/minecraft/entity/ai/pathing/EntityNavigation;isAtValidPosition()Z
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getPos
The position to act as if the entity is at for pathfinding purposes- Specified by:
getPosin classEntityNavigation- Mappings:
Namespace Name Mixin selector official bLazl;b()Ldiu;intermediary method_6347Lnet/minecraft/class_1408;method_6347()Lnet/minecraft/class_243;named getPosLnet/minecraft/entity/ai/pathing/EntityNavigation;getPos()Lnet/minecraft/util/math/Vec3d;
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findPathTo
- Overrides:
findPathToin classEntityNavigation- Mappings:
Namespace Name Mixin selector official aLazl;a(Lfx;I)Ldct;intermediary method_6348Lnet/minecraft/class_1408;method_6348(Lnet/minecraft/class_2338;I)Lnet/minecraft/class_11;named findPathToLnet/minecraft/entity/ai/pathing/EntityNavigation;findPathTo(Lnet/minecraft/util/math/BlockPos;I)Lnet/minecraft/entity/ai/pathing/Path;
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findPathTo
- Overrides:
findPathToin classEntityNavigation- Mappings:
Namespace Name Mixin selector official aLazl;a(Laqv;I)Ldct;intermediary method_6349Lnet/minecraft/class_1408;method_6349(Lnet/minecraft/class_1297;I)Lnet/minecraft/class_11;named findPathToLnet/minecraft/entity/ai/pathing/EntityNavigation;findPathTo(Lnet/minecraft/entity/Entity;I)Lnet/minecraft/entity/ai/pathing/Path;
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getPathfindingY
private int getPathfindingY()The y-position to act as if the entity is at for pathfinding purposes- Mappings:
Namespace Name Mixin selector official uLazk;u()Iintermediary method_6362Lnet/minecraft/class_1409;method_6362()Inamed getPathfindingYLnet/minecraft/entity/ai/pathing/MobNavigation;getPathfindingY()I
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adjustPath
protected void adjustPath()Adjusts the current path according to various special obstacles that may be in the way, for example sunlight- Overrides:
adjustPathin classEntityNavigation- Mappings:
Namespace Name Mixin selector official F_Lazl;F_()Vintermediary method_6359Lnet/minecraft/class_1408;method_6359()Vnamed adjustPathLnet/minecraft/entity/ai/pathing/EntityNavigation;adjustPath()V
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canPathDirectlyThrough
protected boolean canPathDirectlyThrough(Vec3d origin, Vec3d target, int sizeX, int sizeY, int sizeZ)- Specified by:
canPathDirectlyThroughin classEntityNavigation- Mappings:
Namespace Name Mixin selector official aLazl;a(Ldiu;Ldiu;III)Zintermediary method_6341Lnet/minecraft/class_1408;method_6341(Lnet/minecraft/class_243;Lnet/minecraft/class_243;III)Znamed canPathDirectlyThroughLnet/minecraft/entity/ai/pathing/EntityNavigation;canPathDirectlyThrough(Lnet/minecraft/util/math/Vec3d;Lnet/minecraft/util/math/Vec3d;III)Z
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allVisibleAreSafe
private boolean allVisibleAreSafe(int centerX, int centerY, int centerZ, int xSize, int ySize, int zSize, Vec3d entityPos, double lookVecX, double lookVecZ)- Mappings:
Namespace Name Mixin selector official aLazk;a(IIIIIILdiu;DD)Zintermediary method_6364Lnet/minecraft/class_1409;method_6364(IIIIIILnet/minecraft/class_243;DD)Znamed allVisibleAreSafeLnet/minecraft/entity/ai/pathing/MobNavigation;allVisibleAreSafe(IIIIIILnet/minecraft/util/math/Vec3d;DD)Z
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canWalkOnPath
- Mappings:
Namespace Name Mixin selector official aLazk;a(Ldcp;)Zintermediary method_26338Lnet/minecraft/class_1409;method_26338(Lnet/minecraft/class_7;)Znamed canWalkOnPathLnet/minecraft/entity/ai/pathing/MobNavigation;canWalkOnPath(Lnet/minecraft/entity/ai/pathing/PathNodeType;)Z
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allVisibleArePassable
private boolean allVisibleArePassable(int x, int y, int z, int xSize, int ySize, int zSize, Vec3d entityPos, double lookVecX, double lookVecZ)Checks whether all blocks in the box which are visible (in front of) the mob can be pathed through- Mappings:
Namespace Name Mixin selector official bLazk;b(IIIIIILdiu;DD)Zintermediary method_6367Lnet/minecraft/class_1409;method_6367(IIIIIILnet/minecraft/class_243;DD)Znamed allVisibleArePassableLnet/minecraft/entity/ai/pathing/MobNavigation;allVisibleArePassable(IIIIIILnet/minecraft/util/math/Vec3d;DD)Z
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setCanPathThroughDoors
public void setCanPathThroughDoors(boolean canPathThroughDoors)- Mappings:
Namespace Name Mixin selector official aLazk;a(Z)Vintermediary method_6363Lnet/minecraft/class_1409;method_6363(Z)Vnamed setCanPathThroughDoorsLnet/minecraft/entity/ai/pathing/MobNavigation;setCanPathThroughDoors(Z)V
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canEnterOpenDoors
public boolean canEnterOpenDoors()- Mappings:
Namespace Name Mixin selector official fLazk;f()Zintermediary method_6366Lnet/minecraft/class_1409;method_6366()Znamed canEnterOpenDoorsLnet/minecraft/entity/ai/pathing/MobNavigation;canEnterOpenDoors()Z
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setAvoidSunlight
public void setAvoidSunlight(boolean avoidSunlight)- Mappings:
Namespace Name Mixin selector official cLazk;c(Z)Vintermediary method_6361Lnet/minecraft/class_1409;method_6361(Z)Vnamed setAvoidSunlightLnet/minecraft/entity/ai/pathing/MobNavigation;setAvoidSunlight(Z)V