Class WoodlandMansionFeature

java.lang.Object
net.minecraft.world.gen.feature.StructureFeature<DefaultFeatureConfig>
net.minecraft.world.gen.feature.WoodlandMansionFeature

public class WoodlandMansionFeature
extends StructureFeature<DefaultFeatureConfig>
Mappings:
Namespace Name
official cqt
intermediary net/minecraft/class_3223
named net/minecraft/world/gen/feature/WoodlandMansionFeature
  • Constructor Details

    • WoodlandMansionFeature

      public WoodlandMansionFeature​(com.mojang.serialization.Codec<DefaultFeatureConfig> codec)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lcqj;<init>(Lcom/mojang/serialization/Codec;)V
      intermediary <init> Lnet/minecraft/class_3195;<init>(Lcom/mojang/serialization/Codec;)V
      named <init> Lnet/minecraft/world/gen/feature/StructureFeature;<init>(Lcom/mojang/serialization/Codec;)V
  • Method Details

    • isUniformDistribution

      protected boolean isUniformDistribution()
      If true, this structure's start position will be uniformly distributed within a placement grid cell. If false, the structure's starting point will be biased towards the center of the cell.
      Overrides:
      isUniformDistribution in class StructureFeature<DefaultFeatureConfig>
      Mappings:
      Namespace Name Mixin selector
      official b Lcqj;b()Z
      intermediary method_27219 Lnet/minecraft/class_3195;method_27219()Z
      named isUniformDistribution Lnet/minecraft/world/gen/feature/StructureFeature;isUniformDistribution()Z
    • shouldStartAt

      protected boolean shouldStartAt​(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, int int2, int int3, Biome biome, ChunkPos chunkPos, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)
      Description copied from class: StructureFeature
      Checks if this structure can actually be placed at a potential structure position determined via StructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int). Specific structures override this method to reduce the spawn probability or restrict the spawn in some other way.
      Overrides:
      shouldStartAt in class StructureFeature<DefaultFeatureConfig>
      Mappings:
      Namespace Name Mixin selector
      official a Lcqt;a(Lcjn;Lbux;JLcmz;IILbuu;Lbta;Lcru;Lbtx;)Z
      intermediary method_28671 Lnet/minecraft/class_3223;method_28671(Lnet/minecraft/class_2794;Lnet/minecraft/class_1966;JLnet/minecraft/class_2919;IILnet/minecraft/class_1959;Lnet/minecraft/class_1923;Lnet/minecraft/class_3111;Lnet/minecraft/class_5539;)Z
      named shouldStartAt Lnet/minecraft/world/gen/feature/WoodlandMansionFeature;shouldStartAt(Lnet/minecraft/world/gen/chunk/ChunkGenerator;Lnet/minecraft/world/biome/source/BiomeSource;JLnet/minecraft/world/gen/ChunkRandom;IILnet/minecraft/world/biome/Biome;Lnet/minecraft/util/math/ChunkPos;Lnet/minecraft/world/gen/feature/DefaultFeatureConfig;Lnet/minecraft/world/HeightLimitView;)Z
    • getStructureStartFactory

      Specified by:
      getStructureStartFactory in class StructureFeature<DefaultFeatureConfig>
      Mappings:
      Namespace Name Mixin selector
      official a Lcqj;a()Lcqj$a;
      intermediary method_14016 Lnet/minecraft/class_3195;method_14016()Lnet/minecraft/class_3195$class_3774;
      named getStructureStartFactory Lnet/minecraft/world/gen/feature/StructureFeature;getStructureStartFactory()Lnet/minecraft/world/gen/feature/StructureFeature$StructureStartFactory;