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_backupProjectionMatrix() - Static method in class com.mojang.blaze3d.systems.RenderSystem
 
_getCpuInfo() - Static method in class com.mojang.blaze3d.platform.GLX
 
_getLWJGLVersion() - Static method in class com.mojang.blaze3d.platform.GLX
 
_getRefreshRate(Window) - Static method in class com.mojang.blaze3d.platform.GLX
 
_init(int, boolean) - Static method in class com.mojang.blaze3d.platform.GLX
 
_initGlfw() - Static method in class com.mojang.blaze3d.platform.GLX
 
_renderCrosshair(int, boolean, boolean, boolean) - Static method in class com.mojang.blaze3d.platform.GLX
 
_restoreProjectionMatrix() - Static method in class com.mojang.blaze3d.systems.RenderSystem
 
_setGlfwErrorCallback(GLFWErrorCallbackI) - Static method in class com.mojang.blaze3d.platform.GLX
 
_setShaderColor(float, float, float, float) - Static method in class com.mojang.blaze3d.systems.RenderSystem
 
_setShaderFogColor(float, float, float, float) - Static method in class com.mojang.blaze3d.systems.RenderSystem
 
_setShaderFogEnd(float) - Static method in class com.mojang.blaze3d.systems.RenderSystem
 
_setShaderFogStart(float) - Static method in class com.mojang.blaze3d.systems.RenderSystem
 
_setShaderLights(Vec3f, Vec3f) - Static method in class com.mojang.blaze3d.systems.RenderSystem
 
_setShaderTexture(int, int) - Static method in class com.mojang.blaze3d.systems.RenderSystem
 
_setShaderTexture(int, Identifier) - Static method in class com.mojang.blaze3d.systems.RenderSystem
 
_shouldClose(Window) - Static method in class com.mojang.blaze3d.platform.GLX
 
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