private static BlockState |
ComposterBlock.addToComposter(BlockState state,
WorldAccess world,
BlockPos pos,
ItemStack item) |
|
void |
BeehiveBlock.afterBreak(World world,
PlayerEntity player,
BlockPos pos,
BlockState state,
@Nullable BlockEntity blockEntity,
ItemStack stack) |
void |
Block.afterBreak(World world,
PlayerEntity player,
BlockPos pos,
BlockState state,
@Nullable BlockEntity blockEntity,
ItemStack stack) |
|
void |
IceBlock.afterBreak(World world,
PlayerEntity player,
BlockPos pos,
BlockState state,
@Nullable BlockEntity blockEntity,
ItemStack stack) |
void |
TallPlantBlock.afterBreak(World world,
PlayerEntity player,
BlockPos pos,
BlockState state,
@Nullable BlockEntity blockEntity,
ItemStack stack) |
void |
TurtleEggBlock.afterBreak(World world,
PlayerEntity player,
BlockPos pos,
BlockState state,
@Nullable BlockEntity blockEntity,
ItemStack stack) |
protected BlockState |
AbstractPlantStemBlock.age(BlockState state,
Random random) |
|
protected BlockState |
CaveVinesHeadBlock.age(BlockState state,
Random random) |
private static boolean |
Blocks.always(BlockState state,
BlockView world,
BlockPos pos) |
A shortcut to always return true a context predicate, used as
settings.solidBlock(Blocks::always).
|
private static Boolean |
Blocks.always(BlockState state,
BlockView world,
BlockPos pos,
EntityType<?> type) |
A shortcut to always return true in a typed context predicate with an
EntityType, used like settings.allowSpawning(Blocks::always).
|
void |
CropBlock.applyGrowth(World world,
BlockPos pos,
BlockState state) |
|
protected static Direction |
LanternBlock.attachedDirection(BlockState state) |
|
private void |
TurtleEggBlock.breakEgg(World world,
BlockPos pos,
BlockState state) |
|
float |
AbstractBlock.calcBlockBreakingDelta(BlockState state,
PlayerEntity player,
BlockView world,
BlockPos pos) |
Deprecated.
|
float |
BambooBlock.calcBlockBreakingDelta(BlockState state,
PlayerEntity player,
BlockView world,
BlockPos pos) |
float |
BambooSaplingBlock.calcBlockBreakingDelta(BlockState state,
PlayerEntity player,
BlockView world,
BlockPos pos) |
private int |
ComparatorBlock.calculateOutputSignal(World world,
BlockPos pos,
BlockState state) |
|
protected boolean |
AbstractPlantPartBlock.canAttachTo(BlockState state) |
|
protected boolean |
KelpBlock.canAttachTo(BlockState state) |
protected boolean |
KelpPlantBlock.canAttachTo(BlockState state) |
static boolean |
CampfireBlock.canBeLit(BlockState state) |
|
static boolean |
CandleBlock.canBeLit(BlockState state) |
|
static boolean |
CandleCakeBlock.canBeLit(BlockState state) |
|
boolean |
AbstractBlock.canBucketPlace(BlockState state,
Fluid fluid) |
Deprecated.
|
boolean |
EndGatewayBlock.canBucketPlace(BlockState state,
Fluid fluid) |
boolean |
EndPortalBlock.canBucketPlace(BlockState state,
Fluid fluid) |
private static boolean |
RespawnAnchorBlock.canCharge(BlockState state) |
|
boolean |
FenceBlock.canConnect(BlockState state,
boolean neighborIsFullSquare,
Direction dir) |
|
private boolean |
FenceBlock.canConnectToFence(BlockState state) |
|
static boolean |
PointedDripstoneBlock.canDrip(BlockState state) |
|
static boolean |
FallingBlock.canFallThrough(BlockState state) |
|
boolean |
FluidFillable.canFillWithFluid(BlockView world,
BlockPos pos,
BlockState state,
Fluid fluid) |
|
boolean |
KelpBlock.canFillWithFluid(BlockView world,
BlockPos pos,
BlockState state,
Fluid fluid) |
boolean |
KelpPlantBlock.canFillWithFluid(BlockView world,
BlockPos pos,
BlockState state,
Fluid fluid) |
boolean |
SeagrassBlock.canFillWithFluid(BlockView world,
BlockPos pos,
BlockState state,
Fluid fluid) |
boolean |
SlabBlock.canFillWithFluid(BlockView world,
BlockPos pos,
BlockState state,
Fluid fluid) |
boolean |
TallSeagrassBlock.canFillWithFluid(BlockView world,
BlockPos pos,
BlockState state,
Fluid fluid) |
default boolean |
Waterloggable.canFillWithFluid(BlockView world,
BlockPos pos,
BlockState state,
Fluid fluid) |
boolean |
AbstractPlantBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
AbstractPlantStemBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
BambooBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
BambooSaplingBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
BigDripleafBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
BigDripleafStemBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
CaveVinesBodyBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
CaveVinesHeadBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
CocoaBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
CropBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
FernBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
Fertilizable.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
|
boolean |
FungusBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
GlowLichenBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
GrassBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
MossBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
MushroomPlantBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
NetherrackBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
NyliumBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
RootedDirtBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
SaplingBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
SeagrassBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
SeaPickleBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
SmallDripleafBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
StemBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
SweetBerryBushBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
boolean |
TallFlowerBlock.canGrow(World world,
Random random,
BlockPos pos,
BlockState state) |
private boolean |
AbstractLichenBlock.canGrowIn(BlockState state) |
|
static boolean |
BuddingAmethystBlock.canGrowIn(BlockState state) |
|
private static boolean |
BigDripleafBlock.canGrowInto(BlockState state) |
|
protected static boolean |
BigDripleafBlock.canGrowInto(HeightLimitView world,
BlockPos pos,
BlockState state) |
|
private static boolean |
AbstractLichenBlock.canGrowOn(BlockView world,
Direction direction,
BlockPos pos,
BlockState state) |
|
static boolean |
Block.cannotConnect(BlockState state) |
|
private static boolean |
ShulkerBoxBlock.canOpen(BlockState state,
World world,
BlockPos pos,
ShulkerBoxBlockEntity entity) |
|
boolean |
AbstractBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
Deprecated.
|
boolean |
AbstractCauldronBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
AbstractSkullBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
AnvilBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
BambooBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
BedBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
BellBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
BrewingStandBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
CactusBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
CakeBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
CampfireBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
CandleCakeBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
ChainBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
ChestBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
ChorusPlantBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
CocoaBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
ComposterBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
ConduitBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
DirtPathBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
DoorBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
DragonEggBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
EnchantingTableBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
EnderChestBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
EndPortalFrameBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
FarmlandBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
FenceBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
FenceGateBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
FlowerPotBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
FluidBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
GrindstoneBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
HopperBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
HorizontalConnectingBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
LanternBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
LecternBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
PistonBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
PistonExtensionBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
PistonHeadBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
PlantBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
PointedDripstoneBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
PowderSnowBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
RespawnAnchorBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
RodBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
SculkSensorBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
SeaPickleBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
SlabBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
SnowBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
SoulSandBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
StairsBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
StonecutterBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
TrapdoorBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
WallBlock.canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
AbstractBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
Deprecated.
|
boolean |
AbstractLichenBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
AbstractPlantPartBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
AbstractPressurePlateBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
AbstractRailBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
AbstractRedstoneGateBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
AmethystClusterBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
BambooBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
BambooSaplingBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
BannerBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
BellBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
BigDripleafBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
BigDripleafStemBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
BubbleColumnBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
CactusBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
CakeBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
CandleBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
CandleCakeBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
CarpetBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
ChorusFlowerBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
ChorusPlantBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
CocoaBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
CoralParentBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
CropBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
DeadCoralWallFanBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
DirtPathBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
DoorBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
FarmlandBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
FireBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
GrindstoneBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
HangingRootsBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
LadderBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
LanternBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
MushroomPlantBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
PistonHeadBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
PlantBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
PointedDripstoneBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
RedstoneWireBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
ScaffoldingBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
SeaPickleBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
SignBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
SmallDripleafBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
SnowBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
SoulFireBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
SporeBlossomBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
SugarCaneBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
TallPlantBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
TallSeagrassBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
TorchBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
TripwireHookBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
VineBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
WallBannerBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
WallMountedBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
WallRedstoneTorchBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
WallSignBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
boolean |
WallTorchBlock.canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
protected boolean |
AttachedStemBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
AzaleaBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
CropBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
DeadBushBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
FungusBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
LilyPadBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
MushroomPlantBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
NetherWartBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
PlantBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
|
protected boolean |
RootsBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
SeagrassBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
SeaPickleBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
SmallDripleafBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
SproutsBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
StemBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
TallSeagrassBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
protected boolean |
WitherRoseBlock.canPlantOnTop(BlockState floor,
BlockView world,
BlockPos pos) |
boolean |
AbstractBlock.canReplace(BlockState state,
ItemPlacementContext context) |
Deprecated.
|
boolean |
AbstractLichenBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
AbstractPlantBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
CandleBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
GlowLichenBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
ScaffoldingBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
SeaPickleBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
SlabBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
SnowBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
TallFlowerBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
TurtleEggBlock.canReplace(BlockState state,
ItemPlacementContext context) |
boolean |
VineBlock.canReplace(BlockState state,
ItemPlacementContext context) |
private boolean |
RedstoneWireBlock.canRunOnTop(BlockView world,
BlockPos pos,
BlockState floor) |
|
private static Boolean |
Blocks.canSpawnOnLeaves(BlockState state,
BlockView world,
BlockPos pos,
EntityType<?> type) |
|
protected boolean |
AbstractLichenBlock.canSpread(BlockState state,
BlockView world,
BlockPos pos,
Direction from) |
|
private static boolean |
SpreadableBlock.canSpread(BlockState state,
WorldView world,
BlockPos pos) |
|
private static boolean |
SpreadableBlock.canSurvive(BlockState state,
WorldView world,
BlockPos pos) |
|
static boolean |
FenceGateBlock.canWallConnect(BlockState state,
Direction side) |
|
private static void |
BigDripleafBlock.changeTilt(BlockState state,
World world,
BlockPos pos,
Tilt tilt) |
|
private void |
BigDripleafBlock.changeTilt(BlockState state,
World world,
BlockPos pos,
Tilt tilt,
@Nullable SoundEvent sound) |
|
static void |
RespawnAnchorBlock.charge(World world,
BlockPos pos,
BlockState state) |
|
protected void |
CoralParentBlock.checkLivingConditions(BlockState state,
WorldAccess world,
BlockPos pos) |
|
protected abstract boolean |
AbstractPlantStemBlock.chooseStemState(BlockState state) |
|
protected boolean |
CaveVinesHeadBlock.chooseStemState(BlockState state) |
protected boolean |
KelpBlock.chooseStemState(BlockState state) |
protected boolean |
TwistingVinesBlock.chooseStemState(BlockState state) |
protected boolean |
WeepingVinesBlock.chooseStemState(BlockState state) |
static BlockState |
ComposterBlock.compost(BlockState state,
ServerWorld world,
ItemStack stack,
BlockPos pos) |
|
boolean |
PaneBlock.connectsTo(BlockState state,
boolean sideSolidFullSquare) |
|
protected static boolean |
RedstoneWireBlock.connectsTo(BlockState state) |
|
protected static boolean |
RedstoneWireBlock.connectsTo(BlockState state,
@Nullable Direction dir) |
|
private static <T extends Comparable<T>> BlockState |
Block.copyProperty(BlockState source,
BlockState target,
Property<T> property) |
|
protected BlockState |
AbstractPlantBlock.copyState(BlockState from,
BlockState to) |
|
protected BlockState |
AbstractPlantStemBlock.copyState(BlockState from,
BlockState to) |
|
protected BlockState |
CaveVinesBodyBlock.copyState(BlockState from,
BlockState to) |
protected BlockState |
CaveVinesHeadBlock.copyState(BlockState from,
BlockState to) |
BlockEntity |
AbstractBannerBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
AbstractSignBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
AbstractSkullBlock.createBlockEntity(BlockPos pos,
BlockState state) |
@Nullable BlockEntity |
BarrelBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
BeaconBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
BedBlock.createBlockEntity(BlockPos pos,
BlockState state) |
@Nullable BlockEntity |
BeehiveBlock.createBlockEntity(BlockPos pos,
BlockState state) |
@Nullable BlockEntity |
BellBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
BlastFurnaceBlock.createBlockEntity(BlockPos pos,
BlockState state) |
@Nullable BlockEntity |
BlockEntityProvider.createBlockEntity(BlockPos pos,
BlockState state) |
|
BlockEntity |
BrewingStandBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
CampfireBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
ChestBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
CommandBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
ComparatorBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
ConduitBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
DaylightDetectorBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
DispenserBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
DropperBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
EnchantingTableBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
EnderChestBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
EndGatewayBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
EndPortalBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
FurnaceBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
HopperBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
JigsawBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
JukeboxBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
LecternBlock.createBlockEntity(BlockPos pos,
BlockState state) |
@Nullable BlockEntity |
PistonExtensionBlock.createBlockEntity(BlockPos pos,
BlockState state) |
@Nullable BlockEntity |
SculkSensorBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
ShulkerBoxBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
SmokerBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
SpawnerBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
StructureBlock.createBlockEntity(BlockPos pos,
BlockState state) |
BlockEntity |
TrappedChestBlock.createBlockEntity(BlockPos pos,
BlockState state) |
static BlockEntity |
PistonExtensionBlock.createBlockEntityPiston(BlockPos pos,
BlockState state,
BlockState pushedBlock,
Direction facing,
boolean extending,
boolean source) |
|
static void |
PointedDripstoneBlock.createParticle(World world,
BlockPos pos,
BlockState state) |
|
private static void |
PointedDripstoneBlock.createParticle(World world,
BlockPos pos,
BlockState state,
Fluid fluid) |
|
@Nullable NamedScreenHandlerFactory |
AbstractBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
Deprecated.
|
@Nullable NamedScreenHandlerFactory |
AnvilBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
@Nullable NamedScreenHandlerFactory |
BlockWithEntity.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
@Nullable NamedScreenHandlerFactory |
CartographyTableBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
@Nullable NamedScreenHandlerFactory |
ChestBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
NamedScreenHandlerFactory |
CraftingTableBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
@Nullable NamedScreenHandlerFactory |
EnchantingTableBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
NamedScreenHandlerFactory |
GrindstoneBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
@Nullable NamedScreenHandlerFactory |
LecternBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
NamedScreenHandlerFactory |
LoomBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
NamedScreenHandlerFactory |
SmithingTableBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
@Nullable NamedScreenHandlerFactory |
StonecutterBlock.createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
static void |
LeveledCauldronBlock.decrementFluidLevel(BlockState state,
World world,
BlockPos pos) |
|
private static BlockState |
AbstractLichenBlock.disableDirection(BlockState state,
BooleanProperty direction) |
|
private boolean |
CampfireBlock.doesBlockCauseSignalFire(BlockState state) |
|
static void |
PointedDripstoneBlock.dripTick(BlockState state,
ServerWorld world,
BlockPos pos,
float dripChance) |
|
private void |
LecternBlock.dropBook(BlockState state,
World world,
BlockPos pos) |
|
static void |
Block.dropStacks(BlockState state,
LootContext.Builder lootContext) |
|
static void |
Block.dropStacks(BlockState state,
WorldAccess world,
BlockPos pos,
@Nullable BlockEntity blockEntity) |
|
static void |
Block.dropStacks(BlockState state,
World world,
BlockPos pos) |
|
static void |
Block.dropStacks(BlockState state,
World world,
BlockPos pos,
@Nullable BlockEntity blockEntity,
Entity entity,
ItemStack stack) |
|
boolean |
AbstractBlock.emitsRedstonePower(BlockState state) |
Deprecated.
|
boolean |
AbstractButtonBlock.emitsRedstonePower(BlockState state) |
boolean |
AbstractPressurePlateBlock.emitsRedstonePower(BlockState state) |
boolean |
AbstractRedstoneGateBlock.emitsRedstonePower(BlockState state) |
boolean |
DaylightDetectorBlock.emitsRedstonePower(BlockState state) |
boolean |
DetectorRailBlock.emitsRedstonePower(BlockState state) |
boolean |
LecternBlock.emitsRedstonePower(BlockState state) |
boolean |
LeverBlock.emitsRedstonePower(BlockState state) |
boolean |
LightningRodBlock.emitsRedstonePower(BlockState state) |
boolean |
ObserverBlock.emitsRedstonePower(BlockState state) |
boolean |
RedstoneBlock.emitsRedstonePower(BlockState state) |
boolean |
RedstoneTorchBlock.emitsRedstonePower(BlockState state) |
boolean |
RedstoneWireBlock.emitsRedstonePower(BlockState state) |
boolean |
SculkSensorBlock.emitsRedstonePower(BlockState state) |
boolean |
TargetBlock.emitsRedstonePower(BlockState state) |
boolean |
TrappedChestBlock.emitsRedstonePower(BlockState state) |
boolean |
TripwireHookBlock.emitsRedstonePower(BlockState state) |
private static BlockState |
ComposterBlock.emptyComposter(BlockState state,
WorldAccess world,
BlockPos pos) |
|
static BlockState |
ComposterBlock.emptyFullComposter(BlockState state,
World world,
BlockPos pos) |
|
private void |
CommandBlock.execute(BlockState state,
World world,
BlockPos pos,
CommandBlockExecutor executor,
boolean hasCommand) |
|
private void |
RespawnAnchorBlock.explode(BlockState state,
World world,
BlockPos explodedPos) |
|
static void |
AbstractCandleBlock.extinguish(@Nullable PlayerEntity player,
BlockState state,
WorldAccess world,
BlockPos pos) |
|
static void |
CampfireBlock.extinguish(@Nullable Entity entity,
WorldAccess world,
BlockPos pos,
BlockState state) |
|
protected void |
AbstractCauldronBlock.fillFromDripstone(BlockState state,
World world,
BlockPos pos,
Fluid fluid) |
|
protected void |
CauldronBlock.fillFromDripstone(BlockState state,
World world,
BlockPos pos,
Fluid fluid) |
protected void |
LeveledCauldronBlock.fillFromDripstone(BlockState state,
World world,
BlockPos pos,
Fluid fluid) |
void |
SaplingBlock.generate(ServerWorld world,
BlockPos pos,
BlockState state,
Random random) |
|
private int |
VineBlock.getAdjacentBlockCount(BlockState state) |
|
protected int |
CropBlock.getAge(BlockState state) |
|
float |
AbstractBlock.getAmbientOcclusionLightLevel(BlockState state,
BlockView world,
BlockPos pos) |
Deprecated.
|
float |
AbstractGlassBlock.getAmbientOcclusionLightLevel(BlockState state,
BlockView world,
BlockPos pos) |
float |
BarrierBlock.getAmbientOcclusionLightLevel(BlockState state,
BlockView world,
BlockPos pos) |
float |
LightBlock.getAmbientOcclusionLightLevel(BlockState state,
BlockView world,
BlockPos pos) |
float |
StructureVoidBlock.getAmbientOcclusionLightLevel(BlockState state,
BlockView world,
BlockPos pos) |
static DoubleBlockProperties.Type |
BedBlock.getBedPart(BlockState state) |
|
abstract DoubleBlockProperties.PropertySource<? extends ChestBlockEntity> |
AbstractChestBlock.getBlockEntitySource(BlockState state,
World world,
BlockPos pos,
boolean ignoreBlocked) |
|
DoubleBlockProperties.PropertySource<? extends ChestBlockEntity> |
ChestBlock.getBlockEntitySource(BlockState state,
World world,
BlockPos pos,
boolean ignoreBlocked) |
DoubleBlockProperties.PropertySource<? extends ChestBlockEntity> |
EnderChestBlock.getBlockEntitySource(BlockState state,
World world,
BlockPos pos,
boolean ignoreBlocked) |
static VoxelShape |
WallTorchBlock.getBoundingShape(BlockState state) |
|
private static BlockState |
BubbleColumnBlock.getBubbleState(BlockState state) |
|
private int |
FireBlock.getBurnChance(BlockState state) |
|
VoxelShape |
AbstractBlock.getCameraCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
Deprecated.
|
VoxelShape |
AbstractGlassBlock.getCameraCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FenceBlock.getCameraCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
PaneBlock.getCameraCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
PowderSnowBlock.getCameraCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SnowBlock.getCameraCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SoulSandBlock.getCameraCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AbstractBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
Deprecated.
|
VoxelShape |
BambooBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BellBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BigDripleafBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CactusBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
ComposterBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FenceGateBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FluidBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
GrindstoneBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
HoneyBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
HorizontalConnectingBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
LecternBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
PistonExtensionBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
PowderSnowBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
ScaffoldingBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SnowBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SoulSandBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
WallBlock.getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
int |
AnvilBlock.getColor(BlockState state,
BlockView world,
BlockPos pos) |
int |
ConcretePowderBlock.getColor(BlockState state,
BlockView world,
BlockPos pos) |
int |
FallingBlock.getColor(BlockState state,
BlockView world,
BlockPos pos) |
|
int |
GravelBlock.getColor(BlockState state,
BlockView world,
BlockPos pos) |
int |
SandBlock.getColor(BlockState state,
BlockView world,
BlockPos pos) |
int |
AbstractBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
Deprecated.
|
int |
AbstractFurnaceBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
BarrelBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
BeehiveBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
BrewingStandBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
CakeBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
CandleCakeBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
ChestBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
CommandBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
ComposterBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
DetectorRailBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
DispenserBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
EndPortalFrameBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
HopperBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
JukeboxBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
LavaCauldronBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
LecternBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
LeveledCauldronBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
RespawnAnchorBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
SculkSensorBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
int |
ShulkerBoxBlock.getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
protected int |
ConnectingBlock.getConnectionMask(BlockState state) |
|
VoxelShape |
AbstractBlock.getCullingShape(BlockState state,
BlockView world,
BlockPos pos) |
Deprecated.
|
VoxelShape |
FenceBlock.getCullingShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
FenceGateBlock.getCullingShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
LecternBlock.getCullingShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
PointedDripstoneBlock.getCullingShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
PowderSnowBlock.getCullingShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
SkullBlock.getCullingShape(BlockState state,
BlockView world,
BlockPos pos) |
static Optional<BlockState> |
Oxidizable.getDecreasedOxidationState(BlockState state) |
|
Optional<BlockState> |
Degradable.getDegradationResult(BlockState state) |
|
default Optional<BlockState> |
Oxidizable.getDegradationResult(BlockState state) |
protected static Direction |
WallMountedBlock.getDirection(BlockState state) |
|
private static int |
LeavesBlock.getDistanceFromLog(BlockState state) |
|
static DoubleBlockProperties.Type |
ChestBlock.getDoubleBlockType(BlockState state) |
|
List<ItemStack> |
AbstractBlock.getDroppedStacks(BlockState state,
LootContext.Builder builder) |
Deprecated.
|
List<ItemStack> |
BeehiveBlock.getDroppedStacks(BlockState state,
LootContext.Builder builder) |
static List<ItemStack> |
Block.getDroppedStacks(BlockState state,
ServerWorld world,
BlockPos pos,
@Nullable BlockEntity blockEntity) |
|
static List<ItemStack> |
Block.getDroppedStacks(BlockState state,
ServerWorld world,
BlockPos pos,
@Nullable BlockEntity blockEntity,
@Nullable Entity entity,
ItemStack stack) |
|
List<ItemStack> |
FluidBlock.getDroppedStacks(BlockState state,
LootContext.Builder builder) |
List<ItemStack> |
PistonExtensionBlock.getDroppedStacks(BlockState state,
LootContext.Builder builder) |
List<ItemStack> |
ShulkerBoxBlock.getDroppedStacks(BlockState state,
LootContext.Builder builder) |
List<ItemStack> |
WallPlayerSkullBlock.getDroppedStacks(BlockState state,
LootContext.Builder builder) |
static Direction |
ChestBlock.getFacing(BlockState state) |
|
static Direction |
JigsawBlock.getFacing(BlockState state) |
|
private static Optional<Fluid> |
PointedDripstoneBlock.getFluid(World world,
BlockPos pos,
BlockState state) |
|
protected double |
AbstractCauldronBlock.getFluidHeight(BlockState state) |
|
protected double |
LavaCauldronBlock.getFluidHeight(BlockState state) |
protected double |
LeveledCauldronBlock.getFluidHeight(BlockState state) |
FluidState |
AbstractBlock.getFluidState(BlockState state) |
Deprecated.
|
FluidState |
AbstractRailBlock.getFluidState(BlockState state) |
FluidState |
AbstractSignBlock.getFluidState(BlockState state) |
FluidState |
AmethystClusterBlock.getFluidState(BlockState state) |
FluidState |
BigDripleafBlock.getFluidState(BlockState state) |
FluidState |
BigDripleafStemBlock.getFluidState(BlockState state) |
FluidState |
BubbleColumnBlock.getFluidState(BlockState state) |
FluidState |
CampfireBlock.getFluidState(BlockState state) |
FluidState |
CandleBlock.getFluidState(BlockState state) |
FluidState |
ChainBlock.getFluidState(BlockState state) |
FluidState |
ChestBlock.getFluidState(BlockState state) |
FluidState |
ConduitBlock.getFluidState(BlockState state) |
FluidState |
CoralParentBlock.getFluidState(BlockState state) |
FluidState |
EnderChestBlock.getFluidState(BlockState state) |
FluidState |
FluidBlock.getFluidState(BlockState state) |
FluidState |
GlowLichenBlock.getFluidState(BlockState state) |
FluidState |
HorizontalConnectingBlock.getFluidState(BlockState state) |
FluidState |
KelpBlock.getFluidState(BlockState state) |
FluidState |
KelpPlantBlock.getFluidState(BlockState state) |
FluidState |
LadderBlock.getFluidState(BlockState state) |
FluidState |
LanternBlock.getFluidState(BlockState state) |
FluidState |
LightBlock.getFluidState(BlockState state) |
FluidState |
LightningRodBlock.getFluidState(BlockState state) |
FluidState |
PointedDripstoneBlock.getFluidState(BlockState state) |
FluidState |
ScaffoldingBlock.getFluidState(BlockState state) |
FluidState |
SculkSensorBlock.getFluidState(BlockState state) |
FluidState |
SeagrassBlock.getFluidState(BlockState state) |
FluidState |
SeaPickleBlock.getFluidState(BlockState state) |
FluidState |
SlabBlock.getFluidState(BlockState state) |
FluidState |
SmallDripleafBlock.getFluidState(BlockState state) |
FluidState |
StairsBlock.getFluidState(BlockState state) |
FluidState |
TallSeagrassBlock.getFluidState(BlockState state) |
FluidState |
TrapdoorBlock.getFluidState(BlockState state) |
FluidState |
WallBlock.getFluidState(BlockState state) |
private BlockState |
VineBlock.getGrownState(BlockState above,
BlockState state,
Random random) |
|
static @Nullable Inventory |
ChestBlock.getInventory(ChestBlock block,
BlockState state,
World world,
BlockPos pos,
boolean ignoreBlocked) |
|
SidedInventory |
ComposterBlock.getInventory(BlockState state,
WorldAccess world,
BlockPos pos) |
SidedInventory |
InventoryProvider.getInventory(BlockState state,
WorldAccess world,
BlockPos pos) |
|
static @Nullable BlockState |
AnvilBlock.getLandingState(BlockState fallingState) |
|
static int |
RespawnAnchorBlock.getLightLevel(BlockState state,
int maxLevel) |
|
protected int |
AbstractRedstoneGateBlock.getMaxInputLevelSides(WorldView world,
BlockPos pos,
BlockState state) |
|
int |
AbstractBlock.getOpacity(BlockState state,
BlockView world,
BlockPos pos) |
Deprecated.
|
int |
LeavesBlock.getOpacity(BlockState state,
BlockView world,
BlockPos pos) |
int |
TintedGlassBlock.getOpacity(BlockState state,
BlockView world,
BlockPos pos) |
static Direction |
BedBlock.getOppositePartDirection(BlockState state) |
|
VoxelShape |
AbstractBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
Deprecated.
|
VoxelShape |
AbstractButtonBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AbstractCauldronBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AbstractFireBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AbstractLichenBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AbstractPlantPartBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AbstractPressurePlateBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AbstractRailBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AbstractRedstoneGateBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AbstractSignBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AirBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AmethystClusterBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AnvilBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
AttachedStemBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BambooBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BambooSaplingBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BannerBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BedBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BeetrootsBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BellBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BigDripleafBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BigDripleafStemBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BrewingStandBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
BubbleColumnBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CactusBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CakeBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CampfireBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CandleBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CandleCakeBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CarpetBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CarrotsBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
ChainBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
ChestBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CocoaBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
ComposterBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
ConduitBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
ConnectingBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CoralBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CoralParentBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
CropBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
DaylightDetectorBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
DeadBushBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
DeadCoralBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
DeadCoralFanBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
DeadCoralWallFanBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
DirtPathBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
DoorBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
DragonEggBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
EnchantingTableBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
EnderChestBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
EndPortalBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
EndPortalFrameBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FarmlandBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FenceGateBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FernBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FireBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FlowerBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FlowerPotBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FluidBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
FungusBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
GrindstoneBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
HangingRootsBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
HopperBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
HorizontalConnectingBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
LadderBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
LanternBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
LecternBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
LeverBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
LightBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
LilyPadBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
MushroomPlantBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
NetherPortalBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
NetherWartBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
PistonBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
PistonExtensionBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
PistonHeadBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
PointedDripstoneBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
PotatoesBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
RedstoneWireBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
RodBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
RootsBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SaplingBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
ScaffoldingBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SculkSensorBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SeagrassBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SeaPickleBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
ShulkerBoxBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SkullBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SlabBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SmallDripleafBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SnowBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SporeBlossomBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SproutsBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
StairsBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
StemBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
StonecutterBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
StructureVoidBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SugarCaneBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
SweetBerryBushBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
TallSeagrassBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
TorchBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
TrapdoorBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
TripwireBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
TripwireHookBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
TurtleEggBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
VineBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
WallBannerBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
WallBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
WallRedstoneTorchBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
WallSignBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
WallSkullBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
WallTorchBlock.getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
protected int |
AbstractRedstoneGateBlock.getOutputLevel(BlockView world,
BlockPos pos,
BlockState state) |
|
protected int |
ComparatorBlock.getOutputLevel(BlockView world,
BlockPos pos,
BlockState state) |
protected abstract Iterable<Vec3d> |
AbstractCandleBlock.getParticleOffsets(BlockState state) |
|
protected Iterable<Vec3d> |
CandleBlock.getParticleOffsets(BlockState state) |
protected Iterable<Vec3d> |
CandleCakeBlock.getParticleOffsets(BlockState state) |
static SculkSensorPhase |
SculkSensorBlock.getPhase(BlockState state) |
|
ItemStack |
AbstractBannerBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
AbstractPlantBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
AttachedStemBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
BambooSaplingBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
BigDripleafStemBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
Block.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
|
ItemStack |
CandleCakeBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
CaveVinesBodyBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
CaveVinesHeadBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
CropBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
EndGatewayBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
EndPortalBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
FlowerPotBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
FrostedIceBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
LightBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
NetherPortalBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
NetherWartBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
PistonExtensionBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
PistonHeadBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
ShulkerBoxBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
SpawnerBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
StemBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
SweetBerryBushBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
ItemStack |
TallSeagrassBlock.getPickStack(BlockView world,
BlockPos pos,
BlockState state) |
PistonBehavior |
AbstractBlock.getPistonBehavior(BlockState state) |
Deprecated.
|
PistonBehavior |
AbstractPressurePlateBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
AbstractRailBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
AmethystClusterBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
BedBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
BellBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
BuddingAmethystBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
DoorBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
EndRodBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
GlazedTerracottaBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
IceBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
LanternBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
PointedDripstoneBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
ShulkerBoxBlock.getPistonBehavior(BlockState state) |
PistonBehavior |
StructureVoidBlock.getPistonBehavior(BlockState state) |
private BlockState |
VineBlock.getPlacementShape(BlockState state,
BlockView world,
BlockPos pos) |
|
private static Direction |
BellBlock.getPlacementSide(BlockState state) |
|
private BlockState |
RedstoneWireBlock.getPlacementState(BlockView world,
BlockState state,
BlockPos pos) |
|
protected int |
AbstractRedstoneGateBlock.getPower(World world,
BlockPos pos,
BlockState state) |
|
protected int |
ComparatorBlock.getPower(World world,
BlockPos pos,
BlockState state) |
static int |
Block.getRawIdFromState(@Nullable BlockState state) |
|
VoxelShape |
AbstractBlock.getRaycastShape(BlockState state,
BlockView world,
BlockPos pos) |
Deprecated.
|
VoxelShape |
AbstractCauldronBlock.getRaycastShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
ComposterBlock.getRaycastShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
HopperBlock.getRaycastShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
ScaffoldingBlock.getRaycastShape(BlockState state,
BlockView world,
BlockPos pos) |
protected abstract int |
AbstractPressurePlateBlock.getRedstoneOutput(BlockState state) |
|
protected int |
PressurePlateBlock.getRedstoneOutput(BlockState state) |
protected int |
WeightedPressurePlateBlock.getRedstoneOutput(BlockState state) |
long |
AbstractBlock.getRenderingSeed(BlockState state,
BlockPos pos) |
Deprecated.
|
long |
BedBlock.getRenderingSeed(BlockState state,
BlockPos pos) |
long |
DoorBlock.getRenderingSeed(BlockState state,
BlockPos pos) |
long |
TallPlantBlock.getRenderingSeed(BlockState state,
BlockPos pos) |
BlockRenderType |
AbstractBlock.getRenderType(BlockState state) |
Deprecated.
|
BlockRenderType |
AbstractFurnaceBlock.getRenderType(BlockState state) |
BlockRenderType |
AirBlock.getRenderType(BlockState state) |
BlockRenderType |
BarrelBlock.getRenderType(BlockState state) |
BlockRenderType |
BarrierBlock.getRenderType(BlockState state) |
BlockRenderType |
BeaconBlock.getRenderType(BlockState state) |
BlockRenderType |
BedBlock.getRenderType(BlockState state) |
BlockRenderType |
BeehiveBlock.getRenderType(BlockState state) |
BlockRenderType |
BellBlock.getRenderType(BlockState state) |
BlockRenderType |
BlockWithEntity.getRenderType(BlockState state) |
BlockRenderType |
BrewingStandBlock.getRenderType(BlockState state) |
BlockRenderType |
BubbleColumnBlock.getRenderType(BlockState state) |
BlockRenderType |
CampfireBlock.getRenderType(BlockState state) |
BlockRenderType |
ChestBlock.getRenderType(BlockState state) |
BlockRenderType |
CommandBlock.getRenderType(BlockState state) |
BlockRenderType |
ConduitBlock.getRenderType(BlockState state) |
BlockRenderType |
DaylightDetectorBlock.getRenderType(BlockState state) |
BlockRenderType |
DispenserBlock.getRenderType(BlockState state) |
BlockRenderType |
EnchantingTableBlock.getRenderType(BlockState state) |
BlockRenderType |
EnderChestBlock.getRenderType(BlockState state) |
BlockRenderType |
FlowerPotBlock.getRenderType(BlockState state) |
BlockRenderType |
FluidBlock.getRenderType(BlockState state) |
BlockRenderType |
GrindstoneBlock.getRenderType(BlockState state) |
BlockRenderType |
HopperBlock.getRenderType(BlockState state) |
BlockRenderType |
JukeboxBlock.getRenderType(BlockState state) |
BlockRenderType |
LecternBlock.getRenderType(BlockState state) |
BlockRenderType |
LightBlock.getRenderType(BlockState state) |
BlockRenderType |
SculkSensorBlock.getRenderType(BlockState state) |
BlockRenderType |
ShulkerBoxBlock.getRenderType(BlockState state) |
BlockRenderType |
SpawnerBlock.getRenderType(BlockState state) |
BlockRenderType |
StonecutterBlock.getRenderType(BlockState state) |
BlockRenderType |
StructureBlock.getRenderType(BlockState state) |
BlockRenderType |
StructureVoidBlock.getRenderType(BlockState state) |
static Direction |
JigsawBlock.getRotation(BlockState state) |
|
private VoxelShape |
BellBlock.getShape(BlockState state) |
|
private VoxelShape |
GrindstoneBlock.getShape(BlockState state) |
|
private static VoxelShape |
AbstractLichenBlock.getShapeForState(BlockState state) |
|
private static VoxelShape |
BigDripleafBlock.getShapeForState(BlockState state) |
|
private static VoxelShape |
FireBlock.getShapeForState(BlockState state) |
|
private VoxelShape |
RedstoneWireBlock.getShapeForState(BlockState state) |
|
private static VoxelShape |
VineBlock.getShapeForState(BlockState state) |
|
protected int |
HorizontalConnectingBlock.getShapeIndex(BlockState state) |
|
private int |
StairsBlock.getShapeIndexIndex(BlockState state) |
|
VoxelShape |
AbstractBlock.getSidesShape(BlockState state,
BlockView world,
BlockPos pos) |
Deprecated.
|
VoxelShape |
AzaleaBlock.getSidesShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
LeavesBlock.getSidesShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
SnowBlock.getSidesShape(BlockState state,
BlockView world,
BlockPos pos) |
VoxelShape |
SoulSandBlock.getSidesShape(BlockState state,
BlockView world,
BlockPos pos) |
BlockSoundGroup |
Block.getSoundGroup(BlockState state) |
|
private int |
FireBlock.getSpreadChance(BlockState state) |
|
private Optional<com.mojang.datafixers.util.Pair<BlockPos,Direction>> |
AbstractLichenBlock.getSpreadLocation(BlockState state,
BlockView world,
BlockPos pos,
Direction from,
Direction to) |
|
private static StairShape |
StairsBlock.getStairShape(BlockState state,
BlockView world,
BlockPos pos) |
|
BlockState |
AbstractBlock.AbstractBlockState.getStateForNeighborUpdate(Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
AbstractBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Deprecated.
|
BlockState |
AbstractLichenBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
AbstractPlantBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
AbstractPlantStemBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
AbstractPressurePlateBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
AbstractRailBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
AbstractSignBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
AmethystClusterBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
AttachedStemBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
BambooBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
BambooSaplingBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
BannerBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
BedBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
BeehiveBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
BellBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
BigDripleafBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
BigDripleafStemBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
BubbleColumnBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CactusBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CakeBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CampfireBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CandleBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CandleCakeBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CarpetBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
ChainBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
ChestBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
ChorusFlowerBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
ChorusPlantBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CocoaBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
ConcretePowderBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
ConduitBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CoralBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CoralBlockBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CoralFanBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CoralParentBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
CoralWallFanBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
DeadCoralWallFanBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
DirtPathBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
DoorBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
EnderChestBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
FallingBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
FarmlandBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
FenceBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
FenceGateBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
FireBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
FlowerPotBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
FluidBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
GlowLichenBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
HangingRootsBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
LadderBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
LanternBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
LeavesBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
LightBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
LightningRodBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
MagmaBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
MushroomBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
NetherPortalBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
NoteBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
ObserverBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
PaneBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
PistonHeadBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
PlantBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
PointedDripstoneBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
RedstoneWireBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
RepeaterBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
ScaffoldingBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SculkSensorBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SeagrassBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SeaPickleBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SignBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SlabBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SmallDripleafBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SnowBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SnowyBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SoulFireBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SoulSandBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SporeBlossomBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
StairsBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
SugarCaneBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
TallPlantBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
TorchBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
TrapdoorBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
TripwireBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
TripwireHookBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
VineBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
WallBannerBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
WallBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
WallMountedBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
WallRedstoneTorchBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
WallSignBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
WallTorchBlock.getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState neighborState,
WorldAccess world,
BlockPos pos,
BlockPos neighborPos) |
Gets the possibly updated block state of this block when a neighboring block is updated.
|
BlockState |
Block.getStateWithProperties(BlockState state) |
Gets a block state with all properties that both this block and the source block state have.
|
int |
AbstractBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
Deprecated.
|
int |
AbstractButtonBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
AbstractPressurePlateBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
AbstractRedstoneGateBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
DetectorRailBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
LecternBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
LeverBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
LightningRodBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
ObserverBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
RedstoneTorchBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
RedstoneWireBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
TrappedChestBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
TripwireHookBlock.getStrongRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
private static Optional<BlockPos> |
PointedDripstoneBlock.getSupportingPos(World world,
BlockPos pos,
BlockState state,
int range) |
|
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
AbstractSkullBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
BeaconBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
BeehiveBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
BellBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
BlastFurnaceBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
default <T extends BlockEntity> @Nullable BlockEntityTicker<T> |
BlockEntityProvider.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
|
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
BrewingStandBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
CampfireBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
ChestBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
ConduitBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
DaylightDetectorBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
EnchantingTableBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
EnderChestBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
EndGatewayBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
FurnaceBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
HopperBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
PistonExtensionBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
SculkSensorBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
ShulkerBoxBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
SmokerBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
<T extends BlockEntity> @Nullable BlockEntityTicker<T> |
SpawnerBlock.getTicker(World world,
BlockState state,
BlockEntityType<T> type) |
private static @Nullable BlockPos |
PointedDripstoneBlock.getTipPos(BlockState state,
WorldAccess world,
BlockPos pos,
int range) |
|
static BlockState |
Oxidizable.getUnaffectedOxidationState(BlockState state) |
|
protected abstract int |
AbstractRedstoneGateBlock.getUpdateDelayInternal(BlockState state) |
|
protected int |
ComparatorBlock.getUpdateDelayInternal(BlockState state) |
protected int |
RepeaterBlock.getUpdateDelayInternal(BlockState state) |
int |
AbstractBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
Deprecated.
|
int |
AbstractButtonBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
AbstractPressurePlateBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
AbstractRedstoneGateBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
DaylightDetectorBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
DetectorRailBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
LecternBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
LeverBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
LightningRodBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
ObserverBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
RedstoneBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
RedstoneTorchBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
RedstoneWireBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
SculkSensorBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
TargetBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
TrappedChestBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
TripwireHookBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
int |
WallRedstoneTorchBlock.getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
void |
AbstractPlantBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
AbstractPlantStemBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
BambooBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
BambooSaplingBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
BigDripleafBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
BigDripleafStemBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
CaveVinesBodyBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
CaveVinesHeadBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
CocoaBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
CropBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
FernBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
Fertilizable.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
|
void |
FungusBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
GlowLichenBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
GrassBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
MossBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
MushroomPlantBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
NetherrackBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
NyliumBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
RootedDirtBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
SaplingBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
SeagrassBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
SeaPickleBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
SmallDripleafBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
StemBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
SweetBerryBushBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
void |
TallFlowerBlock.grow(ServerWorld world,
Random random,
BlockPos pos,
BlockState state) |
private static boolean |
ConcretePowderBlock.hardensIn(BlockState state) |
|
private boolean |
VineBlock.hasAdjacentBlocks(BlockState state) |
|
private static boolean |
AbstractLichenBlock.hasAnyDirection(BlockState state) |
|
static boolean |
CaveVines.hasBerries(BlockState state) |
|
boolean |
AbstractBlock.hasComparatorOutput(BlockState state) |
Deprecated.
|
boolean |
AbstractCauldronBlock.hasComparatorOutput(BlockState state) |
boolean |
AbstractFurnaceBlock.hasComparatorOutput(BlockState state) |
boolean |
BarrelBlock.hasComparatorOutput(BlockState state) |
boolean |
BeehiveBlock.hasComparatorOutput(BlockState state) |
boolean |
BrewingStandBlock.hasComparatorOutput(BlockState state) |
boolean |
CakeBlock.hasComparatorOutput(BlockState state) |
boolean |
CandleCakeBlock.hasComparatorOutput(BlockState state) |
boolean |
ChestBlock.hasComparatorOutput(BlockState state) |
boolean |
CommandBlock.hasComparatorOutput(BlockState state) |
boolean |
ComposterBlock.hasComparatorOutput(BlockState state) |
boolean |
DetectorRailBlock.hasComparatorOutput(BlockState state) |
boolean |
DispenserBlock.hasComparatorOutput(BlockState state) |
boolean |
EndPortalFrameBlock.hasComparatorOutput(BlockState state) |
boolean |
HopperBlock.hasComparatorOutput(BlockState state) |
boolean |
JukeboxBlock.hasComparatorOutput(BlockState state) |
boolean |
LecternBlock.hasComparatorOutput(BlockState state) |
boolean |
RespawnAnchorBlock.hasComparatorOutput(BlockState state) |
boolean |
SculkSensorBlock.hasComparatorOutput(BlockState state) |
boolean |
ShulkerBoxBlock.hasComparatorOutput(BlockState state) |
private static boolean |
AbstractLichenBlock.hasDirection(BlockState state,
Direction direction) |
|
private boolean |
VineBlock.hasHorizontalSide(BlockState state) |
|
protected boolean |
AbstractRedstoneGateBlock.hasPower(World world,
BlockPos pos,
BlockState state) |
|
protected boolean |
ComparatorBlock.hasPower(World world,
BlockPos pos,
BlockState state) |
boolean |
AbstractPlantStemBlock.hasRandomTicks(BlockState state) |
boolean |
BambooBlock.hasRandomTicks(BlockState state) |
boolean |
Block.hasRandomTicks(BlockState state) |
|
boolean |
ChorusFlowerBlock.hasRandomTicks(BlockState state) |
boolean |
CocoaBlock.hasRandomTicks(BlockState state) |
boolean |
CropBlock.hasRandomTicks(BlockState state) |
boolean |
FluidBlock.hasRandomTicks(BlockState state) |
boolean |
LeavesBlock.hasRandomTicks(BlockState state) |
boolean |
NetherWartBlock.hasRandomTicks(BlockState state) |
boolean |
OxidizableBlock.hasRandomTicks(BlockState state) |
boolean |
OxidizableSlabBlock.hasRandomTicks(BlockState state) |
boolean |
OxidizableStairsBlock.hasRandomTicks(BlockState state) |
boolean |
RedstoneOreBlock.hasRandomTicks(BlockState state) |
boolean |
StairsBlock.hasRandomTicks(BlockState state) |
boolean |
SweetBerryBushBlock.hasRandomTicks(BlockState state) |
boolean |
AbstractBlock.hasSidedTransparency(BlockState state) |
Deprecated.
|
boolean |
DaylightDetectorBlock.hasSidedTransparency(BlockState state) |
boolean |
DirtPathBlock.hasSidedTransparency(BlockState state) |
boolean |
EnchantingTableBlock.hasSidedTransparency(BlockState state) |
boolean |
EndPortalFrameBlock.hasSidedTransparency(BlockState state) |
boolean |
FarmlandBlock.hasSidedTransparency(BlockState state) |
boolean |
LecternBlock.hasSidedTransparency(BlockState state) |
boolean |
PistonBlock.hasSidedTransparency(BlockState state) |
boolean |
PistonHeadBlock.hasSidedTransparency(BlockState state) |
boolean |
SculkSensorBlock.hasSidedTransparency(BlockState state) |
boolean |
SlabBlock.hasSidedTransparency(BlockState state) |
boolean |
SnowBlock.hasSidedTransparency(BlockState state) |
boolean |
StairsBlock.hasSidedTransparency(BlockState state) |
boolean |
StonecutterBlock.hasSidedTransparency(BlockState state) |
private boolean |
FrostedIceBlock.increaseAge(BlockState state,
World world,
BlockPos pos) |
|
private int |
RedstoneWireBlock.increasePower(BlockState state) |
|
private boolean |
PistonHeadBlock.isAttached(BlockState headState,
BlockState pistonState) |
|
private static boolean |
StairsBlock.isDifferentOrientation(BlockState state,
BlockView world,
BlockPos pos,
Direction dir) |
|
static boolean |
SeaPickleBlock.isDry(BlockState state) |
|
protected boolean |
AbstractCauldronBlock.isEntityTouchingFluid(BlockState state,
BlockPos pos,
Entity entity) |
|
boolean |
AbstractPlantBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
AbstractPlantStemBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
BambooBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
BambooSaplingBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
BigDripleafBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
BigDripleafStemBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
CaveVinesBodyBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
CaveVinesHeadBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
CocoaBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
CropBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
FernBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
Fertilizable.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
|
boolean |
FungusBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
GlowLichenBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
GrassBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
MossBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
MushroomPlantBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
NetherrackBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
NyliumBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
RootedDirtBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
SaplingBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
SeagrassBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
SeaPickleBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
SmallDripleafBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
StemBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
SweetBerryBushBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
TallFlowerBlock.isFertilizable(BlockView world,
BlockPos pos,
BlockState state,
boolean isClient) |
protected abstract boolean |
AbstractFireBlock.isFlammable(BlockState state) |
|
protected boolean |
FireBlock.isFlammable(BlockState state) |
protected boolean |
SoulFireBlock.isFlammable(BlockState state) |
abstract boolean |
AbstractCauldronBlock.isFull(BlockState state) |
|
boolean |
CauldronBlock.isFull(BlockState state) |
boolean |
LavaCauldronBlock.isFull(BlockState state) |
boolean |
LeveledCauldronBlock.isFull(BlockState state) |
private static boolean |
RedstoneWireBlock.isFullyConnected(BlockState state) |
|
private static boolean |
PointedDripstoneBlock.isHeldByPointedDripstone(BlockState state,
WorldView world,
BlockPos pos) |
|
static boolean |
SculkSensorBlock.isInactive(BlockState state) |
|
static boolean |
InfestedBlock.isInfestable(BlockState block) |
|
protected static boolean |
CoralParentBlock.isInWater(BlockState state,
BlockView world,
BlockPos pos) |
|
static boolean |
CampfireBlock.isLitCampfire(BlockState state) |
|
static boolean |
AbstractCandleBlock.isLitCandle(BlockState state) |
|
boolean |
AbstractRedstoneGateBlock.isLocked(WorldView world,
BlockPos pos,
BlockState state) |
|
boolean |
RepeaterBlock.isLocked(WorldView world,
BlockPos pos,
BlockState state) |
boolean |
CropBlock.isMature(BlockState state) |
|
static boolean |
PistonBlock.isMovable(BlockState state,
World world,
BlockPos pos,
Direction direction,
boolean canBreak,
Direction pistonDir) |
|
private static boolean |
RedstoneWireBlock.isNotConnected(BlockState state) |
|
private static boolean |
AbstractLichenBlock.isNotFullBlock(BlockState state) |
|
protected boolean |
AbstractCandleBlock.isNotLit(BlockState state) |
|
protected boolean |
CandleBlock.isNotLit(BlockState state) |
boolean |
DoorBlock.isOpen(BlockState state) |
|
private static boolean |
PointedDripstoneBlock.isPointedDripstoneFacingDirection(BlockState state,
Direction direction) |
|
private static boolean |
PointedDripstoneBlock.isPointingDown(BlockState state) |
|
private boolean |
BellBlock.isPointOnBell(BlockState state,
Direction side,
double y) |
|
protected boolean |
PoweredRailBlock.isPoweredByOtherRails(World world,
BlockPos pos,
BlockState state,
boolean bool,
int distance) |
|
static boolean |
AbstractRailBlock.isRail(BlockState state) |
|
static boolean |
AbstractRedstoneGateBlock.isRedstoneGate(BlockState state) |
|
boolean |
AbstractBlock.AbstractBlockState.isSideInvisible(BlockState state,
Direction direction) |
|
boolean |
AbstractBlock.isSideInvisible(BlockState state,
BlockState stateFrom,
Direction direction) |
Deprecated.
|
boolean |
FluidBlock.isSideInvisible(BlockState state,
BlockState stateFrom,
Direction direction) |
boolean |
PaneBlock.isSideInvisible(BlockState state,
BlockState stateFrom,
Direction direction) |
boolean |
PowderSnowBlock.isSideInvisible(BlockState state,
BlockState stateFrom,
Direction direction) |
boolean |
TransparentBlock.isSideInvisible(BlockState state,
BlockState stateFrom,
Direction direction) |
static boolean |
SoulFireBlock.isSoulBase(BlockState state) |
|
static boolean |
StairsBlock.isStairs(BlockState state) |
|
private static boolean |
BubbleColumnBlock.isStillWater(BlockState state) |
|
boolean |
AbstractRedstoneGateBlock.isTargetNotAligned(BlockView world,
BlockPos pos,
BlockState state) |
|
private static boolean |
PointedDripstoneBlock.isTip(BlockState state) |
|
boolean |
AbstractGlassBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
BambooBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
BarrierBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
Block.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
|
boolean |
ConnectingBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
FluidBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
HorizontalConnectingBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
LightBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
PlantBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
TintedGlassBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
WallBlock.isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
static boolean |
VineLogic.isValidForWeepingStem(BlockState state) |
|
protected boolean |
AbstractRedstoneGateBlock.isValidInput(BlockState state) |
|
protected boolean |
RepeaterBlock.isValidInput(BlockState state) |
private boolean |
FenceGateBlock.isWall(BlockState state) |
|
static boolean |
DoorBlock.isWoodenDoor(BlockState state) |
|
private static void |
RedstoneOreBlock.light(BlockState state,
World world,
BlockPos pos) |
|
abstract boolean |
SideShapeType.matches(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
|
protected void |
IceBlock.melt(BlockState state,
World world,
BlockPos pos) |
|
private BlockState |
WallBlock.method_24421(WorldView worldView,
BlockState blockState,
BlockPos blockPos,
BlockState blockState2) |
|
private BlockState |
WallBlock.method_24422(WorldView worldView,
BlockState blockState,
BlockPos blockPos,
BlockState blockState2,
boolean bool,
boolean bool2,
boolean bool3,
boolean bool4) |
|
private BlockState |
WallBlock.method_24423(WorldView worldView,
BlockPos blockPos,
BlockState blockState,
BlockPos blockPos2,
BlockState blockState2,
Direction direction) |
|
private static boolean |
WallBlock.method_24424(BlockState blockState,
Property<WallShape> property) |
|
private BlockState |
WallBlock.method_24425(BlockState blockState,
boolean bool,
boolean bool2,
boolean bool3,
boolean bool4,
VoxelShape voxelShape) |
|
private boolean |
WallBlock.method_27092(BlockState blockState,
BlockState blockState2,
VoxelShape voxelShape) |
|
private BlockState |
RedstoneWireBlock.method_27843(BlockView world,
BlockState state,
BlockPos pos) |
|
private static boolean |
PointedDripstoneBlock.method_35283(BlockState blockState) |
|
private static boolean |
SnowyBlock.method_35291(BlockState blockState) |
|
BlockState |
AbstractBlock.mirror(BlockState state,
BlockMirror mirror) |
Deprecated.
|
BlockState |
AbstractFurnaceBlock.mirror(BlockState state,
BlockMirror mirror) |
private BlockState |
AbstractLichenBlock.mirror(BlockState state,
Function<Direction,Direction> mirror) |
|
BlockState |
AbstractLichenBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
AmethystClusterBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
AttachedStemBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
BannerBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
BarrelBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
CampfireBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
ChestBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
CommandBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
DeadCoralWallFanBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
DetectorRailBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
DispenserBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
DoorBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
EnderChestBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
EndPortalFrameBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
GrindstoneBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
HopperBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
HorizontalConnectingBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
HorizontalFacingBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
JigsawBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
LadderBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
LecternBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
MushroomBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
ObserverBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
PistonBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
PistonExtensionBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
PistonHeadBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
PoweredRailBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
RailBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
RedstoneWireBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
RodBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
ShulkerBoxBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
SignBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
SkullBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
SmallDripleafBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
StairsBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
StonecutterBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
TripwireBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
TripwireHookBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
VineBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
WallBannerBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
WallBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
WallRedstoneTorchBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
WallSignBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
WallSkullBlock.mirror(BlockState state,
BlockMirror mirror) |
BlockState |
WallTorchBlock.mirror(BlockState state,
BlockMirror mirror) |
void |
AbstractBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
Deprecated.
|
void |
AbstractRailBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
AbstractRedstoneGateBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
BellBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
BigDripleafBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
CommandBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
DispenserBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
DoorBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
FenceGateBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
FluidBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
FrostedIceBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
HopperBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
NoteBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
PistonBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
PistonHeadBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
RedstoneLampBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
RedstoneTorchBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
RedstoneWireBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
SpongeBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
StructureBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
TntBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
void |
TrapdoorBlock.neighborUpdate(BlockState state,
World world,
BlockPos pos,
Block block,
BlockPos fromPos,
boolean notify) |
private static boolean |
Blocks.never(BlockState state,
BlockView world,
BlockPos pos) |
A shortcut to always return false a context predicate, used as
settings.solidBlock(Blocks::never).
|
private static Boolean |
Blocks.never(BlockState state,
BlockView world,
BlockPos pos,
EntityType<?> type) |
A shortcut to always return false in a typed context predicate with an
EntityType, used like settings.allowSpawning(Blocks::never).
|
void |
AbstractBlock.AbstractBlockState.onBlockAdded(World world,
BlockPos pos,
BlockState state,
boolean notify) |
|
void |
AbstractBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
Deprecated.
|
void |
AbstractFireBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
AbstractRailBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
AbstractRedstoneGateBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
CarvedPumpkinBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
ComposterBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
CoralBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
CoralFanBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
CoralWallFanBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
DetectorRailBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
FallingBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
FireBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
FluidBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
HopperBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
MagmaBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
ObserverBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
PistonBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
RedstoneTorchBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
RedstoneWireBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
ScaffoldingBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
SculkSensorBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
SoulSandBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
SpongeBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
StairsBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
TargetBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
TntBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
TripwireBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
TurtleEggBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
WetSpongeBlock.onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
AbstractBlock.onBlockBreakStart(BlockState state,
World world,
BlockPos pos,
PlayerEntity player) |
Deprecated.
|
void |
DragonEggBlock.onBlockBreakStart(BlockState state,
World world,
BlockPos pos,
PlayerEntity player) |
void |
NoteBlock.onBlockBreakStart(BlockState state,
World world,
BlockPos pos,
PlayerEntity player) |
void |
RedstoneOreBlock.onBlockBreakStart(BlockState state,
World world,
BlockPos pos,
PlayerEntity player) |
void |
StairsBlock.onBlockBreakStart(BlockState state,
World world,
BlockPos pos,
PlayerEntity player) |
void |
AbstractFireBlock.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
BedBlock.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
BeehiveBlock.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
Block.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
|
void |
DoorBlock.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
PistonHeadBlock.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
ShulkerBoxBlock.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
TallPlantBlock.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
TntBlock.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
TripwireBlock.onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
protected static void |
TallPlantBlock.onBreakInCreative(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
Destroys a bottom half of a tall double block (such as a plant or a door)
without dropping an item when broken in creative.
|
void |
Block.onBroken(WorldAccess world,
BlockPos pos,
BlockState state) |
|
void |
PistonExtensionBlock.onBroken(WorldAccess world,
BlockPos pos,
BlockState state) |
void |
StairsBlock.onBroken(WorldAccess world,
BlockPos pos,
BlockState state) |
void |
AbstractBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
Deprecated.
|
void |
AbstractButtonBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
AbstractFireBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
AbstractPressurePlateBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
BigDripleafBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
BubbleColumnBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
CactusBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
CampfireBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
CobwebBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
CropBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
DetectorRailBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
EndPortalBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
HoneyBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
HopperBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
LavaCauldronBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
LeveledCauldronBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
LilyPadBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
NetherPortalBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
PowderSnowBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
SweetBerryBushBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
TripwireBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
WitherRoseBlock.onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
AnvilBlock.onLanding(World world,
BlockPos pos,
BlockState fallingBlockState,
BlockState currentStateInPos,
FallingBlockEntity fallingBlockEntity) |
void |
ConcretePowderBlock.onLanding(World world,
BlockPos pos,
BlockState fallingBlockState,
BlockState currentStateInPos,
FallingBlockEntity fallingBlockEntity) |
default void |
LandingBlock.onLanding(World world,
BlockPos pos,
BlockState fallingBlockState,
BlockState currentStateInPos,
FallingBlockEntity fallingBlockEntity) |
|
void |
AbstractBannerBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
AbstractFurnaceBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
AbstractRedstoneGateBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
BarrelBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
BeaconBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
BedBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
Block.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
|
void |
BrewingStandBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
ChestBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
CommandBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
ConduitBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
DispenserBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
DoorBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
EnchantingTableBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
HopperBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
JukeboxBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
PistonBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
PlayerSkullBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
ShulkerBoxBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
SmallDripleafBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
StructureBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
TallPlantBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
TripwireHookBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
WallPlayerSkullBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
WallWitherSkullBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
WitherSkullBlock.onPlaced(World world,
BlockPos pos,
BlockState state,
@Nullable LivingEntity placer,
ItemStack itemStack) |
void |
AbstractBlock.AbstractBlockState.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
|
void |
AbstractBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
Deprecated.
|
void |
AbstractCandleBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
AmethystBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
BellBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
BigDripleafBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
CampfireBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
ChorusFlowerBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
LightningRodBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
PointedDripstoneBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
TargetBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
TntBlock.onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
AbstractBlock.onStacksDropped(BlockState state,
ServerWorld world,
BlockPos pos,
ItemStack stack) |
Deprecated.
|
void |
InfestedBlock.onStacksDropped(BlockState state,
ServerWorld world,
BlockPos pos,
ItemStack stack) |
void |
OreBlock.onStacksDropped(BlockState state,
ServerWorld world,
BlockPos pos,
ItemStack stack) |
void |
RedstoneOreBlock.onStacksDropped(BlockState state,
ServerWorld world,
BlockPos pos,
ItemStack stack) |
void |
SpawnerBlock.onStacksDropped(BlockState state,
ServerWorld world,
BlockPos pos,
ItemStack stack) |
void |
AbstractBlock.AbstractBlockState.onStateReplaced(World world,
BlockPos pos,
BlockState state,
boolean moved) |
|
void |
AbstractBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
Deprecated.
|
void |
AbstractButtonBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
AbstractFurnaceBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
AbstractPressurePlateBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
AbstractRailBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
AbstractRedstoneGateBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
BarrelBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
BrewingStandBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
CampfireBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
ChestBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
DispenserBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
HopperBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
JukeboxBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
LecternBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
LeverBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
LightningRodBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
ObserverBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
PistonExtensionBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
PistonHeadBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
RedstoneTorchBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
RedstoneWireBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
SculkSensorBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
ShulkerBoxBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
StairsBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
TripwireBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
void |
TripwireHookBlock.onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved) |
|
boolean |
AbstractBlock.onSyncedBlockEvent(BlockState state,
World world,
BlockPos pos,
int type,
int data) |
Deprecated.
|
boolean |
BlockWithEntity.onSyncedBlockEvent(BlockState state,
World world,
BlockPos pos,
int type,
int data) |
boolean |
ComparatorBlock.onSyncedBlockEvent(BlockState state,
World world,
BlockPos pos,
int type,
int data) |
boolean |
NoteBlock.onSyncedBlockEvent(BlockState state,
World world,
BlockPos pos,
int type,
int data) |
boolean |
PistonBlock.onSyncedBlockEvent(BlockState state,
World world,
BlockPos pos,
int type,
int data) |
ActionResult |
AbstractBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Deprecated.
|
ActionResult |
AbstractButtonBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
AbstractCauldronBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
AbstractFurnaceBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
AbstractSignBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
AnvilBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
BarrelBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
BeaconBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
BedBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
BeehiveBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
BellBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
BrewingStandBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
CakeBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
CampfireBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
CandleBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
CandleCakeBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
CartographyTableBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
CaveVinesBodyBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
CaveVinesHeadBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
ChestBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
CommandBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
ComparatorBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
ComposterBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
CraftingTableBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
DaylightDetectorBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
DispenserBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
DoorBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
DragonEggBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
EnchantingTableBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
EnderChestBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
FenceBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
FenceGateBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
FletchingTableBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
FlowerPotBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
GrindstoneBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
HopperBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
JigsawBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
JukeboxBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
LecternBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
LeverBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
LightBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
LoomBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
NoteBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
PistonExtensionBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
PumpkinBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
RedstoneOreBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
RedstoneWireBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
RepeaterBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
RespawnAnchorBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
ShulkerBoxBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
SmithingTableBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
StairsBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
StonecutterBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
StructureBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
SweetBerryBushBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
TntBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
ActionResult |
TrapdoorBlock.onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
Called when this block is used by a player.
|
static ActionResult |
CaveVines.pickBerries(BlockState state,
World world,
BlockPos pos) |
|
void |
TallPlantBlock.placeAt(WorldAccess world,
BlockState state,
BlockPos pos,
int flags) |
|
static BlockState |
Block.postProcessState(BlockState state,
WorldAccess world,
BlockPos pos) |
|
void |
AbstractButtonBlock.powerOn(BlockState state,
World world,
BlockPos pos) |
|
void |
Block.precipitationTick(BlockState state,
World world,
BlockPos pos,
Biome.Precipitation precipitation) |
|
void |
CauldronBlock.precipitationTick(BlockState state,
World world,
BlockPos pos,
Biome.Precipitation precipitation) |
void |
LeveledCauldronBlock.precipitationTick(BlockState state,
World world,
BlockPos pos,
Biome.Precipitation precipitation) |
void |
AbstractBlock.prepare(BlockState state,
WorldAccess world,
BlockPos pos,
int flags,
int maxUpdateDepth) |
Deprecated.
|
void |
RedstoneWireBlock.prepare(BlockState state,
WorldAccess world,
BlockPos pos,
int flags,
int maxUpdateDepth) |
static BlockState |
Block.pushEntitiesUpBeforeBlockChange(BlockState from,
BlockState to,
World world,
BlockPos pos) |
|
private static void |
LecternBlock.putBook(@Nullable PlayerEntity player,
World world,
BlockPos pos,
BlockState state,
ItemStack stack) |
|
static boolean |
LecternBlock.putBookIfAbsent(@Nullable PlayerEntity player,
World world,
BlockPos pos,
BlockState state,
ItemStack stack) |
|
void |
AbstractCandleBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
AbstractFireBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
BeehiveBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
BlastFurnaceBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
Block.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
|
void |
BrewingStandBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
BubbleColumnBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
CampfireBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
CryingObsidianBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
EnchantingTableBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
EnderChestBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
EndGatewayBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
EndPortalBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
EndRodBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
FallingBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
FurnaceBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
LeavesBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
LeverBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
LightningRodBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
MyceliumBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
NetherPortalBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
PointedDripstoneBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
RedstoneOreBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
RedstoneTorchBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
RedstoneWireBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
RepeaterBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
RespawnAnchorBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
SculkSensorBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
SmokerBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
SporeBlossomBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
StairsBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
TorchBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
WallRedstoneTorchBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
WallTorchBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
WetSpongeBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
WitherRoseBlock.randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
AbstractBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
Deprecated.
|
void |
AbstractPlantStemBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
BambooBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
BambooSaplingBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
BeetrootsBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
BuddingAmethystBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
CactusBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
ChorusFlowerBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
CocoaBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
CropBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
FarmlandBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
FluidBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
FrostedIceBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
IceBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
LeavesBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
MagmaBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
MushroomPlantBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
NetherPortalBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
NetherWartBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
NyliumBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
OxidizableBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
OxidizableSlabBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
OxidizableStairsBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
PointedDripstoneBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
RedstoneOreBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
SaplingBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
SnowBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
SpreadableBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
StairsBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
StemBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
SugarCaneBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
SweetBerryBushBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
TurtleEggBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
VineBlock.randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
private boolean |
FluidBlock.receiveNeighborFluids(World world,
BlockPos pos,
BlockState state) |
|
static void |
Block.replace(BlockState state,
BlockState newState,
WorldAccess world,
BlockPos pos,
int flags) |
Replaces the state with the newState at the pos.
|
static void |
Block.replace(BlockState state,
BlockState newState,
WorldAccess world,
BlockPos pos,
int flags,
int maxUpdateDepth) |
Replaces the state with the newState at the pos.
|
private static void |
BigDripleafBlock.resetTilt(BlockState state,
World world,
BlockPos pos) |
|
boolean |
BellBlock.ring(World world,
BlockState state,
BlockHitResult hitResult,
@Nullable PlayerEntity player,
boolean bool) |
|
BlockState |
AbstractBlock.rotate(BlockState state,
BlockRotation rotation) |
Deprecated.
|
BlockState |
AbstractFurnaceBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
AbstractLichenBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
AmethystClusterBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
AnvilBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
AttachedStemBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
BannerBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
BarrelBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
CampfireBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
ChestBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
CommandBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
DeadCoralWallFanBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
DetectorRailBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
DispenserBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
DoorBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
EnderChestBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
EndPortalFrameBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
GrindstoneBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
HopperBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
HorizontalConnectingBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
HorizontalFacingBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
JigsawBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
LadderBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
LecternBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
MushroomBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
NetherPortalBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
ObserverBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
PillarBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
PistonBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
PistonExtensionBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
PistonHeadBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
PoweredRailBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
RailBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
RedstoneWireBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
RodBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
ShulkerBoxBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
SignBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
SkullBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
SmallDripleafBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
StairsBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
StonecutterBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
TripwireBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
TripwireHookBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
VineBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
WallBannerBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
WallBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
WallRedstoneTorchBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
WallSignBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
WallSkullBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
BlockState |
WallTorchBlock.rotate(BlockState state,
BlockRotation rotation) |
Applies a block rotation to a block state.
|
void |
AbstractBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
Deprecated.
|
void |
AbstractButtonBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
AbstractCauldronBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
AbstractPlantPartBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
AbstractPressurePlateBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
AbstractRedstoneGateBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
BambooBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
BarrelBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
BigDripleafBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
BigDripleafStemBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
BubbleColumnBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
CactusBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
ChestBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
ChorusFlowerBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
ChorusPlantBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
CommandBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
ComparatorBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
ComposterBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
CoralBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
CoralBlockBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
CoralFanBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
CoralWallFanBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
DetectorRailBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
DirtPathBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
DispenserBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
EnderChestBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
FallingBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
FarmlandBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
FireBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
FrostedIceBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
LeavesBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
LecternBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
LightningRodBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
MagmaBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
ObserverBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
PointedDripstoneBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
RedstoneLampBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
RedstoneTorchBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
ScaffoldingBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
SculkSensorBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
SoulSandBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
StairsBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
SugarCaneBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
TargetBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
TripwireBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
void |
TripwireHookBlock.scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
private void |
PointedDripstoneBlock.scheduleFall(BlockState state,
WorldAccess world,
BlockPos pos) |
|
static void |
SculkSensorBlock.setActive(World world,
BlockPos pos,
BlockState state,
int power) |
|
static void |
SculkSensorBlock.setCooldown(World world,
BlockPos pos,
BlockState state) |
|
protected void |
Block.setDefaultState(BlockState state) |
|
static void |
LecternBlock.setHasBook(World world,
BlockPos pos,
BlockState state,
boolean hasBook) |
|
private static void |
AbstractCandleBlock.setLit(WorldAccess world,
BlockState state,
BlockPos pos,
boolean lit) |
|
void |
DoorBlock.setOpen(@Nullable Entity entity,
World world,
BlockState state,
BlockPos pos,
boolean open) |
|
private static void |
TargetBlock.setPower(WorldAccess world,
BlockState state,
int power,
BlockPos pos,
int delay) |
|
static void |
LecternBlock.setPowered(World world,
BlockPos pos,
BlockState state) |
|
private static void |
LecternBlock.setPowered(World world,
BlockPos pos,
BlockState state,
boolean powered) |
|
void |
LightningRodBlock.setPowered(BlockState state,
World world,
BlockPos pos) |
|
void |
JukeboxBlock.setRecord(WorldAccess world,
BlockPos pos,
BlockState state,
ItemStack stack) |
|
protected abstract BlockState |
AbstractPressurePlateBlock.setRedstoneOutput(BlockState state,
int rsOut) |
|
protected BlockState |
PressurePlateBlock.setRedstoneOutput(BlockState state,
int rsOut) |
protected BlockState |
WeightedPressurePlateBlock.setRedstoneOutput(BlockState state,
int rsOut) |
static void |
FarmlandBlock.setToDirt(BlockState state,
World world,
BlockPos pos) |
|
boolean |
TripwireBlock.shouldConnectTo(BlockState state,
Direction facing) |
|
private boolean |
WallBlock.shouldConnectTo(BlockState state,
boolean faceFullSquare,
Direction side) |
|
static boolean |
Block.shouldDrawSide(BlockState state,
BlockView world,
BlockPos pos,
Direction side,
BlockPos blockPos) |
|
private static boolean |
ConcretePowderBlock.shouldHarden(BlockView world,
BlockPos pos,
BlockState state) |
|
protected boolean |
RedstoneTorchBlock.shouldUnpower(World world,
BlockPos pos,
BlockState state) |
|
protected boolean |
WallRedstoneTorchBlock.shouldUnpower(World world,
BlockPos pos,
BlockState state) |
protected void |
AbstractFireBlock.spawnBreakParticles(World world,
PlayerEntity player,
BlockPos pos,
BlockState state) |
protected void |
Block.spawnBreakParticles(World world,
PlayerEntity player,
BlockPos pos,
BlockState state) |
|
private static void |
PointedDripstoneBlock.spawnFallingBlock(BlockState state,
ServerWorld world,
BlockPos pos) |
|
private void |
BeehiveBlock.spawnHoneyParticles(World world,
BlockPos pos,
BlockState state) |
|
private static void |
LeverBlock.spawnParticles(BlockState state,
WorldAccess world,
BlockPos pos,
float alpha) |
|
private static boolean |
NyliumBlock.stayAlive(BlockState state,
WorldView world,
BlockPos pos) |
|
void |
BeehiveBlock.takeHoney(World world,
BlockState state,
BlockPos pos) |
|
void |
BeehiveBlock.takeHoney(World world,
BlockState state,
BlockPos pos,
@Nullable PlayerEntity player,
BeehiveBlockEntity.BeeState beeState) |
|
private void |
DragonEggBlock.teleport(BlockState state,
World world,
BlockPos pos) |
|
boolean |
AbstractBlock.ContextPredicate.test(BlockState state,
BlockView world,
BlockPos pos) |
|
boolean |
AbstractBlock.TypedContextPredicate.test(BlockState state,
BlockView world,
BlockPos pos,
A type) |
|
private static void |
DaylightDetectorBlock.tick(World world,
BlockPos pos,
BlockState state,
DaylightDetectorBlockEntity blockEntity) |
|
default void |
Degradable.tickDegradation(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
|
BlockState |
LeverBlock.togglePower(BlockState state,
World world,
BlockPos pos) |
|
static <S extends BlockEntity> DoubleBlockProperties.PropertySource<S> |
DoubleBlockProperties.toPropertySource(BlockEntityType<S> blockEntityType,
Function<BlockState,DoubleBlockProperties.Type> typeMapper,
Function<BlockState,Direction> function,
DirectionProperty directionProperty,
BlockState state,
WorldAccess world,
BlockPos pos,
BiPredicate<WorldAccess,BlockPos> fallbackTester) |
|
private static int |
TargetBlock.trigger(WorldAccess world,
BlockState state,
BlockHitResult hitResult,
Entity entity) |
|
default void |
Degradable.tryDegrade(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
|
ItemStack |
BubbleColumnBlock.tryDrainFluid(WorldAccess world,
BlockPos pos,
BlockState state) |
ItemStack |
FluidBlock.tryDrainFluid(WorldAccess world,
BlockPos pos,
BlockState state) |
ItemStack |
FluidDrainable.tryDrainFluid(WorldAccess world,
BlockPos pos,
BlockState state) |
|
ItemStack |
PowderSnowBlock.tryDrainFluid(WorldAccess world,
BlockPos pos,
BlockState state) |
default ItemStack |
Waterloggable.tryDrainFluid(WorldAccess world,
BlockPos pos,
BlockState state) |
protected static ActionResult |
CakeBlock.tryEat(WorldAccess world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
|
boolean |
CampfireBlock.tryFillWithFluid(WorldAccess world,
BlockPos pos,
BlockState state,
FluidState fluidState) |
boolean |
CandleBlock.tryFillWithFluid(WorldAccess world,
BlockPos pos,
BlockState state,
FluidState fluidState) |
boolean |
FluidFillable.tryFillWithFluid(WorldAccess world,
BlockPos pos,
BlockState state,
FluidState fluidState) |
|
boolean |
KelpBlock.tryFillWithFluid(WorldAccess world,
BlockPos pos,
BlockState state,
FluidState fluidState) |
boolean |
KelpPlantBlock.tryFillWithFluid(WorldAccess world,
BlockPos pos,
BlockState state,
FluidState fluidState) |
boolean |
SeagrassBlock.tryFillWithFluid(WorldAccess world,
BlockPos pos,
BlockState state,
FluidState fluidState) |
boolean |
SlabBlock.tryFillWithFluid(WorldAccess world,
BlockPos pos,
BlockState state,
FluidState fluidState) |
boolean |
TallSeagrassBlock.tryFillWithFluid(WorldAccess world,
BlockPos pos,
BlockState state,
FluidState fluidState) |
default boolean |
Waterloggable.tryFillWithFluid(WorldAccess world,
BlockPos pos,
BlockState state,
FluidState fluidState) |
private void |
PistonBlock.tryMove(World world,
BlockPos pos,
BlockState state) |
|
private void |
AbstractButtonBlock.tryPowerWithProjectiles(BlockState state,
World world,
BlockPos pos) |
|
boolean |
MushroomPlantBlock.trySpawningBigMushroom(ServerWorld world,
BlockPos pos,
BlockState state,
Random random) |
|
boolean |
AbstractLichenBlock.trySpreadRandomly(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
|
boolean |
AbstractLichenBlock.trySpreadRandomly(BlockState state,
WorldAccess world,
BlockPos pos,
Direction from,
Random random) |
|
boolean |
AbstractLichenBlock.trySpreadTo(BlockState state,
WorldAccess world,
BlockPos pos,
Direction from,
Direction to) |
|
static void |
BubbleColumnBlock.update(WorldAccess world,
BlockPos pos,
BlockState state) |
|
static void |
BubbleColumnBlock.update(WorldAccess world,
BlockPos pos,
BlockState water,
BlockState bubbleSource) |
|
private void |
ComparatorBlock.update(World world,
BlockPos pos,
BlockState state) |
|
private void |
RedstoneWireBlock.update(World world,
BlockPos pos,
BlockState state) |
|
private void |
TripwireBlock.update(World world,
BlockPos pos,
BlockState state) |
|
void |
TripwireHookBlock.update(World world,
BlockPos pos,
BlockState state,
boolean beingRemoved,
boolean bool,
int int2,
@Nullable BlockState blockState) |
|
protected void |
AbstractRailBlock.updateBlockState(BlockState state,
World world,
BlockPos pos,
Block neighbor) |
|
protected BlockState |
AbstractRailBlock.updateBlockState(World world,
BlockPos pos,
BlockState state,
boolean forceUpdate) |
|
protected void |
PoweredRailBlock.updateBlockState(BlockState state,
World world,
BlockPos pos,
Block neighbor) |
protected void |
RailBlock.updateBlockState(BlockState state,
World world,
BlockPos pos,
Block neighbor) |
protected BlockState |
AbstractRailBlock.updateCurves(BlockState state,
World world,
BlockPos pos,
boolean notify) |
|
private static BlockState |
LeavesBlock.updateDistanceFromLogs(BlockState state,
WorldAccess world,
BlockPos pos) |
|
private void |
HopperBlock.updateEnabled(World world,
BlockPos pos,
BlockState state) |
|
private void |
RedstoneWireBlock.updateForNewState(World world,
BlockPos pos,
BlockState oldState,
BlockState newState) |
|
protected void |
BambooBlock.updateLeaves(BlockState state,
World world,
BlockPos pos,
Random random,
int height) |
|
protected void |
DetectorRailBlock.updateNearbyRails(World world,
BlockPos pos,
BlockState state,
boolean unpowering) |
|
private static void |
LecternBlock.updateNeighborAlways(World world,
BlockPos pos,
BlockState state) |
|
private void |
AbstractButtonBlock.updateNeighbors(BlockState state,
World world,
BlockPos pos) |
|
private void |
LeverBlock.updateNeighbors(BlockState state,
World world,
BlockPos pos) |
|
private void |
LightningRodBlock.updateNeighbors(BlockState state,
World world,
BlockPos pos) |
|
protected void |
ObserverBlock.updateNeighbors(World world,
BlockPos pos,
BlockState state) |
|
protected void |
AbstractPressurePlateBlock.updatePlateState(@Nullable Entity entity,
World world,
BlockPos pos,
BlockState state,
int output) |
|
protected void |
AbstractRedstoneGateBlock.updatePowered(World world,
BlockPos pos,
BlockState state) |
|
protected void |
ComparatorBlock.updatePowered(World world,
BlockPos pos,
BlockState state) |
private void |
DetectorRailBlock.updatePoweredStatus(World world,
BlockPos pos,
BlockState state) |
|
private static void |
DaylightDetectorBlock.updateState(BlockState state,
World world,
BlockPos pos) |
|
protected void |
AbstractRedstoneGateBlock.updateTarget(World world,
BlockPos pos,
BlockState state) |
|
@Nullable BlockState |
AbstractLichenBlock.withDirection(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
|