public class BarrelBlock extends BlockWithEntity
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
---|---|
static DirectionProperty |
FACING |
static BooleanProperty |
OPEN |
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
---|
BarrelBlock(AbstractBlock.Settings settings) |
createScreenHandlerFactory, onSyncedBlockEvent
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasSidedTransparency, isSideInvisible, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, prepare, randomTick
public static final DirectionProperty FACING
public static final BooleanProperty OPEN
public BarrelBlock(AbstractBlock.Settings settings)
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient()
.
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse
in class AbstractBlock
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)
WorldChunk.setBlockState(BlockPos, BlockState, boolean)
if newState
is different from state
. Vanilla blocks perform removal cleanups here.onStateReplaced
in class AbstractBlock
public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
scheduledTick
in class AbstractBlock
@Nullable public BlockEntity createBlockEntity(BlockView world)
public BlockRenderType getRenderType(BlockState state)
getRenderType
in class BlockWithEntity
public void onPlaced(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack itemStack)
public boolean hasComparatorOutput(BlockState state)
hasComparatorOutput
in class AbstractBlock
public int getComparatorOutput(BlockState state, World world, BlockPos pos)
getComparatorOutput
in class AbstractBlock
public BlockState rotate(BlockState state, BlockRotation rotation)
By default, this returns the provided block state.
rotate
in class AbstractBlock
public BlockState mirror(BlockState state, BlockMirror mirror)
mirror
in class AbstractBlock
protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties
in class Block
public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState
in class Block