public class DragonEggBlock extends FallingBlock
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
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protected static VoxelShape |
SHAPE |
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
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DragonEggBlock(AbstractBlock.Settings settings) |
Modifier and Type | Method and Description |
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boolean |
canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
protected int |
getFallDelay()
Gets the amount of time in ticks this block will wait before attempting to start falling.
|
VoxelShape |
getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
void |
onBlockBreakStart(BlockState state,
World world,
BlockPos pos,
PlayerEntity player) |
ActionResult |
onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit)
Called when this block is used by a player.
|
private void |
teleport(BlockState state,
World world,
BlockPos pos) |
canFallThrough, configureFallingBlockEntity, getColor, getStateForNeighborUpdate, onBlockAdded, onDestroyedOnLanding, onLanding, randomDisplayTick, scheduledTick
addStacksForDisplay, afterBreak, appendProperties, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, mirror, neighborUpdate, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, prepare, randomTick, rotate
protected static final VoxelShape SHAPE
public DragonEggBlock(AbstractBlock.Settings settings)
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape
in class AbstractBlock
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient()
.
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse
in class AbstractBlock
public void onBlockBreakStart(BlockState state, World world, BlockPos pos, PlayerEntity player)
onBlockBreakStart
in class AbstractBlock
private void teleport(BlockState state, World world, BlockPos pos)
protected int getFallDelay()
getFallDelay
in class FallingBlock
public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type)
canPathfindThrough
in class AbstractBlock