public class EnchantingTableBlock extends BlockWithEntity
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
---|---|
protected static VoxelShape |
SHAPE |
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Modifier | Constructor and Description |
---|---|
protected |
EnchantingTableBlock(AbstractBlock.Settings settings) |
Modifier and Type | Method and Description |
---|---|
boolean |
canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
BlockEntity |
createBlockEntity(BlockView world) |
NamedScreenHandlerFactory |
createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
VoxelShape |
getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
BlockRenderType |
getRenderType(BlockState state) |
boolean |
hasSidedTransparency(BlockState state) |
void |
onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
ActionResult |
onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit)
Called when this block is used by a player.
|
void |
randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
onSyncedBlockEvent
addStacksForDisplay, afterBreak, appendProperties, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, isSideInvisible, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, prepare, randomTick, rotate, scheduledTick
protected static final VoxelShape SHAPE
protected EnchantingTableBlock(AbstractBlock.Settings settings)
public boolean hasSidedTransparency(BlockState state)
hasSidedTransparency
in class AbstractBlock
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape
in class AbstractBlock
@Environment(value=CLIENT) public void randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
randomDisplayTick
in class Block
public BlockRenderType getRenderType(BlockState state)
getRenderType
in class BlockWithEntity
public BlockEntity createBlockEntity(BlockView world)
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient()
.
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse
in class AbstractBlock
@Nullable public NamedScreenHandlerFactory createScreenHandlerFactory(BlockState state, World world, BlockPos pos)
createScreenHandlerFactory
in class BlockWithEntity
public void onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack)
public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type)
canPathfindThrough
in class AbstractBlock