public class FenceGateBlock extends HorizontalFacingBlock
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
---|---|
static BooleanProperty |
IN_WALL |
protected static VoxelShape |
IN_WALL_X_AXIS_CULL_SHAPE |
protected static VoxelShape |
IN_WALL_X_AXIS_SHAPE |
protected static VoxelShape |
IN_WALL_Z_AXIS_CULL_SHAPE |
protected static VoxelShape |
IN_WALL_Z_AXIS_SHAPE |
static BooleanProperty |
OPEN |
static BooleanProperty |
POWERED |
protected static VoxelShape |
X_AXIS_COLLISION_SHAPE |
protected static VoxelShape |
X_AXIS_CULL_SHAPE |
protected static VoxelShape |
X_AXIS_SHAPE |
protected static VoxelShape |
Z_AXIS_COLLISION_SHAPE |
protected static VoxelShape |
Z_AXIS_CULL_SHAPE |
protected static VoxelShape |
Z_AXIS_SHAPE |
FACING
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
---|
FenceGateBlock(AbstractBlock.Settings settings) |
mirror, rotate
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getComparatorOutput, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, prepare, randomTick, scheduledTick
public static final BooleanProperty OPEN
public static final BooleanProperty POWERED
public static final BooleanProperty IN_WALL
protected static final VoxelShape Z_AXIS_SHAPE
protected static final VoxelShape X_AXIS_SHAPE
protected static final VoxelShape IN_WALL_Z_AXIS_SHAPE
protected static final VoxelShape IN_WALL_X_AXIS_SHAPE
protected static final VoxelShape Z_AXIS_COLLISION_SHAPE
protected static final VoxelShape X_AXIS_COLLISION_SHAPE
protected static final VoxelShape Z_AXIS_CULL_SHAPE
protected static final VoxelShape X_AXIS_CULL_SHAPE
protected static final VoxelShape IN_WALL_Z_AXIS_CULL_SHAPE
protected static final VoxelShape IN_WALL_X_AXIS_CULL_SHAPE
public FenceGateBlock(AbstractBlock.Settings settings)
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape
in class AbstractBlock
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom)
getStateForNeighborUpdate
in class AbstractBlock
public VoxelShape getCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getCollisionShape
in class AbstractBlock
public VoxelShape getCullingShape(BlockState state, BlockView world, BlockPos pos)
getCullingShape
in class AbstractBlock
public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type)
canPathfindThrough
in class AbstractBlock
public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState
in class Block
private boolean isWall(BlockState state)
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient()
.
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse
in class AbstractBlock
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify)
neighborUpdate
in class AbstractBlock
protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties
in class Block
public static boolean canWallConnect(BlockState state, Direction side)