public class LanternBlock extends Block implements Waterloggable
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
---|---|
static BooleanProperty |
field_26441 |
static BooleanProperty |
HANGING |
protected static VoxelShape |
HANGING_SHAPE |
protected static VoxelShape |
STANDING_SHAPE |
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
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LanternBlock(AbstractBlock.Settings settings) |
Modifier and Type | Method and Description |
---|---|
protected void |
appendProperties(StateManager.Builder<Block,BlockState> builder) |
protected static Direction |
attachedDirection(BlockState state) |
boolean |
canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
boolean |
canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
FluidState |
getFluidState(BlockState state) |
VoxelShape |
getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
PistonBehavior |
getPistonBehavior(BlockState state) |
BlockState |
getPlacementState(ItemPlacementContext ctx) |
BlockState |
getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState newState,
WorldAccess world,
BlockPos pos,
BlockPos posFrom) |
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getLootTableId, getOffsetType, getOpacity, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, randomTick, rotate, scheduledTick
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
canFillWithFluid, tryDrainFluid, tryFillWithFluid
public static final BooleanProperty HANGING
public static final BooleanProperty field_26441
protected static final VoxelShape STANDING_SHAPE
protected static final VoxelShape HANGING_SHAPE
public LanternBlock(AbstractBlock.Settings settings)
@Nullable public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState
in class Block
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape
in class AbstractBlock
protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties
in class Block
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos)
canPlaceAt
in class AbstractBlock
protected static Direction attachedDirection(BlockState state)
public PistonBehavior getPistonBehavior(BlockState state)
getPistonBehavior
in class AbstractBlock
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom)
getStateForNeighborUpdate
in class AbstractBlock
public FluidState getFluidState(BlockState state)
getFluidState
in class AbstractBlock
public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type)
canPathfindThrough
in class AbstractBlock