public class RedstoneOreBlock extends Block
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
---|---|
static BooleanProperty |
LIT |
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
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RedstoneOreBlock(AbstractBlock.Settings settings) |
Modifier and Type | Method and Description |
---|---|
protected void |
appendProperties(StateManager.Builder<Block,BlockState> builder) |
boolean |
hasRandomTicks(BlockState state) |
private static void |
light(BlockState state,
World world,
BlockPos pos) |
void |
onBlockBreakStart(BlockState state,
World world,
BlockPos pos,
PlayerEntity player) |
void |
onStacksDropped(BlockState state,
ServerWorld world,
BlockPos pos,
ItemStack stack) |
void |
onSteppedOn(World world,
BlockPos pos,
Entity entity)
Called when an entity steps on this block.
|
ActionResult |
onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit)
Called when this block is used by a player.
|
void |
randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
void |
randomTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
private static void |
spawnParticles(World world,
BlockPos pos) |
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, mirror, neighborUpdate, onBlockAdded, onEntityCollision, onProjectileHit, onStateReplaced, onSyncedBlockEvent, prepare, rotate, scheduledTick
public static final BooleanProperty LIT
public RedstoneOreBlock(AbstractBlock.Settings settings)
public void onBlockBreakStart(BlockState state, World world, BlockPos pos, PlayerEntity player)
onBlockBreakStart
in class AbstractBlock
public void onSteppedOn(World world, BlockPos pos, Entity entity)
onSteppedOn
in class Block
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient()
.
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse
in class AbstractBlock
private static void light(BlockState state, World world, BlockPos pos)
public boolean hasRandomTicks(BlockState state)
hasRandomTicks
in class Block
public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
randomTick
in class AbstractBlock
public void onStacksDropped(BlockState state, ServerWorld world, BlockPos pos, ItemStack stack)
onStacksDropped
in class AbstractBlock
@Environment(value=CLIENT) public void randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
randomDisplayTick
in class Block
protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties
in class Block