public class SoulSandBlock extends Block
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
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protected static VoxelShape |
COLLISION_SHAPE |
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
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SoulSandBlock(AbstractBlock.Settings settings) |
Modifier and Type | Method and Description |
---|---|
boolean |
canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
VoxelShape |
getCollisionShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
VoxelShape |
getSidesShape(BlockState state,
BlockView world,
BlockPos pos) |
BlockState |
getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState newState,
WorldAccess world,
BlockPos pos,
BlockPos posFrom) |
VoxelShape |
getVisualShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
void |
onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
addStacksForDisplay, afterBreak, appendProperties, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getStrongRedstonePower, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, mirror, neighborUpdate, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, randomTick, rotate
protected static final VoxelShape COLLISION_SHAPE
public SoulSandBlock(AbstractBlock.Settings settings)
public VoxelShape getCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getCollisionShape
in class AbstractBlock
public VoxelShape getSidesShape(BlockState state, BlockView world, BlockPos pos)
getSidesShape
in class AbstractBlock
public VoxelShape getVisualShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getVisualShape
in class AbstractBlock
public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
scheduledTick
in class AbstractBlock
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom)
getStateForNeighborUpdate
in class AbstractBlock
public void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean notify)
onBlockAdded
in class AbstractBlock
public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type)
canPathfindThrough
in class AbstractBlock