public class TargetBlock extends Block
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
---|---|
private static IntProperty |
POWER |
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
---|
TargetBlock(AbstractBlock.Settings settings) |
Modifier and Type | Method and Description |
---|---|
protected void |
appendProperties(StateManager.Builder<Block,BlockState> builder) |
private static int |
calculatePower(BlockHitResult blockHitResult,
Vec3d pos) |
boolean |
emitsRedstonePower(BlockState state) |
int |
getWeakRedstonePower(BlockState state,
BlockView world,
BlockPos pos,
Direction direction) |
void |
onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
onProjectileHit(World world,
BlockState state,
BlockHitResult hit,
ProjectileEntity projectile) |
void |
scheduledTick(BlockState state,
ServerWorld world,
BlockPos pos,
Random random) |
private static void |
setPower(WorldAccess world,
BlockState state,
int power,
BlockPos pos,
int delay) |
private static int |
trigger(WorldAccess world,
BlockState state,
BlockHitResult blockHitResult,
Entity entity) |
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, createScreenHandlerFactory, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, mirror, neighborUpdate, onBlockBreakStart, onEntityCollision, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, randomTick, rotate
private static final IntProperty POWER
public TargetBlock(AbstractBlock.Settings settings)
public void onProjectileHit(World world, BlockState state, BlockHitResult hit, ProjectileEntity projectile)
onProjectileHit
in class AbstractBlock
private static int trigger(WorldAccess world, BlockState state, BlockHitResult blockHitResult, Entity entity)
private static int calculatePower(BlockHitResult blockHitResult, Vec3d pos)
private static void setPower(WorldAccess world, BlockState state, int power, BlockPos pos, int delay)
public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
scheduledTick
in class AbstractBlock
public int getWeakRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
getWeakRedstonePower
in class AbstractBlock
public boolean emitsRedstonePower(BlockState state)
emitsRedstonePower
in class AbstractBlock
protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties
in class Block
public void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean notify)
onBlockAdded
in class AbstractBlock