public class VineBlock extends Block
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
---|---|
static BooleanProperty |
EAST |
private static VoxelShape |
EAST_SHAPE |
static Map<Direction,BooleanProperty> |
FACING_PROPERTIES |
private Map<BlockState,VoxelShape> |
field_26659 |
static BooleanProperty |
NORTH |
private static VoxelShape |
NORTH_SHAPE |
static BooleanProperty |
SOUTH |
private static VoxelShape |
SOUTH_SHAPE |
static BooleanProperty |
UP |
private static VoxelShape |
UP_SHAPE |
static BooleanProperty |
WEST |
private static VoxelShape |
WEST_SHAPE |
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
---|
VineBlock(AbstractBlock.Settings settings) |
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPathfindThrough, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, scheduledTick
public static final BooleanProperty UP
public static final BooleanProperty NORTH
public static final BooleanProperty EAST
public static final BooleanProperty SOUTH
public static final BooleanProperty WEST
public static final Map<Direction,BooleanProperty> FACING_PROPERTIES
private static final VoxelShape UP_SHAPE
private static final VoxelShape EAST_SHAPE
private static final VoxelShape WEST_SHAPE
private static final VoxelShape SOUTH_SHAPE
private static final VoxelShape NORTH_SHAPE
private final Map<BlockState,VoxelShape> field_26659
public VineBlock(AbstractBlock.Settings settings)
private static VoxelShape method_31018(BlockState blockState)
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape
in class AbstractBlock
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos)
canPlaceAt
in class AbstractBlock
private boolean hasAdjacentBlocks(BlockState state)
private int getAdjacentBlockCount(BlockState state)
public static boolean shouldConnectTo(BlockView world, BlockPos pos, Direction direction)
private BlockState getPlacementShape(BlockState state, BlockView world, BlockPos pos)
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom)
getStateForNeighborUpdate
in class AbstractBlock
public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
randomTick
in class AbstractBlock
private BlockState getGrownState(BlockState above, BlockState state, Random random)
private boolean hasHorizontalSide(BlockState state)
public boolean canReplace(BlockState state, ItemPlacementContext context)
canReplace
in class AbstractBlock
@Nullable public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState
in class Block
protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties
in class Block
public BlockState rotate(BlockState state, BlockRotation rotation)
By default, this returns the provided block state.
rotate
in class AbstractBlock
public BlockState mirror(BlockState state, BlockMirror mirror)
mirror
in class AbstractBlock
public static BooleanProperty getFacingProperty(Direction direction)