public class WallSignBlock extends AbstractSignBlock
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
---|---|
static DirectionProperty |
FACING |
private static Map<Direction,VoxelShape> |
FACING_TO_SHAPE |
SHAPE, WATERLOGGED
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
---|
WallSignBlock(AbstractBlock.Settings settings,
SignType type) |
Modifier and Type | Method and Description |
---|---|
protected void |
appendProperties(StateManager.Builder<Block,BlockState> builder) |
boolean |
canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
VoxelShape |
getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
BlockState |
getPlacementState(ItemPlacementContext ctx) |
BlockState |
getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState newState,
WorldAccess world,
BlockPos pos,
BlockPos posFrom) |
String |
getTranslationKey() |
BlockState |
mirror(BlockState state,
BlockMirror mirror) |
BlockState |
rotate(BlockState state,
BlockRotation rotation)
Applies a block rotation to a block state.
|
canMobSpawnInside, createBlockEntity, getFluidState, getSignType, onUse
createScreenHandlerFactory, getRenderType, onSyncedBlockEvent
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canReplace, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getSidesShape, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, prepare, randomTick, scheduledTick
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
canFillWithFluid, tryDrainFluid, tryFillWithFluid
public static final DirectionProperty FACING
private static final Map<Direction,VoxelShape> FACING_TO_SHAPE
public WallSignBlock(AbstractBlock.Settings settings, SignType type)
public String getTranslationKey()
getTranslationKey
in class Block
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape
in class AbstractSignBlock
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos)
canPlaceAt
in class AbstractBlock
@Nullable public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState
in class Block
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom)
getStateForNeighborUpdate
in class AbstractSignBlock
public BlockState rotate(BlockState state, BlockRotation rotation)
By default, this returns the provided block state.
rotate
in class AbstractBlock
public BlockState mirror(BlockState state, BlockMirror mirror)
mirror
in class AbstractBlock
protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties
in class Block