@Environment(value=CLIENT) public class LevelLoadingScreen extends Screen
Modifier and Type | Field and Description |
---|---|
private long |
field_19101 |
private WorldGenerationProgressTracker |
progressProvider |
private static it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus> |
STATUS_TO_COLOR |
buttons, children, client, height, itemRenderer, passEvents, textRenderer, title, width
GUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE
Constructor and Description |
---|
LevelLoadingScreen(WorldGenerationProgressTracker progressProvider) |
Modifier and Type | Method and Description |
---|---|
static void |
drawChunkMap(MatrixStack matrixStack,
WorldGenerationProgressTracker worldGenerationProgressTracker,
int int2,
int int3,
int int4,
int int5) |
void |
removed() |
void |
render(MatrixStack matrices,
int mouseX,
int mouseY,
float delta) |
boolean |
shouldCloseOnEsc()
Checks whether this screen should be closed when the escape key is pressed.
|
addButton, addChild, children, filesDragged, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, renderBackground, renderBackground, renderBackgroundTexture, renderOrderedTooltip, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, tick, wrapScreenError
getFocused, isDragging, setDragging, setFocused
drawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffset
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, focusOn, hoveredElement, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setInitialFocus
mouseMoved
private static final it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus> STATUS_TO_COLOR
private final WorldGenerationProgressTracker progressProvider
private long field_19101
public LevelLoadingScreen(WorldGenerationProgressTracker progressProvider)
public boolean shouldCloseOnEsc()
shouldCloseOnEsc
in class Screen
public void render(MatrixStack matrices, int mouseX, int mouseY, float delta)
public static void drawChunkMap(MatrixStack matrixStack, WorldGenerationProgressTracker worldGenerationProgressTracker, int int2, int int3, int int4, int int5)