@Environment(value=CLIENT) public class SleepingChatScreen extends ChatScreen
chatField
buttons, children, client, height, itemRenderer, passEvents, textRenderer, title, width
GUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE
Constructor and Description |
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SleepingChatScreen() |
Modifier and Type | Method and Description |
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protected void |
init()
Called when a screen should be initialized.
|
boolean |
keyPressed(int keyCode,
int scanCode,
int modifiers)
Callback for when a key down event has been captured.
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void |
onClose() |
private void |
stopSleeping() |
insertText, isPauseScreen, mouseClicked, mouseScrolled, removed, render, resize, setChatFromHistory, tick
addButton, addChild, children, filesDragged, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, renderBackground, renderBackground, renderBackgroundTexture, renderOrderedTooltip, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, sendMessage, sendMessage, shouldCloseOnEsc, wrapScreenError
getFocused, isDragging, setDragging, setFocused
drawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffset
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, focusOn, hoveredElement, keyReleased, mouseDragged, mouseReleased, setInitialFocus
mouseMoved
protected void init()
This method is called when this screen is opened
or resized.
init
in class ChatScreen
public boolean keyPressed(int keyCode, int scanCode, int modifiers)
GLFW
class.keyPressed
in interface Element
keyPressed
in interface ParentElement
keyPressed
in class ChatScreen
keyCode
- the named key code of the event as described in the GLFW
classscanCode
- the unique/platform-specific scan code of the keyboard inputmodifiers
- a GLFW bitfield describing the modifier keys that are held down (see GLFW Modifier key flags)true
to indicate that the event handling is successful/validKeyboard.onKey(long, int, int, int, int)
,
GLFW.GLFW_KEY_Q
,
GLFWKeyCallbackI.invoke(long, int, int, int, int)
private void stopSleeping()