@Environment(value=CLIENT) public class HorseScreen extends HandledScreen<HorseScreenHandler>
Modifier and Type | Field and Description |
---|---|
private HorseBaseEntity |
entity |
private float |
mouseX |
private float |
mouseY |
private static Identifier |
TEXTURE |
BACKGROUND_TEXTURE, backgroundHeight, backgroundWidth, cursorDragging, cursorDragSlots, focusedSlot, handler, playerInventory, playerInventoryTitleX, playerInventoryTitleY, titleX, titleY, x, y
buttons, children, client, height, itemRenderer, passEvents, textRenderer, title, width
GUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE
Constructor and Description |
---|
HorseScreen(HorseScreenHandler handler,
PlayerInventory inventory,
HorseBaseEntity entity) |
Modifier and Type | Method and Description |
---|---|
protected void |
drawBackground(MatrixStack matrices,
float delta,
int mouseX,
int mouseY) |
void |
render(MatrixStack matrices,
int mouseX,
int mouseY,
float delta) |
drawForeground, drawMouseoverTooltip, getScreenHandler, handleHotbarKeyPressed, init, isClickOutsideBounds, isPauseScreen, isPointWithinBounds, keyPressed, mouseClicked, mouseDragged, mouseReleased, onClose, onMouseClick, removed, tick
addButton, addChild, children, filesDragged, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, renderBackground, renderBackground, renderBackgroundTexture, renderOrderedTooltip, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, shouldCloseOnEsc, wrapScreenError
getFocused, isDragging, setDragging, setFocused
drawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffset
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, focusOn, hoveredElement, keyReleased, mouseScrolled, setInitialFocus
mouseMoved
private static final Identifier TEXTURE
private final HorseBaseEntity entity
private float mouseX
private float mouseY
public HorseScreen(HorseScreenHandler handler, PlayerInventory inventory, HorseBaseEntity entity)
protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)
drawBackground
in class HandledScreen<HorseScreenHandler>
public void render(MatrixStack matrices, int mouseX, int mouseY, float delta)
render
in interface Drawable
render
in class HandledScreen<HorseScreenHandler>