@Environment(value=CLIENT) public class MerchantScreen extends HandledScreen<MerchantScreenHandler>
Modifier and Type | Class and Description |
---|---|
(package private) class |
MerchantScreen.WidgetButtonPage |
Modifier and Type | Field and Description |
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private static Text |
DEPRECATED_TEXT |
private int |
indexStartOffset |
private MerchantScreen.WidgetButtonPage[] |
offers |
private boolean |
scrolling |
private int |
selectedIndex |
private static Text |
SEPARATOR |
private static Identifier |
TEXTURE |
private static Text |
TRADES_TEXT |
BACKGROUND_TEXTURE, backgroundHeight, backgroundWidth, cursorDragging, cursorDragSlots, focusedSlot, handler, playerInventory, playerInventoryTitleX, playerInventoryTitleY, titleX, titleY, x, y
buttons, children, client, height, itemRenderer, passEvents, textRenderer, title, width
GUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE
Constructor and Description |
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MerchantScreen(MerchantScreenHandler handler,
PlayerInventory inventory,
Text title) |
Modifier and Type | Method and Description |
---|---|
private boolean |
canScroll(int listSize) |
protected void |
drawBackground(MatrixStack matrices,
float delta,
int mouseX,
int mouseY) |
protected void |
drawForeground(MatrixStack matrices,
int mouseX,
int mouseY) |
private void |
drawLevelInfo(MatrixStack matrices,
int x,
int y,
TradeOffer tradeOffer) |
protected void |
init()
Called when a screen should be initialized.
|
boolean |
mouseClicked(double mouseX,
double mouseY,
int button)
Callback for when a mouse button down event
has been captured.
|
boolean |
mouseDragged(double mouseX,
double mouseY,
int button,
double deltaX,
double deltaY)
Callback for when a mouse button drag event
has been captured.
|
boolean |
mouseScrolled(double mouseX,
double mouseY,
double amount)
Callback for when a mouse button scroll event
has been captured.
|
void |
render(MatrixStack matrices,
int mouseX,
int mouseY,
float delta) |
private void |
renderArrow(MatrixStack matrices,
TradeOffer tradeOffer,
int x,
int y) |
private void |
renderFirstBuyItem(MatrixStack matrices,
ItemStack adjustedFirstBuyItem,
ItemStack originalFirstBuyItem,
int x,
int y) |
private void |
renderScrollbar(MatrixStack matrices,
int x,
int y,
TradeOfferList tradeOffers) |
private void |
syncRecipeIndex() |
drawMouseoverTooltip, getScreenHandler, handleHotbarKeyPressed, isClickOutsideBounds, isPauseScreen, isPointWithinBounds, keyPressed, mouseReleased, onClose, onMouseClick, removed, tick
addButton, addChild, children, filesDragged, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, renderBackground, renderBackground, renderBackgroundTexture, renderOrderedTooltip, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, shouldCloseOnEsc, wrapScreenError
getFocused, isDragging, setDragging, setFocused
drawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffset
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, focusOn, hoveredElement, keyReleased, setInitialFocus
mouseMoved
private static final Identifier TEXTURE
private static final Text TRADES_TEXT
private static final Text SEPARATOR
private static final Text DEPRECATED_TEXT
private int selectedIndex
private final MerchantScreen.WidgetButtonPage[] offers
private int indexStartOffset
private boolean scrolling
public MerchantScreen(MerchantScreenHandler handler, PlayerInventory inventory, Text title)
private void syncRecipeIndex()
protected void init()
This method is called when this screen is opened
or resized.
init
in class HandledScreen<MerchantScreenHandler>
protected void drawForeground(MatrixStack matrices, int mouseX, int mouseY)
drawForeground
in class HandledScreen<MerchantScreenHandler>
protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)
drawBackground
in class HandledScreen<MerchantScreenHandler>
private void drawLevelInfo(MatrixStack matrices, int x, int y, TradeOffer tradeOffer)
private void renderScrollbar(MatrixStack matrices, int x, int y, TradeOfferList tradeOffers)
public void render(MatrixStack matrices, int mouseX, int mouseY, float delta)
render
in interface Drawable
render
in class HandledScreen<MerchantScreenHandler>
private void renderArrow(MatrixStack matrices, TradeOffer tradeOffer, int x, int y)
private void renderFirstBuyItem(MatrixStack matrices, ItemStack adjustedFirstBuyItem, ItemStack originalFirstBuyItem, int x, int y)
private boolean canScroll(int listSize)
public boolean mouseScrolled(double mouseX, double mouseY, double amount)
mouseX
- the X coordinate of the mousemouseY
- the Y coordinate of the mouseamount
- value is > 1
if scrolled down, < 1
if scrolled uptrue
to indicate that the event handling is successful/validMouse.onMouseScroll(long, double, double)
public boolean mouseDragged(double mouseX, double mouseY, int button, double deltaX, double deltaY)
GLFW
class.mouseDragged
in interface Element
mouseDragged
in interface ParentElement
mouseDragged
in class HandledScreen<MerchantScreenHandler>
mouseX
- the current X coordinate of the mousemouseY
- the current Y coordinate of the mousebutton
- the mouse button numberdeltaX
- the difference of the current X with the previous X coordinatedeltaY
- the difference of the current Y with the previous Y coordinatetrue
to indicate that the event handling is successful/validMouse.onCursorPos(long, double, double)
,
GLFW.GLFW_MOUSE_BUTTON_1
public boolean mouseClicked(double mouseX, double mouseY, int button)
GLFW
class.mouseClicked
in interface Element
mouseClicked
in interface ParentElement
mouseClicked
in class HandledScreen<MerchantScreenHandler>
mouseX
- the X coordinate of the mousemouseY
- the Y coordinate of the mousebutton
- the mouse button numbertrue
to indicate that the event handling is successful/validMouse.onMouseButton(long, int, int, int)
,
GLFW.GLFW_MOUSE_BUTTON_1