@Environment(value=CLIENT) public class MultiplayerScreen extends Screen
Modifier and Type | Field and Description |
---|---|
private ButtonWidget |
buttonDelete |
private ButtonWidget |
buttonEdit |
private ButtonWidget |
buttonJoin |
private boolean |
initialized |
private LanServerQueryManager.LanServerDetector |
lanServerDetector |
private LanServerQueryManager.LanServerEntryList |
lanServers |
private static Logger |
LOGGER |
private Screen |
parent |
private ServerInfo |
selectedEntry |
private ServerList |
serverList |
private MultiplayerServerListPinger |
serverListPinger |
protected MultiplayerServerListWidget |
serverListWidget |
private List<Text> |
tooltipText |
buttons, children, client, height, itemRenderer, passEvents, textRenderer, title, width
GUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE
Constructor and Description |
---|
MultiplayerScreen(Screen parent) |
Modifier and Type | Method and Description |
---|---|
private void |
addEntry(boolean confirmedAction) |
void |
connect() |
private void |
connect(ServerInfo entry) |
private void |
directConnect(boolean confirmedAction) |
private void |
editEntry(boolean confirmedAction) |
ServerList |
getServerList() |
MultiplayerServerListPinger |
getServerListPinger() |
protected void |
init()
Called when a screen should be initialized.
|
boolean |
keyPressed(int keyCode,
int scanCode,
int modifiers)
Callback for when a key down event has been captured.
|
private void |
refresh() |
void |
removed() |
private void |
removeEntry(boolean confirmedAction) |
void |
render(MatrixStack matrices,
int mouseX,
int mouseY,
float delta) |
void |
select(MultiplayerServerListWidget.Entry entry) |
void |
setTooltip(List<Text> list) |
void |
tick() |
protected void |
updateButtonActivationStates() |
addButton, addChild, children, filesDragged, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, onClose, renderBackground, renderBackground, renderBackgroundTexture, renderOrderedTooltip, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, shouldCloseOnEsc, wrapScreenError
getFocused, isDragging, setDragging, setFocused
drawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffset
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, focusOn, hoveredElement, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setInitialFocus
mouseMoved
private static final Logger LOGGER
private final MultiplayerServerListPinger serverListPinger
private final Screen parent
protected MultiplayerServerListWidget serverListWidget
private ServerList serverList
private ButtonWidget buttonEdit
private ButtonWidget buttonJoin
private ButtonWidget buttonDelete
private ServerInfo selectedEntry
private LanServerQueryManager.LanServerEntryList lanServers
private LanServerQueryManager.LanServerDetector lanServerDetector
private boolean initialized
public MultiplayerScreen(Screen parent)
protected void init()
This method is called when this screen is opened
or resized.
public void tick()
tick
in interface TickableElement
tick
in class Screen
private void refresh()
private void removeEntry(boolean confirmedAction)
private void editEntry(boolean confirmedAction)
private void addEntry(boolean confirmedAction)
private void directConnect(boolean confirmedAction)
public boolean keyPressed(int keyCode, int scanCode, int modifiers)
GLFW
class.keyPressed
in interface Element
keyPressed
in interface ParentElement
keyPressed
in class Screen
keyCode
- the named key code of the event as described in the GLFW
classscanCode
- the unique/platform-specific scan code of the keyboard inputmodifiers
- a GLFW bitfield describing the modifier keys that are held down (see GLFW Modifier key flags)true
to indicate that the event handling is successful/validKeyboard.onKey(long, int, int, int, int)
,
GLFW.GLFW_KEY_Q
,
GLFWKeyCallbackI.invoke(long, int, int, int, int)
public void render(MatrixStack matrices, int mouseX, int mouseY, float delta)
public void connect()
private void connect(ServerInfo entry)
public void select(MultiplayerServerListWidget.Entry entry)
protected void updateButtonActivationStates()
public MultiplayerServerListPinger getServerListPinger()
public ServerList getServerList()