@Environment(value=CLIENT) public static class RenderPhase.Lightmap extends RenderPhase.Toggleable
RenderPhase.Alpha, RenderPhase.Cull, RenderPhase.DepthTest, RenderPhase.DiffuseLighting, RenderPhase.Fog, RenderPhase.Layering, RenderPhase.Lightmap, RenderPhase.LineWidth, RenderPhase.OffsetTexturing, RenderPhase.Overlay, RenderPhase.PortalTexturing, RenderPhase.ShadeModel, RenderPhase.Target, RenderPhase.Texture, RenderPhase.Texturing, RenderPhase.Toggleable, RenderPhase.Transparency, RenderPhase.WriteMaskState
ADDITIVE_TRANSPARENCY, ALL_MASK, ALWAYS_DEPTH_TEST, BLACK_FOG, BLOCK_ATLAS_TEXTURE, CLOUDS_TARGET, COLOR_MASK, CRUMBLING_TRANSPARENCY, DEFAULT_TEXTURING, DEPTH_MASK, DISABLE_CULLING, DISABLE_DIFFUSE_LIGHTING, DISABLE_LIGHTMAP, DISABLE_OVERLAY_COLOR, ENABLE_CULLING, ENABLE_DIFFUSE_LIGHTING, ENABLE_LIGHTMAP, ENABLE_OVERLAY_COLOR, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, FOG, FULL_LINE_WIDTH, GLINT_TEXTURING, GLINT_TRANSPARENCY, HALF_ALPHA, ITEM_TARGET, LEQUAL_DEPTH_TEST, LIGHTNING_TRANSPARENCY, MAIN_TARGET, MIPMAP_BLOCK_ATLAS_TEXTURE, name, NO_FOG, NO_LAYERING, NO_TEXTURE, NO_TRANSPARENCY, ONE_TENTH_ALPHA, OUTLINE_TARGET, OUTLINE_TEXTURING, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, SHADE_MODEL, SMOOTH_SHADE_MODEL, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, WEATHER_TARGET, ZERO_ALPHA
Constructor and Description |
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Lightmap(boolean lightmap) |
equals, hashCode, toString
endDrawing, startDrawing