@Environment(value=CLIENT) public class TexturedRenderLayers extends Object
Constructor and Description |
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TexturedRenderLayers() |
Modifier and Type | Method and Description |
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static void |
addDefaultTextures(Consumer<SpriteIdentifier> adder) |
static RenderLayer |
getBannerPatterns() |
static RenderLayer |
getBeds() |
static RenderLayer |
getChest() |
static SpriteIdentifier |
getChestTexture(BlockEntity blockEntity,
ChestType type,
boolean christmas) |
private static SpriteIdentifier |
getChestTexture(ChestType type,
SpriteIdentifier single,
SpriteIdentifier left,
SpriteIdentifier right) |
private static SpriteIdentifier |
getChestTextureId(String variant) |
static RenderLayer |
getEntityCutout() |
static RenderLayer |
getEntitySolid() |
static RenderLayer |
getEntityTranslucentCull() |
static RenderLayer |
getItemEntityTranslucentCull() |
static RenderLayer |
getShieldPatterns() |
static RenderLayer |
getShulkerBoxes() |
static RenderLayer |
getSign() |
static SpriteIdentifier |
getSignTextureId(SignType type) |
public static final Identifier SHULKER_BOXES_ATLAS_TEXTURE
public static final Identifier BEDS_ATLAS_TEXTURE
public static final Identifier BANNER_PATTERNS_ATLAS_TEXTURE
public static final Identifier SHIELD_PATTERNS_ATLAS_TEXTURE
public static final Identifier SIGNS_ATLAS_TEXTURE
public static final Identifier CHEST_ATLAS_TEXTURE
private static final RenderLayer SHULKER_BOXES_RENDER_LAYER
private static final RenderLayer BEDS_RENDER_LAYER
private static final RenderLayer BANNER_PATTERNS_RENDER_LAYER
private static final RenderLayer SHIELD_PATTERNS_RENDER_LAYER
private static final RenderLayer SIGN_RENDER_LAYER
private static final RenderLayer CHEST_RENDER_LAYER
private static final RenderLayer ENTITY_SOLID
private static final RenderLayer ENTITY_CUTOUT
private static final RenderLayer ITEM_ENTITY_TRANSLUCENT_CULL
private static final RenderLayer ENTITY_TRANSLUCENT_CULL
public static final SpriteIdentifier SHULKER_TEXTURE_ID
public static final List<SpriteIdentifier> COLORED_SHULKER_BOXES_TEXTURES
public static final Map<SignType,SpriteIdentifier> WOOD_TYPE_TEXTURES
public static final SpriteIdentifier[] BED_TEXTURES
public static final SpriteIdentifier TRAPPED
public static final SpriteIdentifier TRAPPED_LEFT
public static final SpriteIdentifier TRAPPED_RIGHT
public static final SpriteIdentifier CHRISTMAS
public static final SpriteIdentifier CHRISTMAS_LEFT
public static final SpriteIdentifier CHRISTMAS_RIGHT
public static final SpriteIdentifier NORMAL
public static final SpriteIdentifier NORMAL_LEFT
public static final SpriteIdentifier NORMAL_RIGHT
public static final SpriteIdentifier ENDER
public static RenderLayer getBannerPatterns()
public static RenderLayer getShieldPatterns()
public static RenderLayer getBeds()
public static RenderLayer getShulkerBoxes()
public static RenderLayer getSign()
public static RenderLayer getChest()
public static RenderLayer getEntitySolid()
public static RenderLayer getEntityCutout()
public static RenderLayer getItemEntityTranslucentCull()
public static RenderLayer getEntityTranslucentCull()
public static void addDefaultTextures(Consumer<SpriteIdentifier> adder)
public static SpriteIdentifier getSignTextureId(SignType type)
private static SpriteIdentifier getChestTextureId(String variant)
public static SpriteIdentifier getChestTexture(BlockEntity blockEntity, ChestType type, boolean christmas)
private static SpriteIdentifier getChestTexture(ChestType type, SpriteIdentifier single, SpriteIdentifier left, SpriteIdentifier right)