@Environment(value=CLIENT) public class EvokerFangsEntityRenderer extends EntityRenderer<EvokerFangsEntity>
Modifier and Type | Field and Description |
---|---|
private EvokerFangsEntityModel<EvokerFangsEntity> |
model |
private static Identifier |
TEXTURE |
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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EvokerFangsEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(EvokerFangsEntity evokerFangsEntity) |
void |
render(EvokerFangsEntity evokerFangsEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, hasLabel, method_27950, renderLabelIfPresent, shouldRender
private static final Identifier TEXTURE
private final EvokerFangsEntityModel<EvokerFangsEntity> model
public EvokerFangsEntityRenderer(EntityRenderDispatcher dispatcher)
public void render(EvokerFangsEntity evokerFangsEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render
in class EntityRenderer<EvokerFangsEntity>
public Identifier getTexture(EvokerFangsEntity evokerFangsEntity)
getTexture
in class EntityRenderer<EvokerFangsEntity>