@Environment(value=CLIENT) public class HoglinEntityRenderer extends MobEntityRenderer<HoglinEntity,HoglinEntityModel<HoglinEntity>>
Modifier and Type | Field and Description |
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private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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HoglinEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(HoglinEntity hoglinEntity) |
protected boolean |
isShaking(HoglinEntity hoglinEntity)
Returns if this entity is shaking in the way a zombie villager,
zombie, husk, or piglin undergoing conversion shakes.
|
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale, setupTransforms
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Identifier TEXTURE
public HoglinEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(HoglinEntity hoglinEntity)
getTexture
in interface FeatureRendererContext<HoglinEntity,HoglinEntityModel<HoglinEntity>>
getTexture
in class EntityRenderer<HoglinEntity>
protected boolean isShaking(HoglinEntity hoglinEntity)
LivingEntityRenderer
isShaking
in class LivingEntityRenderer<HoglinEntity,HoglinEntityModel<HoglinEntity>>