@Environment(value=CLIENT) public class IllusionerEntityRenderer extends IllagerEntityRenderer<IllusionerEntity>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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IllusionerEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(IllusionerEntity illusionerEntity) |
protected boolean |
isVisible(IllusionerEntity illusionerEntity) |
void |
render(IllusionerEntity illusionerEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
scale
hasLabel, method_23186, method_23187, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, setupTransforms
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Identifier TEXTURE
public IllusionerEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(IllusionerEntity illusionerEntity)
getTexture
in interface FeatureRendererContext<IllusionerEntity,IllagerEntityModel<IllusionerEntity>>
getTexture
in class EntityRenderer<IllusionerEntity>
public void render(IllusionerEntity illusionerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render
in class MobEntityRenderer<IllusionerEntity,IllagerEntityModel<IllusionerEntity>>
protected boolean isVisible(IllusionerEntity illusionerEntity)
isVisible
in class LivingEntityRenderer<IllusionerEntity,IllagerEntityModel<IllusionerEntity>>