@Environment(value=CLIENT) public class LightningEntityRenderer extends EntityRenderer<LightningEntity>
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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LightningEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(LightningEntity lightningEntity) |
private static void |
method_23183(Matrix4f matrix4f,
VertexConsumer vertexConsumer,
float float2,
float float3,
int int2,
float float4,
float float5,
float float6,
float float7,
float float8,
float float9,
float float10,
boolean bool,
boolean bool2,
boolean bool3,
boolean bool4) |
void |
render(LightningEntity lightningEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, hasLabel, method_27950, renderLabelIfPresent, shouldRender
public LightningEntityRenderer(EntityRenderDispatcher dispatcher)
public void render(LightningEntity lightningEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render
in class EntityRenderer<LightningEntity>
private static void method_23183(Matrix4f matrix4f, VertexConsumer vertexConsumer, float float2, float float3, int int2, float float4, float float5, float float6, float float7, float float8, float float9, float float10, boolean bool, boolean bool2, boolean bool3, boolean bool4)
public Identifier getTexture(LightningEntity lightningEntity)
getTexture
in class EntityRenderer<LightningEntity>