@Environment(value=CLIENT) public abstract class ProjectileEntityRenderer<T extends PersistentProjectileEntity> extends EntityRenderer<T>
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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ProjectileEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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void |
method_23153(Matrix4f matrix4f,
Matrix3f matrix3f,
VertexConsumer vertexConsumer,
int int2,
int int3,
int int4,
float float2,
float float3,
int int5,
int int6,
int int7,
int int8) |
void |
render(T t,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, getTexture, hasLabel, method_27950, renderLabelIfPresent, shouldRender
public ProjectileEntityRenderer(EntityRenderDispatcher dispatcher)
public void render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render
in class EntityRenderer<T extends PersistentProjectileEntity>
public void method_23153(Matrix4f matrix4f, Matrix3f matrix3f, VertexConsumer vertexConsumer, int int2, int int3, int int4, float float2, float float3, int int5, int int6, int int7, int int8)