@Environment(value=CLIENT) public class SquidEntityRenderer extends MobEntityRenderer<SquidEntity,SquidEntityModel<SquidEntity>>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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SquidEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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protected float |
getAnimationProgress(SquidEntity squidEntity,
float float2)
This value is passed to other methods when calculating angles for animation.
|
Identifier |
getTexture(SquidEntity squidEntity) |
protected void |
setupTransforms(SquidEntity squidEntity,
MatrixStack matrixStack,
float float2,
float float3,
float float4) |
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Identifier TEXTURE
public SquidEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(SquidEntity squidEntity)
getTexture
in interface FeatureRendererContext<SquidEntity,SquidEntityModel<SquidEntity>>
getTexture
in class EntityRenderer<SquidEntity>
protected void setupTransforms(SquidEntity squidEntity, MatrixStack matrixStack, float float2, float float3, float float4)
setupTransforms
in class LivingEntityRenderer<SquidEntity,SquidEntityModel<SquidEntity>>
protected float getAnimationProgress(SquidEntity squidEntity, float float2)
LivingEntityRenderer
getAnimationProgress
in class LivingEntityRenderer<SquidEntity,SquidEntityModel<SquidEntity>>