@Environment(value=CLIENT) public class ArmorStandArmorEntityModel extends BipedEntityModel<ArmorStandEntity>
BipedEntityModel.ArmPose
head, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torso
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ArmorStandArmorEntityModel(float scale) |
protected |
ArmorStandArmorEntityModel(float scale,
int textureWidth,
int textureHeight) |
Modifier and Type | Method and Description |
---|---|
void |
setAngles(ArmorStandEntity armorStandEntity,
float float2,
float float3,
float float4,
float float5,
float float6) |
animateModel, getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setArmAngle, setAttributes, setVisible
render
copyStateTo
public ArmorStandArmorEntityModel(float scale)
protected ArmorStandArmorEntityModel(float scale, int textureWidth, int textureHeight)
public void setAngles(ArmorStandEntity armorStandEntity, float float2, float float3, float float4, float float5, float float6)
setAngles
in class BipedEntityModel<ArmorStandEntity>