@Environment(value=CLIENT) public class PiglinEntityModel<T extends MobEntity> extends PlayerEntityModel<T>
BipedEntityModel.ArmPose
Modifier and Type | Field and Description |
---|---|
private ModelPart |
field_25632 |
private ModelPart |
field_25633 |
private ModelPart |
field_25634 |
private ModelPart |
field_25635 |
ModelPart |
leftEar |
ModelPart |
rightEar
Maybe the ears are swapped
|
jacket, leftPantLeg, leftSleeve, rightPantLeg, rightSleeve
head, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torso
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Constructor and Description |
---|
PiglinEntityModel(float scale,
int textureWidth,
int textureHeight) |
Modifier and Type | Method and Description |
---|---|
protected void |
method_29353(T t,
float float2) |
private void |
method_29354(T t) |
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
accept, getBodyParts, getRandomPart, renderCape, renderEars, setArmAngle, setVisible
animateModel, getArm, getHead, getHeadParts, getPreferredArm, lerpAngle, setAttributes
render
copyStateTo
public final ModelPart rightEar
public final ModelPart leftEar
private final ModelPart field_25634
private final ModelPart field_25635
private final ModelPart field_25632
private final ModelPart field_25633
public PiglinEntityModel(float scale, int textureWidth, int textureHeight)
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles
in class PlayerEntityModel<T extends MobEntity>
protected void method_29353(T t, float float2)
method_29353
in class BipedEntityModel<T extends MobEntity>
private void method_29354(T t)