All Methods Static Methods Instance Methods Concrete Methods
Modifier and Type |
Method and Description |
private BlockStateVariant |
addJigsawOrientationToVariant(JigsawOrientation orientation,
BlockStateVariant variant) |
private static List<BlockStateVariant> |
buildBlockStateVariants(List<Identifier> modelIds,
UnaryOperator<BlockStateVariant> processor) |
private static BlockStateSupplier |
createAxisRotatedBlockState(Block block,
Identifier modelId) |
private static BlockStateSupplier |
createAxisRotatedBlockState(Block block,
Identifier verticalModelId,
Identifier horizontalModelId) |
private static BlockStateVariantMap |
createAxisRotatedVariantMap() |
private static VariantsBlockStateSupplier |
createBlockStateWithRandomHorizontalRotations(Block block,
Identifier modelId) |
private static VariantsBlockStateSupplier |
createBlockStateWithTwoModelAndRandomInversion(Block block,
Identifier firstModelId,
Identifier secondModelId) |
private static BlockStateVariantMap |
createBooleanModelMap(BooleanProperty property,
Identifier trueModel,
Identifier falseModel) |
private static BlockStateSupplier |
createButtonBlockState(Block buttonBlock,
Identifier regularModelId,
Identifier pressedModelId) |
private static BlockStateSupplier |
createDoorBlockState(Block doorBlock,
Identifier bottomModelId,
Identifier bottomHingeModelId,
Identifier topModelId,
Identifier topHingeModelId) |
private static BlockStateVariantMap |
createEastDefaultHorizontalRotationStates() |
private static BlockStateSupplier |
createFenceBlockState(Block fenceBlock,
Identifier postModelId,
Identifier sideModelId) |
private static BlockStateSupplier |
createFenceGateBlockState(Block fenceGateBlock,
Identifier openModelId,
Identifier closedModelId,
Identifier openWallModelId,
Identifier closedWallModelId) |
private static BlockStateVariant[] |
createModelVariantWithRandomHorizontalRotations(Identifier modelId) |
private static BlockStateVariantMap |
createNorthDefaultHorizontalRotationStates() |
private static BlockStateVariantMap |
createNorthDefaultRotationStates() |
private static BlockStateSupplier |
createOrientableTrapdoorBlockState(Block trapdoorBlock,
Identifier topModelId,
Identifier bottomModelId,
Identifier openModelId) |
private static BlockStateSupplier |
createPressurePlateBlockState(Block pressurePlateBlock,
Identifier upModelId,
Identifier downModelId) |
private static VariantsBlockStateSupplier |
createSingletonBlockState(Block block,
Identifier modelId) |
private static BlockStateSupplier |
createSlabBlockState(Block slabBlock,
Identifier bottomModelId,
Identifier topModelId,
Identifier fullModelId) |
private static BlockStateVariantMap |
createSouthDefaultHorizontalRotationStates() |
private static BlockStateSupplier |
createStairsBlockState(Block stairsBlock,
Identifier innerModelId,
Identifier regularModelId,
Identifier outerModelId) |
private Identifier |
createSubModel(Block block,
String suffix,
Model model,
Function<Identifier,Texture> textureFactory) |
private static BlockStateSupplier |
createTrapdoorBlockState(Block trapdoorBlock,
Identifier topModelId,
Identifier bottomModelId,
Identifier openModelId) |
private BlockStateVariantMap |
createUpDefaultFacingVariantMap() |
private static <T extends Comparable<T>> BlockStateVariantMap |
createValueFencedModelMap(Property<T> property,
T fence,
Identifier higherOrEqualModelId,
Identifier lowerModelId) |
private static BlockStateSupplier |
createWallBlockState(Block wallBlock,
Identifier postModelId,
Identifier lowSideModelId,
Identifier tallSideModelId) |
private void |
excludeFromSimpleItemModelGeneration(Block block) |
private static BlockStateVariantMap.QuadrupleProperty<Direction,DoubleBlockHalf,DoorHinge,Boolean> |
fillDoorVariantMap(BlockStateVariantMap.QuadrupleProperty<Direction,DoubleBlockHalf,DoorHinge,Boolean> variantMap,
DoubleBlockHalf targetHalf,
Identifier regularModel,
Identifier hingeModel) |
private List<BlockStateVariant> |
getBambooBlockStateVariants(int age) |
private List<Identifier> |
getFireFloorModels(Block texture) |
private List<Identifier> |
getFireSideModels(Block texture) |
private List<Identifier> |
getFireUpModels(Block texture) |
private Identifier |
getTurtleEggModel(Integer eggs,
Integer hatch) |
private Identifier |
getTurtleEggModel(int eggs,
String prefix,
Texture texture) |
private void |
method_27166(Block[] block) |
private void |
method_31063(Block block,
Identifier identifier) |
private void |
method_31064(Block block) |
void |
register() |
private void |
registerAnvil(Block anvil) |
private void |
registerAxisRotated(Block block,
TexturedModel.Factory modelFactory) |
private void |
registerAxisRotated(Block block,
TexturedModel.Factory verticalModelFactory,
TexturedModel.Factory horizontalModelFactory) |
private void |
registerBamboo() |
private void |
registerBarrel() |
private void |
registerBed(Block bed,
Block particleSource) |
private void |
registerBeehive(Block beehive,
Function<Block,Texture> textureGetter) |
private void |
registerBell() |
private void |
registerBookshelf() |
private void |
registerBrewingStand() |
private BlockStateModelGenerator.BuiltinModelPool |
registerBuiltin(Block block,
Block particleBlock) |
private BlockStateModelGenerator.BuiltinModelPool |
registerBuiltin(Identifier modelId,
Block particleBlock) |
private void |
registerBuiltinWithParticle(Block block,
Identifier particleSource) |
private void |
registerBuiltinWithParticle(Block block,
Item particleSource) |
private void |
registerCake() |
private void |
registerCarpet(Block wool,
Block carpet) |
private void |
registerCartographyTable() |
private void |
registerCauldron() |
private void |
registerChorusFlower() |
private void |
registerChorusPlant() |
private void |
registerCocoa() |
private void |
registerCommandBlock(Block commandBlock) |
private void |
registerComparator() |
private void |
registerComposter() |
private void |
registerCooker(Block cooker,
TexturedModel.Factory modelFactory) |
private void |
registerCoral(Block coral,
Block deadCoral,
Block coralBlock,
Block deadCoralBlock,
Block coralFan,
Block deadCoralFan,
Block coralWallFan,
Block deadCoralWallFan) |
private void |
registerCoralFan(Block coralFanBlock,
Block coralWallFanBlock) |
private void |
registerCrop(Block crop,
Property<Integer> ageProperty,
int[] ageTextureIndices) |
private BlockStateModelGenerator.BlockTexturePool |
registerCubeAllModelTexturePool(Block block) |
private void |
registerCubeColumn(Block block,
Block endTexture) |
private void |
registerCubeWithCustomTexture(Block block,
Block otherTextureSource,
BiFunction<Block,Block,Texture> textureFactory) |
private void |
registerDaylightDetector() |
private void |
registerDoor(Block doorBlock) |
private void |
registerDoubleBlock(Block doubleBlock,
BlockStateModelGenerator.TintType tintType) |
private void |
registerDoubleBlock(Block block,
Identifier upperHalfModelId,
Identifier lowerHalfModelId) |
private void |
registerEndPortalFrame() |
private void |
registerFarmland() |
private void |
registerFire() |
private void |
registerFlowerPotPlant(Block plantBlock,
Block flowerPotBlock,
BlockStateModelGenerator.TintType tintType) |
private void |
registerFrostedIce() |
private void |
registerFurnaceLikeOrientable(Block block) |
private void |
registerGlassPane(Block glass,
Block glassPane) |
private void |
registerGourd(Block stemBlock,
Block attachedStemBlock) |
private void |
registerGrassPath() |
private void |
registerGrindstone() |
private void |
registerHopper() |
private void |
registerInfested(Block modelSource,
Block infested) |
private void |
registerInfestedStone() |
private void |
registerIronBars() |
private void |
registerItemModel(Block block) |
private void |
registerItemModel(Block block,
String textureSuffix) |
private void |
registerItemModel(Item item) |
private void |
registerJigsaw() |
private void |
registerLantern(Block lantern) |
private void |
registerLever() |
private void |
registerLilyPad() |
private BlockStateModelGenerator.LogTexturePool |
registerLog(Block logBlock) |
private void |
registerMagmaBlock() |
private void |
registerMirrorable(Block block) |
private void |
registerMushroomBlock(Block mushroomBlock) |
private void |
registerNetherPortal() |
private void |
registerNetherrack() |
private void |
registerNetherrackBottomCustomTop(Block block) |
private void |
registerNorthDefaultHorizontalRotatable(Block block,
Texture texture) |
private void |
registerNorthDefaultHorizontalRotated(Block block,
TexturedModel.Factory modelFactory) |
private void |
registerNorthDefaultHorizontalRotation(Block block) |
private void |
registerObserver() |
private void |
registerOrientableTrapdoor(Block trapdoorBlock) |
private void |
registerParentedItemModel(Block block,
Identifier parentModelId) |
private void |
registerParentedItemModel(Item item,
Identifier parentModelId) |
private void |
registerPiston(Block piston,
Identifier extendedModelId,
Texture texture) |
private void |
registerPistonHead() |
private void |
registerPistons() |
private void |
registerPlantPart(Block plant,
Block plantStem,
BlockStateModelGenerator.TintType tintType) |
private void |
registerPressurePlate(Block pressurePlate,
Block textureSource) |
private void |
registerPumpkins() |
private void |
registerRandomHorizontalRotations(TexturedModel.Factory modelFactory,
Block[] blocks) |
private void |
registerRedstone() |
private void |
registerRedstoneLamp() |
private void |
registerRedstoneTorch() |
private void |
registerRepeater() |
private void |
registerRespawnAnchor() |
private void |
registerRoots(Block root,
Block pottedRoot) |
private void |
registerRotatable(Block block) |
private void |
registerScaffolding() |
private void |
registerSeaPickle() |
private void |
registerShulkerBox(Block shulkerBox) |
private void |
registerSimpleCubeAll(Block block) |
private void |
registerSimpleState(Block block) |
private void |
registerSingleton(Block block,
TexturedModel.Factory modelFactory) |
private void |
registerSingleton(Block block,
Texture texture,
Model model) |
private void |
registerSmithingTable() |
private void |
registerSmoothStone() |
private void |
registerSnows() |
private void |
registerSoulFire() |
private void |
registerSouthDefaultHorizontalFacing(TexturedModel.Factory modelFactory,
Block[] blocks) |
private void |
registerStateWithModelReference(Block block,
Block modelReference) |
private void |
registerStonecutter() |
private void |
registerStraightRail(Block rail) |
private void |
registerStructureBlock() |
private void |
registerSunflower() |
private void |
registerSweetBerryBush() |
private void |
registerTallSeagrass() |
private BlockStateModelGenerator.BlockTexturePool |
registerTexturePool(Block block,
TexturedModel.Factory modelFactory) |
private BlockStateModelGenerator.BlockTexturePool |
registerTexturePool(Block block,
TexturedModel model) |
private BlockStateModelGenerator.BlockTexturePool |
registerTexturePool(Texture texture) |
private void |
registerTintableCross(Block block,
BlockStateModelGenerator.TintType tintType) |
private void |
registerTintableCross(Block block,
BlockStateModelGenerator.TintType tintType,
Texture texture) |
private void |
registerTintableCrossBlockState(Block block,
BlockStateModelGenerator.TintType tintType) |
private void |
registerTintableCrossBlockState(Block block,
BlockStateModelGenerator.TintType tintType,
Texture crossTexture) |
private void |
registerTopSoil(Block topSoil,
Identifier modelId,
BlockStateVariant snowyVariant) |
private void |
registerTopSoils() |
private void |
registerTorch(Block torch,
Block wallTorch) |
private void |
registerTrapdoor(Block trapdoorBlock) |
private void |
registerTripwire() |
private void |
registerTripwireHook() |
private void |
registerTurnableRail(Block rail) |
private void |
registerTurtleEgg() |
private void |
registerVine() |