Task.Status
requiredMemoryStates
Constructor and Description |
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LookAroundTask(int minRunTime,
int maxRunTime) |
Modifier and Type | Method and Description |
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protected void |
finishRunning(ServerWorld serverWorld,
MobEntity mobEntity,
long long2) |
protected void |
keepRunning(ServerWorld serverWorld,
MobEntity mobEntity,
long long2) |
protected boolean |
shouldKeepRunning(ServerWorld serverWorld,
MobEntity mobEntity,
long long2) |
getStatus, isTimeLimitExceeded, run, shouldRun, stop, tick, toString, tryStarting
protected boolean shouldKeepRunning(ServerWorld serverWorld, MobEntity mobEntity, long long2)
shouldKeepRunning
in class Task<MobEntity>
protected void finishRunning(ServerWorld serverWorld, MobEntity mobEntity, long long2)
finishRunning
in class Task<MobEntity>
protected void keepRunning(ServerWorld serverWorld, MobEntity mobEntity, long long2)
keepRunning
in class Task<MobEntity>