public class PanicTask extends Task<VillagerEntity>
Task.Status
requiredMemoryStates
Constructor and Description |
---|
PanicTask() |
Modifier and Type | Method and Description |
---|---|
static boolean |
isHostileNearby(LivingEntity entity) |
protected void |
keepRunning(ServerWorld serverWorld,
VillagerEntity villagerEntity,
long long2) |
protected void |
run(ServerWorld serverWorld,
VillagerEntity villagerEntity,
long long2) |
protected boolean |
shouldKeepRunning(ServerWorld serverWorld,
VillagerEntity villagerEntity,
long long2) |
static boolean |
wasHurt(LivingEntity entity) |
finishRunning, getStatus, isTimeLimitExceeded, shouldRun, stop, tick, toString, tryStarting
protected boolean shouldKeepRunning(ServerWorld serverWorld, VillagerEntity villagerEntity, long long2)
shouldKeepRunning
in class Task<VillagerEntity>
protected void run(ServerWorld serverWorld, VillagerEntity villagerEntity, long long2)
run
in class Task<VillagerEntity>
protected void keepRunning(ServerWorld serverWorld, VillagerEntity villagerEntity, long long2)
keepRunning
in class Task<VillagerEntity>
public static boolean isHostileNearby(LivingEntity entity)
public static boolean wasHurt(LivingEntity entity)