Task.Status
Modifier and Type | Field and Description |
---|---|
private float |
speed |
requiredMemoryStates
Constructor and Description |
---|
RangedApproachTask(float speed) |
Modifier and Type | Method and Description |
---|---|
private void |
forgetWalkTarget(LivingEntity entity) |
private void |
rememberWalkTarget(LivingEntity entity,
LivingEntity target) |
protected void |
run(ServerWorld serverWorld,
MobEntity mobEntity,
long long2) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, shouldRun, stop, tick, toString, tryStarting
protected void run(ServerWorld serverWorld, MobEntity mobEntity, long long2)
private void rememberWalkTarget(LivingEntity entity, LivingEntity target)
private void forgetWalkTarget(LivingEntity entity)