public class SleepTask extends Task<LivingEntity>
Task.Status
Modifier and Type | Field and Description |
---|---|
private long |
startTime |
requiredMemoryStates
Constructor and Description |
---|
SleepTask() |
Modifier and Type | Method and Description |
---|---|
protected void |
finishRunning(ServerWorld world,
LivingEntity entity,
long time) |
protected boolean |
isTimeLimitExceeded(long time) |
protected void |
run(ServerWorld world,
LivingEntity entity,
long time) |
protected boolean |
shouldKeepRunning(ServerWorld world,
LivingEntity entity,
long time) |
protected boolean |
shouldRun(ServerWorld world,
LivingEntity entity) |
getStatus, keepRunning, stop, tick, toString, tryStarting
protected boolean shouldRun(ServerWorld world, LivingEntity entity)
shouldRun
in class Task<LivingEntity>
protected boolean shouldKeepRunning(ServerWorld world, LivingEntity entity, long time)
shouldKeepRunning
in class Task<LivingEntity>
protected void run(ServerWorld world, LivingEntity entity, long time)
run
in class Task<LivingEntity>
protected boolean isTimeLimitExceeded(long time)
isTimeLimitExceeded
in class Task<LivingEntity>
protected void finishRunning(ServerWorld world, LivingEntity entity, long time)
finishRunning
in class Task<LivingEntity>