public class StopPanickingTask extends Task<VillagerEntity>
Task.Status
requiredMemoryStates
Constructor and Description |
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StopPanickingTask() |
Modifier and Type | Method and Description |
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protected void |
run(ServerWorld serverWorld,
VillagerEntity villagerEntity,
long long2) |
private static boolean |
wasHurtByNearbyEntity(VillagerEntity entity) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, shouldRun, stop, tick, toString, tryStarting
protected void run(ServerWorld serverWorld, VillagerEntity villagerEntity, long long2)
run
in class Task<VillagerEntity>
private static boolean wasHurtByNearbyEntity(VillagerEntity entity)