public class WaitTask extends Task<LivingEntity>
Task.Status
requiredMemoryStates
Constructor and Description |
---|
WaitTask(int minRunTime,
int maxRunTime) |
Modifier and Type | Method and Description |
---|---|
protected boolean |
shouldKeepRunning(ServerWorld world,
LivingEntity entity,
long time) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, run, shouldRun, stop, tick, toString, tryStarting
protected boolean shouldKeepRunning(ServerWorld world, LivingEntity entity, long time)
shouldKeepRunning
in class Task<LivingEntity>