public class PiglinEntity extends AbstractPiglinEntity implements CrossbowUser
Entity.PositionUpdater
Modifier and Type | Field and Description |
---|---|
private static TrackedData<Boolean> |
BABY |
private static EntityAttributeModifier |
BABY_SPEED_BOOST |
private static UUID |
BABY_SPEED_BOOST_ID |
private boolean |
cannotHunt |
private static TrackedData<Boolean> |
CHARGING |
private static TrackedData<Boolean> |
DANCING |
private SimpleInventory |
inventory |
protected static ImmutableList<MemoryModuleType<?>> |
MEMORY_MODULE_TYPES |
protected static ImmutableList<SensorType<? extends Sensor<? super PiglinEntity>>> |
SENSOR_TYPES |
IMMUNE_TO_ZOMBIFICATION, timeInOverworld
ambientSoundChance, armorDropChances, experiencePoints, goalSelector, handDropChances, jumpControl, lookControl, moveControl, navigation, targetSelector
activeItemStack, attackingPlayer, bodyTrackingIncrements, bodyYaw, brain, dead, deathTime, defaultMaxHealth, despawnCounter, field_6215, flyingSpeed, forwardSpeed, handSwinging, handSwingProgress, handSwingTicks, headTrackingIncrements, headYaw, hurtTime, itemUseTimeLeft, jumping, knockbackVelocity, lastAttackedTicks, lastDamageTaken, lastHandSwingProgress, lastLimbDistance, limbAngle, limbDistance, LIVING_FLAGS, lookDirection, maxHurtTime, playerHitTimer, preferredHand, prevBodyYaw, prevHeadYaw, prevLookDirection, prevStepBobbingAmount, randomLargeSeed, randomSmallSeed, riptideTicks, roll, scoreAmount, serverHeadYaw, serverPitch, serverX, serverY, serverYaw, serverZ, sidewaysSpeed, SLEEPING_DIMENSIONS, stepBobbingAmount, stuckArrowTimer, stuckStingerTimer, upwardSpeed
age, chunkX, chunkY, chunkZ, dataTracker, distanceTraveled, fallDistance, field_25599, firstUpdate, FLAGS, fluidHeight, glowing, horizontalCollision, horizontalSpeed, ignoreCameraFrustum, inanimate, inNetherPortal, lastNetherPortalPosition, lastRenderX, lastRenderY, lastRenderZ, LOGGER, movementMultiplier, netherPortalTime, noClip, onGround, pitch, POSE, prevHorizontalSpeed, prevPitch, prevX, prevY, prevYaw, prevZ, pushSpeedReduction, random, removed, ridingCooldown, stepHeight, submergedInWater, teleporting, timeUntilRegen, touchingWater, updateNeeded, uuid, uuidString, velocityDirty, velocityModified, verticalCollision, world, yaw
DUMMY
Constructor and Description |
---|
PiglinEntity(EntityType<? extends AbstractPiglinEntity> type,
World world) |
getHeightOffset, getTarget, isAdult, isHoldingTool, isImmuneToZombification, playAmbientSound, sendAiDebugData, setImmuneToZombification, shouldZombify
canDropLootAndXp, canSpawnIgnoreLightLevel, canSpawnInDark, createHostileAttributes, getArrowType, getFallSound, getPathfindingFavor, getSoundCategory, getSplashSound, getSwimSound, isAngryAt, isSpawnDark, shouldDropLoot, tickMovement, updateDespawnCounter
canSpawn, getPathfindingFavor, getRunFromLeashSpeed, isNavigating, updateForLeashLength, updateLeash
attachLeash, baseTick, canBeControlledByRider, canBeLeashedBy, canEquip, canEquipmentSlotContain, canMobSpawn, canMoveVoluntarily, cannotDespawn, canPickupItem, canPickUpLoot, canSpawn, canTarget, canTarget, checkDespawn, createBodyControl, createMobAttributes, createNavigation, detachLeash, dropLoot, equip, equipLootStack, equipStack, getArmorItems, getBodyYawSpeed, getDropChance, getEquipmentForSlot, getEquippedStack, getHoldingEntity, getItemsHand, getJumpControl, getLimitPerChunk, getLookControl, getLookPitchSpeed, getLookYawSpeed, getLootContextBuilder, getLootTable, getLootTableId, getMainArm, getMinAmbientSoundDelay, getMoveControl, getNavigation, getPathfindingPenalty, getPositionTarget, getPositionTargetRange, getPreferredEquipmentSlot, getSafeFallDistance, getVisibilityCache, handleStatus, hasPositionTarget, initGoals, interact, isAffectedByDaylight, isAiDisabled, isAttacking, isInWalkTargetRange, isInWalkTargetRange, isLeashed, isLeftHanded, isLogicalSideForUpdatingMovement, isPersistent, lookAtEntity, method_29243, method_29244, method_30076, method_30758, method_30759, movesIndependently, onEatingGrass, onPlayerSpawnedChild, playHurtSound, playSpawnEffects, prefersNewDamageableItem, setAiDisabled, setAttacking, setCanPickUpLoot, setEquipmentDropChance, setForwardSpeed, setHoldingEntityId, setLeftHanded, setMovementSpeed, setPathfindingPenalty, setPersistent, setPositionTarget, setSidewaysSpeed, setTarget, setUpwardSpeed, spawnsTooManyForEachTry, swimUpward, tick, tickNewAi, tryAttack, tryEquip, turnHead, updateDropChances, updateEnchantments, updateGoalControls
addSoulSpeedBoostIfNeeded, addStatusEffect, animateDamage, applyArmorToDamage, applyDamage, applyEnchantmentsToDamage, applyMovementEffects, applyStatusEffect, attackLivingEntity, canBeRiddenInWater, canBreatheInWater, canHaveStatusEffect, canSee, canWalkOnFluid, clearActiveItem, clearPotionSwirls, clearSleepingPosition, clearStatusEffects, collides, computeFallDamage, consumeItem, containsOnlyAmbientEffects, createLivingAttributes, createSpawnPacket, damageArmor, damageShield, destroy, displaySoulSpeedEffects, drop, dropInventory, dropXp, eatFood, endCombat, enterCombat, fall, getAbsorptionAmount, getActiveHand, getActiveItem, getActiveStatusEffects, getArmor, getArmorVisibility, getAttackDistanceScalingFactor, getAttacker, getAttacking, getAttributeBaseValue, getAttributeInstance, getAttributes, getAttributeValue, getBaseMovementSpeedMultiplier, getBlockState, getBoundingBox, getClimbingPos, getDamageTracker, getDespawnCounter, getDimensions, getDrinkSound, getEatSound, getEyeHeight, getGroup, getHandSwingProgress, getHeadYaw, getHealth, getItemUseTime, getItemUseTimeLeft, getJumpVelocity, getLastAttackedTime, getLastAttackTime, getLeaningPitch, getMainHandStack, getMaxHealth, getMovementSpeed, getNextAirOnLand, getNextAirUnderwater, getOffHandStack, getPoses, getPrimeAdversary, getRandom, getRecentDamageSource, getRoll, getScaleFactor, getSleepingDirection, getSleepingPosition, getSoundPitch, getSoundVolume, getStackInHand, getStatusEffect, getStatusEffects, getStingerCount, getStuckArrowCount, getVelocityMultiplier, getVisibilityBoundingBox, getYaw, handleFallDamage, hasStackEquipped, hasStatusEffect, heal, hurtByWater, isAffectedBySplashPotions, isAlive, isBlocking, isClimbing, isDead, isFallFlying, isHolding, isHolding, isHoldingOntoLadder, isImmobile, isInsideWall, isInSwimmingPose, isMobOrPlayer, isOnSoulSpeedBlock, isPushable, isSleeping, isTarget, isUndead, isUsingItem, isUsingRiptide, jump, kill, knockback, knockDownwards, lookAt, markEffectsDirty, method_26317, method_26318, method_29242, method_29499, method_29500, method_29920, method_30633, method_31079, onAttacking, onDeath, onEquipStack, onKilledBy, onStatusEffectApplied, onStatusEffectRemoved, onStatusEffectUpgraded, playBlockFallSound, pushAway, pushAwayFrom, removeSoulSpeedBoost, removeStatusEffect, removeStatusEffectInternal, scheduleVelocityUpdate, sendEquipmentBreakStatus, sendPickup, sendToolBreakStatus, setAbsorptionAmount, setAttacker, setAttacking, setCurrentHand, setDespawnCounter, setHeadYaw, setHealth, setJumping, setLivingFlag, setNearbySongPlaying, setOnGround, setRiptideTicks, setSleepingPosition, setSprinting, setStackInHand, setStingerCount, setStuckArrowCount, setYaw, shouldAlwaysDropXp, shouldDisplaySoulSpeedEffects, shouldRenderName, sleep, spawnConsumptionEffects, stopRiding, stopUsingItem, swingHand, swingHand, takeKnockback, takeShieldHit, teleport, tickCramming, tickHandSwing, tickRiding, tickRiptide, tickStatusEffects, travel, updatePostDeath, updatePotionVisibility, updateTrackedHeadRotation, updateTrackedPositionAndAngles, wakeUp
addPassenger, addScoreboardTag, addVelocity, adjustMovementForCollisions, adjustMovementForCollisions, adjustMovementForPiston, adjustMovementForSneaking, adjustSingleAxisMovementForCollisions, afterSpawn, applyMirror, applyRotation, bypassesLandingEffects, bypassesSteppingEffects, calculateBoundsForPose, calculateDimensions, calculateNextStepSoundDistance, canAddPassenger, canAvoidTraps, canBeSpectated, canClimb, canExplosionDestroyBlock, canFly, canStartRiding, canUsePortals, changeLookDirection, checkBlockCollision, collidesWith, copyFrom, copyPositionAndRotation, dealDamage, detach, distanceTo, doesNotCollide, doesRenderOnFire, dropItem, dropItem, dropStack, dropStack, entityDataRequiresOperator, equals, extinguish, fromTag, getAir, getBlockPos, getBodyY, getBoundingBox, getBrightnessAtEyes, getBurningDuration, getCameraPosVec, getCommandSource, getCustomName, getDataTracker, getDefaultName, getDefaultNetherPortalCooldown, getDisplayName, getEffectiveExplosionResistance, getEntityId, getEntityName, getEntityWorld, getEyeHeight, getEyeY, getFireTicks, getFlag, getFluidHeight, getHeight, getHighSpeedSplashSound, getHorizontalFacing, getHoverEvent, getItemsEquipped, getJumpVelocityMultiplier, getLandingBlockState, getLandingPos, getMaxAir, getMaxNetherPortalTime, getMovementDirection, getName, getOppositeRotationVector, getOppositeRotationVector, getParticleX, getParticleZ, getPassengerDismountOffset, getPassengerList, getPassengersDeep, getPermissionLevel, getPistonBehavior, getPitch, getPos, getPose, getPrimaryPassenger, getRandomBodyY, getRenderDistanceMultiplier, getRootVehicle, getRotationClient, getRotationVec, getRotationVecClient, getRotationVector, getRotationVector, getSavedEntityId, getScoreboardTags, getScoreboardTeam, getServer, getStandingEyeHeight, getTargetingMargin, getTeamColorValue, getTeleportTarget, getTrackedPosition, getType, getUuid, getUuidAsString, getVehicle, getVelocity, getVelocityAffectingPos, getWidth, getX, getY, getZ, handleAttack, hasCustomName, hashCode, hasNetherPortalCooldown, hasNoGravity, hasPassenger, hasPassengerDeep, hasPassengers, hasPassengerType, hasPermissionLevel, hasPlayerRider, hasVehicle, hasWings, interactAt, isAttackable, isChunkPosUpdateRequested, isCollidable, isConnectedThroughVehicle, isCustomNameVisible, isDescending, isFireImmune, isGlowing, isImmuneToExplosion, isInLava, isInRange, isInsideWaterOrBubbleColumn, isInSneakingPose, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableTo, isLiving, isOnFire, isOnGround, isPartOf, isSilent, isSneaking, isSneaky, isSpectator, isSprinting, isSubmergedIn, isSubmergedInWater, isSwimming, isTeammate, isTeamPlayer, isTouchingWater, isTouchingWaterOrRain, isWet, method_29239, method_29241, method_29919, method_30330, method_30632, method_30634, method_30950, method_30951, method_31166, move, moveToBoundingBoxCenter, moveToWorld, offsetX, offsetZ, onBlockCollision, onBubbleColumnCollision, onBubbleColumnSurfaceCollision, onKilledOther, onPassengerLookAround, onPlayerCollision, onStartedTrackingBy, onStoppedTrackingBy, onStruckByLightning, onSwimmingStart, playFlySound, playSound, playSwimSound, populateCrashReport, pushOutOfBlocks, raycast, refreshPosition, refreshPositionAfterTeleport, refreshPositionAfterTeleport, refreshPositionAndAngles, refreshPositionAndAngles, remove, removeAllPassengers, removePassenger, removeScoreboardTag, requestTeleport, resetNetherPortalCooldown, resetPosition, saveSelfToTag, saveToTag, sendSystemMessage, setAir, setBoundingBox, setCustomName, setCustomNameVisible, setEntityId, setFireTicks, setFlag, setGlowing, setInNetherPortal, setInvisible, setInvulnerable, setNoGravity, setOnFireFor, setOnFireFromLava, setPos, setPose, setRenderDistanceMultiplier, setRotation, setSilent, setSneaking, setSwimming, setUuid, setVelocity, setVelocity, setVelocityClient, setWorld, shouldBroadcastConsoleToOps, shouldLeaveSwimmingPose, shouldReceiveFeedback, shouldRender, shouldRender, shouldSetPositionOnLoad, shouldSpawnSprintingParticles, shouldTrackOutput, slowMovement, spawnSprintingParticles, squaredDistanceTo, squaredDistanceTo, squaredDistanceTo, squaredHorizontalLength, startRiding, streamPassengersRecursively, teleport, teleportRequested, tickNetherPortal, tickNetherPortalCooldown, toListTag, toListTag, toString, toTag, updateKilledAdvancementCriterion, updateMovementInFluid, updatePassengerForDismount, updatePassengerPosition, updatePosition, updatePositionAndAngles, updateSwimming, updateTrackedPosition, updateTrackedPosition, updateVelocity, updateWaterState, wouldPoseNotCollide
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
getProjectileLaunchVelocity, getTarget, shoot, shoot
private static final TrackedData<Boolean> BABY
private static final TrackedData<Boolean> CHARGING
private static final TrackedData<Boolean> DANCING
private static final UUID BABY_SPEED_BOOST_ID
private static final EntityAttributeModifier BABY_SPEED_BOOST
protected static final ImmutableList<SensorType<? extends Sensor<? super PiglinEntity>>> SENSOR_TYPES
protected static final ImmutableList<MemoryModuleType<?>> MEMORY_MODULE_TYPES
private final SimpleInventory inventory
private boolean cannotHunt
public PiglinEntity(EntityType<? extends AbstractPiglinEntity> type, World world)
public void writeCustomDataToTag(CompoundTag tag)
writeCustomDataToTag
in class AbstractPiglinEntity
public void readCustomDataFromTag(CompoundTag tag)
readCustomDataFromTag
in class AbstractPiglinEntity
protected void dropEquipment(DamageSource source, int lootingMultiplier, boolean allowDrops)
dropEquipment
in class MobEntity
protected boolean canInsertIntoInventory(ItemStack stack)
protected void initDataTracker()
initDataTracker
in class AbstractPiglinEntity
public void onTrackedDataSet(TrackedData<?> data)
onTrackedDataSet
in class LivingEntity
public static DefaultAttributeContainer.Builder createPiglinAttributes()
public static boolean canSpawn(EntityType<PiglinEntity> type, WorldAccess world, SpawnReason spawnReason, BlockPos pos, Random random)
@Nullable public EntityData initialize(ServerWorldAccess world, LocalDifficulty difficulty, SpawnReason spawnReason, @Nullable EntityData entityData, @Nullable CompoundTag entityTag)
initialize
in class MobEntity
protected boolean isDisallowedInPeaceful()
isDisallowedInPeaceful
in class HostileEntity
public boolean canImmediatelyDespawn(double distanceSquared)
canImmediatelyDespawn
in class MobEntity
protected void initEquipment(LocalDifficulty difficulty)
initEquipment
in class MobEntity
private void equipAtChance(EquipmentSlot slot, ItemStack stack)
protected Brain.Profile<PiglinEntity> createBrainProfile()
createBrainProfile
in class LivingEntity
protected Brain<?> deserializeBrain(com.mojang.serialization.Dynamic<?> dynamic)
deserializeBrain
in class LivingEntity
public Brain<PiglinEntity> getBrain()
getBrain
in class LivingEntity
public ActionResult interactMob(PlayerEntity player, Hand hand)
interactMob
in class MobEntity
protected float getActiveEyeHeight(EntityPose pose, EntityDimensions dimensions)
getActiveEyeHeight
in class LivingEntity
public double getMountedHeightOffset()
getMountedHeightOffset
in class Entity
public boolean isBaby()
isBaby
in class LivingEntity
private void setCannotHunt(boolean cannotHunt)
protected boolean canHunt()
canHunt
in class AbstractPiglinEntity
protected void mobTick()
mobTick
in class AbstractPiglinEntity
protected int getCurrentExperience(PlayerEntity player)
getCurrentExperience
in class MobEntity
protected void zombify(ServerWorld world)
zombify
in class AbstractPiglinEntity
private ItemStack makeInitialWeapon()
private boolean isCharging()
public void setCharging(boolean charging)
setCharging
in interface CrossbowUser
public void postShoot()
postShoot
in interface CrossbowUser
public PiglinActivity getActivity()
getActivity
in class AbstractPiglinEntity
public boolean isDancing()
public void setDancing(boolean dancing)
public boolean damage(DamageSource source, float amount)
damage
in class HostileEntity
public void attack(LivingEntity target, float pullProgress)
attack
in interface RangedAttackMob
public void shoot(LivingEntity target, ItemStack crossbow, ProjectileEntity projectile, float multiShotSpray)
shoot
in interface CrossbowUser
public boolean canUseRangedWeapon(RangedWeaponItem weapon)
canUseRangedWeapon
in class MobEntity
protected void equipToMainHand(ItemStack stack)
protected void equipToOffHand(ItemStack stack)
protected boolean method_24846(ItemStack stack)
protected boolean prefersNewEquipment(ItemStack newStack, ItemStack oldStack)
prefersNewEquipment
in class MobEntity
protected void loot(ItemEntity item)
public boolean startRiding(Entity entity, boolean force)
startRiding
in class MobEntity
protected SoundEvent getAmbientSound()
getAmbientSound
in class MobEntity
protected SoundEvent getHurtSound(DamageSource source)
getHurtSound
in class HostileEntity
protected SoundEvent getDeathSound()
getDeathSound
in class HostileEntity
protected void playStepSound(BlockPos pos, BlockState state)
playStepSound
in class Entity
protected void playSound(SoundEvent sound)
protected void playZombificationSound()
playZombificationSound
in class AbstractPiglinEntity