public class ShulkerEntity extends GolemEntity implements Monster
Modifier and Type | Class and Description |
---|---|
(package private) class |
ShulkerEntity.PeekGoal |
(package private) class |
ShulkerEntity.SearchForPlayerGoal |
(package private) static class |
ShulkerEntity.SearchForTargetGoal |
(package private) class |
ShulkerEntity.ShootBulletGoal |
(package private) class |
ShulkerEntity.ShulkerBodyControl |
Entity.PositionUpdater
Modifier and Type | Field and Description |
---|---|
protected static TrackedData<Optional<BlockPos>> |
ATTACHED_BLOCK |
protected static TrackedData<Direction> |
ATTACHED_FACE |
protected static TrackedData<Byte> |
COLOR |
private static EntityAttributeModifier |
COVERED_ARMOR_BONUS |
private static UUID |
COVERED_ARMOR_BONUS_ID |
private float |
openProgress |
protected static TrackedData<Byte> |
PEEK_AMOUNT |
private BlockPos |
prevAttachedBlock |
private float |
prevOpenProgress |
private int |
teleportLerpTimer |
ambientSoundChance, armorDropChances, experiencePoints, goalSelector, handDropChances, jumpControl, lookControl, moveControl, navigation, targetSelector
activeItemStack, attackingPlayer, bodyTrackingIncrements, bodyYaw, brain, dead, deathTime, defaultMaxHealth, despawnCounter, field_6215, flyingSpeed, forwardSpeed, handSwinging, handSwingProgress, handSwingTicks, headTrackingIncrements, headYaw, hurtTime, itemUseTimeLeft, jumping, knockbackVelocity, lastAttackedTicks, lastDamageTaken, lastHandSwingProgress, lastLimbDistance, limbAngle, limbDistance, LIVING_FLAGS, lookDirection, maxHurtTime, playerHitTimer, preferredHand, prevBodyYaw, prevHeadYaw, prevLookDirection, prevStepBobbingAmount, randomLargeSeed, randomSmallSeed, riptideTicks, roll, scoreAmount, serverHeadYaw, serverPitch, serverX, serverY, serverYaw, serverZ, sidewaysSpeed, SLEEPING_DIMENSIONS, stepBobbingAmount, stuckArrowTimer, stuckStingerTimer, upwardSpeed
age, chunkX, chunkY, chunkZ, dataTracker, distanceTraveled, fallDistance, field_25599, firstUpdate, FLAGS, fluidHeight, glowing, horizontalCollision, horizontalSpeed, ignoreCameraFrustum, inanimate, inNetherPortal, lastNetherPortalPosition, lastRenderX, lastRenderY, lastRenderZ, LOGGER, movementMultiplier, netherPortalTime, noClip, onGround, pitch, POSE, prevHorizontalSpeed, prevPitch, prevX, prevY, prevYaw, prevZ, pushSpeedReduction, random, removed, ridingCooldown, stepHeight, submergedInWater, teleporting, timeUntilRegen, touchingWater, updateNeeded, uuid, uuidString, velocityDirty, velocityModified, verticalCollision, world, yaw
DUMMY
Constructor and Description |
---|
ShulkerEntity(EntityType<? extends ShulkerEntity> type,
World world) |
canImmediatelyDespawn, getMinAmbientSoundDelay, handleFallDamage
canSpawn, getPathfindingFavor, getPathfindingFavor, getRunFromLeashSpeed, isNavigating, updateForLeashLength, updateLeash
attachLeash, baseTick, canBeControlledByRider, canBeLeashedBy, canEquip, canEquipmentSlotContain, canGather, canMobSpawn, canMoveVoluntarily, cannotDespawn, canPickupItem, canPickUpLoot, canSpawn, canTarget, canTarget, canUseRangedWeapon, checkDespawn, createMobAttributes, createNavigation, detachLeash, dropEquipment, dropLoot, equip, equipLootStack, equipStack, getArmorItems, getCurrentExperience, getDropChance, getEquipmentForSlot, getEquippedStack, getHoldingEntity, getItemsHand, getJumpControl, getLimitPerChunk, getLookControl, getLookYawSpeed, getLootContextBuilder, getLootTable, getLootTableId, getMainArm, getMoveControl, getNavigation, getPathfindingPenalty, getPositionTarget, getPositionTargetRange, getPreferredEquipmentSlot, getSafeFallDistance, getTarget, getVisibilityCache, handleStatus, hasPositionTarget, initEquipment, initialize, interact, interactMob, isAffectedByDaylight, isAiDisabled, isAttacking, isDisallowedInPeaceful, isInWalkTargetRange, isInWalkTargetRange, isLeashed, isLeftHanded, isLogicalSideForUpdatingMovement, isPersistent, lookAtEntity, loot, method_29243, method_29244, method_30076, method_30758, method_30759, mobTick, movesIndependently, onEatingGrass, onPlayerSpawnedChild, playHurtSound, playSpawnEffects, prefersNewDamageableItem, prefersNewEquipment, sendAiDebugData, setAiDisabled, setAttacking, setBaby, setCanPickUpLoot, setEquipmentDropChance, setForwardSpeed, setHoldingEntityId, setLeftHanded, setMovementSpeed, setPathfindingPenalty, setPersistent, setPositionTarget, setSidewaysSpeed, setTarget, setUpwardSpeed, spawnsTooManyForEachTry, startRiding, swimUpward, tickNewAi, tryAttack, tryEquip, turnHead, updateDropChances, updateEnchantments, updateGoalControls
addSoulSpeedBoostIfNeeded, addStatusEffect, animateDamage, applyArmorToDamage, applyDamage, applyEnchantmentsToDamage, applyMovementEffects, applyStatusEffect, attackLivingEntity, canBeRiddenInWater, canBreatheInWater, canDropLootAndXp, canHaveStatusEffect, canSee, canWalkOnFluid, clearActiveItem, clearPotionSwirls, clearSleepingPosition, clearStatusEffects, collides, computeFallDamage, consumeItem, containsOnlyAmbientEffects, createBrainProfile, createLivingAttributes, createSpawnPacket, damageArmor, damageShield, deserializeBrain, destroy, displaySoulSpeedEffects, drop, dropInventory, dropXp, eatFood, endCombat, enterCombat, fall, getAbsorptionAmount, getActiveHand, getActiveItem, getActiveStatusEffects, getArmor, getArmorVisibility, getArrowType, getAttackDistanceScalingFactor, getAttacker, getAttacking, getAttributeBaseValue, getAttributeInstance, getAttributes, getAttributeValue, getBaseMovementSpeedMultiplier, getBlockState, getBoundingBox, getBrain, getClimbingPos, getDamageTracker, getDespawnCounter, getDimensions, getDrinkSound, getEatSound, getEyeHeight, getFallSound, getGroup, getHandSwingProgress, getHeadYaw, getHealth, getItemUseTime, getItemUseTimeLeft, getJumpVelocity, getLastAttackedTime, getLastAttackTime, getLeaningPitch, getMainHandStack, getMaxHealth, getMovementSpeed, getNextAirOnLand, getNextAirUnderwater, getOffHandStack, getPoses, getPrimeAdversary, getRandom, getRecentDamageSource, getRoll, getScaleFactor, getSleepingDirection, getSleepingPosition, getSoundPitch, getSoundVolume, getStackInHand, getStatusEffect, getStatusEffects, getStingerCount, getStuckArrowCount, getVelocityMultiplier, getVisibilityBoundingBox, getYaw, hasStackEquipped, hasStatusEffect, heal, hurtByWater, isAffectedBySplashPotions, isAlive, isBaby, isBlocking, isClimbing, isDead, isFallFlying, isHolding, isHolding, isHoldingOntoLadder, isImmobile, isInsideWall, isInSwimmingPose, isMobOrPlayer, isOnSoulSpeedBlock, isPushable, isSleeping, isTarget, isUndead, isUsingItem, isUsingRiptide, jump, kill, knockback, knockDownwards, lookAt, markEffectsDirty, method_26317, method_26318, method_29242, method_29499, method_29500, method_29920, method_30633, method_31079, onAttacking, onDeath, onEquipStack, onKilledBy, onStatusEffectApplied, onStatusEffectRemoved, onStatusEffectUpgraded, playBlockFallSound, pushAway, removeSoulSpeedBoost, removeStatusEffect, removeStatusEffectInternal, scheduleVelocityUpdate, sendEquipmentBreakStatus, sendPickup, sendToolBreakStatus, setAbsorptionAmount, setAttacker, setAttacking, setCurrentHand, setDespawnCounter, setHeadYaw, setHealth, setJumping, setLivingFlag, setNearbySongPlaying, setOnGround, setRiptideTicks, setSleepingPosition, setSprinting, setStackInHand, setStingerCount, setStuckArrowCount, setYaw, shouldAlwaysDropXp, shouldDisplaySoulSpeedEffects, shouldDropLoot, shouldRenderName, sleep, spawnConsumptionEffects, stopRiding, stopUsingItem, swingHand, swingHand, takeKnockback, takeShieldHit, teleport, tickCramming, tickHandSwing, tickRiding, tickRiptide, tickStatusEffects, travel, updatePostDeath, updatePotionVisibility, updateTrackedHeadRotation, wakeUp
addPassenger, addScoreboardTag, addVelocity, adjustMovementForCollisions, adjustMovementForCollisions, adjustMovementForPiston, adjustMovementForSneaking, adjustSingleAxisMovementForCollisions, afterSpawn, applyMirror, applyRotation, bypassesLandingEffects, bypassesSteppingEffects, calculateBoundsForPose, calculateDimensions, calculateNextStepSoundDistance, canAddPassenger, canAvoidTraps, canBeSpectated, canExplosionDestroyBlock, canFly, canStartRiding, canUsePortals, changeLookDirection, checkBlockCollision, collidesWith, copyFrom, copyPositionAndRotation, dealDamage, detach, distanceTo, doesNotCollide, doesRenderOnFire, dropItem, dropItem, dropStack, dropStack, entityDataRequiresOperator, equals, extinguish, fromTag, getAir, getBlockPos, getBodyY, getBoundingBox, getBrightnessAtEyes, getBurningDuration, getCameraPosVec, getCommandSource, getCustomName, getDataTracker, getDefaultName, getDefaultNetherPortalCooldown, getDisplayName, getEffectiveExplosionResistance, getEntityId, getEntityName, getEntityWorld, getEyeHeight, getEyeY, getFireTicks, getFlag, getFluidHeight, getHeight, getHeightOffset, getHighSpeedSplashSound, getHorizontalFacing, getHoverEvent, getItemsEquipped, getJumpVelocityMultiplier, getLandingBlockState, getLandingPos, getMaxAir, getMaxNetherPortalTime, getMountedHeightOffset, getMovementDirection, getName, getOppositeRotationVector, getOppositeRotationVector, getParticleX, getParticleZ, getPassengerDismountOffset, getPassengerList, getPassengersDeep, getPermissionLevel, getPistonBehavior, getPitch, getPos, getPose, getPrimaryPassenger, getRandomBodyY, getRenderDistanceMultiplier, getRootVehicle, getRotationClient, getRotationVec, getRotationVecClient, getRotationVector, getRotationVector, getSavedEntityId, getScoreboardTags, getScoreboardTeam, getServer, getSplashSound, getStandingEyeHeight, getSwimSound, getTeamColorValue, getTeleportTarget, getTrackedPosition, getType, getUuid, getUuidAsString, getVehicle, getVelocity, getVelocityAffectingPos, getWidth, getX, getY, getZ, handleAttack, hasCustomName, hashCode, hasNetherPortalCooldown, hasNoGravity, hasPassenger, hasPassengerDeep, hasPassengers, hasPassengerType, hasPermissionLevel, hasPlayerRider, hasVehicle, hasWings, interactAt, isAttackable, isChunkPosUpdateRequested, isConnectedThroughVehicle, isCustomNameVisible, isDescending, isFireImmune, isGlowing, isImmuneToExplosion, isInLava, isInRange, isInsideWaterOrBubbleColumn, isInSneakingPose, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableTo, isLiving, isOnFire, isOnGround, isPartOf, isSilent, isSneaking, isSneaky, isSpectator, isSprinting, isSubmergedIn, isSubmergedInWater, isSwimming, isTeammate, isTeamPlayer, isTouchingWater, isTouchingWaterOrRain, isWet, method_29239, method_29241, method_29919, method_30330, method_30632, method_30634, method_30950, method_30951, method_31166, moveToBoundingBoxCenter, moveToWorld, offsetX, offsetZ, onBlockCollision, onBubbleColumnCollision, onBubbleColumnSurfaceCollision, onKilledOther, onPassengerLookAround, onPlayerCollision, onStartedTrackingBy, onStoppedTrackingBy, onStruckByLightning, onSwimmingStart, playFlySound, playSound, playStepSound, playSwimSound, populateCrashReport, pushOutOfBlocks, raycast, refreshPosition, refreshPositionAfterTeleport, refreshPositionAfterTeleport, refreshPositionAndAngles, refreshPositionAndAngles, remove, removeAllPassengers, removePassenger, removeScoreboardTag, requestTeleport, resetNetherPortalCooldown, resetPosition, saveSelfToTag, saveToTag, sendSystemMessage, setAir, setBoundingBox, setCustomName, setCustomNameVisible, setEntityId, setFireTicks, setFlag, setGlowing, setInNetherPortal, setInvisible, setInvulnerable, setNoGravity, setOnFireFor, setOnFireFromLava, setPos, setPose, setRenderDistanceMultiplier, setRotation, setSilent, setSneaking, setSwimming, setUuid, setVelocity, setVelocity, setVelocityClient, setWorld, shouldBroadcastConsoleToOps, shouldLeaveSwimmingPose, shouldReceiveFeedback, shouldRender, shouldRender, shouldSetPositionOnLoad, shouldSpawnSprintingParticles, shouldTrackOutput, slowMovement, spawnSprintingParticles, squaredDistanceTo, squaredDistanceTo, squaredDistanceTo, squaredHorizontalLength, startRiding, streamPassengersRecursively, teleport, teleportRequested, tickNetherPortal, tickNetherPortalCooldown, toListTag, toListTag, toString, toTag, updateKilledAdvancementCriterion, updateMovementInFluid, updatePassengerForDismount, updatePassengerPosition, updatePositionAndAngles, updateSwimming, updateTrackedPosition, updateTrackedPosition, updateVelocity, updateWaterState, wouldPoseNotCollide
private static final UUID COVERED_ARMOR_BONUS_ID
private static final EntityAttributeModifier COVERED_ARMOR_BONUS
protected static final TrackedData<Direction> ATTACHED_FACE
protected static final TrackedData<Optional<BlockPos>> ATTACHED_BLOCK
protected static final TrackedData<Byte> PEEK_AMOUNT
protected static final TrackedData<Byte> COLOR
private float prevOpenProgress
private float openProgress
private BlockPos prevAttachedBlock
private int teleportLerpTimer
public ShulkerEntity(EntityType<? extends ShulkerEntity> type, World world)
public SoundCategory getSoundCategory()
getSoundCategory
in class Entity
protected SoundEvent getAmbientSound()
getAmbientSound
in class GolemEntity
public void playAmbientSound()
playAmbientSound
in class MobEntity
protected SoundEvent getDeathSound()
getDeathSound
in class GolemEntity
protected SoundEvent getHurtSound(DamageSource source)
getHurtSound
in class GolemEntity
protected void initDataTracker()
initDataTracker
in class MobEntity
public static DefaultAttributeContainer.Builder createShulkerAttributes()
protected BodyControl createBodyControl()
createBodyControl
in class MobEntity
public void readCustomDataFromTag(CompoundTag tag)
readCustomDataFromTag
in class MobEntity
public void writeCustomDataToTag(CompoundTag tag)
writeCustomDataToTag
in class MobEntity
public void move(MovementType type, Vec3d movement)
public void updatePosition(double x, double y, double z)
updatePosition
in class Entity
protected boolean tryTeleport()
public void tickMovement()
tickMovement
in class MobEntity
public void onTrackedDataSet(TrackedData<?> data)
onTrackedDataSet
in class LivingEntity
@Environment(value=CLIENT) public void updateTrackedPositionAndAngles(double x, double y, double z, float yaw, float pitch, int interpolationSteps, boolean interpolate)
updateTrackedPositionAndAngles
in class LivingEntity
public boolean damage(DamageSource source, float amount)
damage
in class LivingEntity
private boolean isClosed()
public boolean isCollidable()
isCollidable
in class Entity
public Direction getAttachedFace()
public int getPeekAmount()
public void setPeekAmount(int peekAmount)
@Environment(value=CLIENT) public float getOpenProgress(float delta)
@Environment(value=CLIENT) public int getTeleportLerpTimer()
@Environment(value=CLIENT) public BlockPos getPrevAttachedBlock()
protected float getActiveEyeHeight(EntityPose pose, EntityDimensions dimensions)
getActiveEyeHeight
in class LivingEntity
public int getLookPitchSpeed()
getLookPitchSpeed
in class MobEntity
public int getBodyYawSpeed()
getBodyYawSpeed
in class MobEntity
public void pushAwayFrom(Entity entity)
pushAwayFrom
in class LivingEntity
public float getTargetingMargin()
getTargetingMargin
in class Entity
@Environment(value=CLIENT) public boolean hasAttachedBlock()