public static class WaterFluid.Flowing extends WaterFluid
WaterFluid.Flowing, WaterFluid.Still
FALLING, LEVEL
STATE_IDS, stateManager
Constructor and Description |
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Flowing() |
Modifier and Type | Method and Description |
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protected void |
appendProperties(StateManager.Builder<Fluid,FluidState> builder) |
int |
getLevel(FluidState state) |
boolean |
isStill(FluidState state) |
beforeBreakingBlock, canBeReplacedWith, getBlastResistance, getBucketItem, getFlowing, getFlowSpeed, getLevelDecreasePerBlock, getParticle, getStill, getTickRate, isInfinite, matchesType, randomDisplayTick, toBlockState
canFlow, flow, getFlowing, getHeight, getHeight, getNextTickDelay, getShape, getSpread, getStill, getUpdatedState, getVelocity, method_15741, method_15742, method_15749, onScheduledTick, tryFlow
getDefaultState, getStateManager, hasRandomTicks, isEmpty, isIn, onRandomTick, setDefaultState
protected void appendProperties(StateManager.Builder<Fluid,FluidState> builder)
appendProperties
in class FlowableFluid
public int getLevel(FluidState state)
public boolean isStill(FluidState state)