public class EnderEyeItem extends Item
Item.Settings
ATTACK_DAMAGE_MODIFIER_ID, ATTACK_SPEED_MODIFIER_ID, BLOCK_ITEMS, group, RANDOM
Constructor and Description |
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EnderEyeItem(Item.Settings settings) |
Modifier and Type | Method and Description |
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TypedActionResult<ItemStack> |
use(World world,
PlayerEntity user,
Hand hand)
Called when an item is used by a player.
|
ActionResult |
useOnBlock(ItemUsageContext context)
Called when an item is used on a block.
|
appendStacks, appendTooltip, asItem, byRawId, canMine, canRepair, damage, finishUsing, fromBlock, getAttributeModifiers, getDefaultStack, getDrinkSound, getEatSound, getEnchantability, getFoodComponent, getGroup, getMaxCount, getMaxDamage, getMaxUseTime, getMiningSpeedMultiplier, getName, getName, getOrCreateTranslationKey, getRarity, getRawId, getRecipeRemainder, getTranslationKey, getTranslationKey, getUseAction, hasGlint, hasRecipeRemainder, inventoryTick, isDamageable, isEffectiveOn, isEnchantable, isFireproof, isFood, isIn, isIn, isNetworkSynced, isUsedOnRelease, onCraft, onStoppedUsing, postHit, postMine, postProcessTag, raycast, shouldSyncTagToClient, toString, usageTick, useOnEntity
public EnderEyeItem(Item.Settings settings)
public ActionResult useOnBlock(ItemUsageContext context)
This method is called on both the logical client and logical server, so take caution when using this method.
The logical side can be checked using context.getWorld().isClient()
.
useOnBlock
in class Item
context
- the usage contextpublic TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient()
.
use
in class Item
world
- the world the item was used inuser
- the player who used the itemhand
- the hand used