public class PotionItem extends Item
Item.Settings
ATTACK_DAMAGE_MODIFIER_ID, ATTACK_SPEED_MODIFIER_ID, BLOCK_ITEMS, group, RANDOM
Constructor and Description |
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PotionItem(Item.Settings settings) |
Modifier and Type | Method and Description |
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void |
appendStacks(ItemGroup group,
DefaultedList<ItemStack> stacks) |
void |
appendTooltip(ItemStack stack,
World world,
List<Text> tooltip,
TooltipContext context) |
ItemStack |
finishUsing(ItemStack stack,
World world,
LivingEntity user) |
ItemStack |
getDefaultStack() |
int |
getMaxUseTime(ItemStack stack) |
String |
getTranslationKey(ItemStack stack)
Gets the translation key of this item using the provided item stack for context.
|
UseAction |
getUseAction(ItemStack stack) |
boolean |
hasGlint(ItemStack stack)
Checks if the glint effect should be applied when the item is rendered.
|
TypedActionResult<ItemStack> |
use(World world,
PlayerEntity user,
Hand hand)
Called when an item is used by a player.
|
asItem, byRawId, canMine, canRepair, damage, fromBlock, getAttributeModifiers, getDrinkSound, getEatSound, getEnchantability, getFoodComponent, getGroup, getMaxCount, getMaxDamage, getMiningSpeedMultiplier, getName, getName, getOrCreateTranslationKey, getRarity, getRawId, getRecipeRemainder, getTranslationKey, hasRecipeRemainder, inventoryTick, isDamageable, isEffectiveOn, isEnchantable, isFireproof, isFood, isIn, isIn, isNetworkSynced, isUsedOnRelease, onCraft, onStoppedUsing, postHit, postMine, postProcessTag, raycast, shouldSyncTagToClient, toString, usageTick, useOnBlock, useOnEntity
public PotionItem(Item.Settings settings)
public ItemStack getDefaultStack()
getDefaultStack
in class Item
public ItemStack finishUsing(ItemStack stack, World world, LivingEntity user)
finishUsing
in class Item
public int getMaxUseTime(ItemStack stack)
getMaxUseTime
in class Item
public UseAction getUseAction(ItemStack stack)
getUseAction
in class Item
public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient()
.
use
in class Item
world
- the world the item was used inuser
- the player who used the itemhand
- the hand usedpublic String getTranslationKey(ItemStack stack)
getTranslationKey
in class Item
@Environment(value=CLIENT) public void appendTooltip(ItemStack stack, @Nullable World world, List<Text> tooltip, TooltipContext context)
appendTooltip
in class Item
public boolean hasGlint(ItemStack stack)
By default, returns true if the item has enchantments.
public void appendStacks(ItemGroup group, DefaultedList<ItemStack> stacks)
appendStacks
in class Item