public class SkullItem extends WallStandingBlockItem
Item.Settings
wallBlock
ATTACK_DAMAGE_MODIFIER_ID, ATTACK_SPEED_MODIFIER_ID, BLOCK_ITEMS, group, RANDOM
Constructor and Description |
---|
SkullItem(Block standingBlock,
Block wallBlock,
Item.Settings settings) |
Modifier and Type | Method and Description |
---|---|
Text |
getName(ItemStack stack) |
boolean |
postProcessTag(CompoundTag tag) |
appendBlocks, getPlacementState
appendStacks, appendTooltip, canPlace, checkStatePlacement, getBlock, getPlacementContext, getPlaceSound, getTranslationKey, place, place, postPlacement, useOnBlock, writeTagToBlockEntity
asItem, byRawId, canMine, canRepair, damage, finishUsing, fromBlock, getAttributeModifiers, getDefaultStack, getDrinkSound, getEatSound, getEnchantability, getFoodComponent, getGroup, getMaxCount, getMaxDamage, getMaxUseTime, getMiningSpeedMultiplier, getName, getOrCreateTranslationKey, getRarity, getRawId, getRecipeRemainder, getTranslationKey, getUseAction, hasGlint, hasRecipeRemainder, inventoryTick, isDamageable, isEffectiveOn, isEnchantable, isFireproof, isFood, isIn, isIn, isNetworkSynced, isUsedOnRelease, onCraft, onStoppedUsing, postHit, postMine, raycast, shouldSyncTagToClient, toString, usageTick, use, useOnEntity
public SkullItem(Block standingBlock, Block wallBlock, Item.Settings settings)
public boolean postProcessTag(CompoundTag tag)
postProcessTag
in class Item