public class ParticleTypes extends Object
Constructor and Description |
---|
ParticleTypes() |
Modifier and Type | Method and Description |
---|---|
private static DefaultParticleType |
register(String name,
boolean alwaysShow) |
private static <T extends ParticleEffect> |
register(String name,
ParticleEffect.Factory<T> factory,
Function<ParticleType<T>,com.mojang.serialization.Codec<T>> function) |
public static final DefaultParticleType AMBIENT_ENTITY_EFFECT
public static final DefaultParticleType ANGRY_VILLAGER
public static final DefaultParticleType BARRIER
public static final ParticleType<BlockStateParticleEffect> BLOCK
public static final DefaultParticleType BUBBLE
public static final DefaultParticleType CLOUD
public static final DefaultParticleType CRIT
public static final DefaultParticleType DAMAGE_INDICATOR
public static final DefaultParticleType DRAGON_BREATH
public static final DefaultParticleType DRIPPING_LAVA
public static final DefaultParticleType FALLING_LAVA
public static final DefaultParticleType LANDING_LAVA
public static final DefaultParticleType DRIPPING_WATER
public static final DefaultParticleType FALLING_WATER
public static final ParticleType<DustParticleEffect> DUST
public static final DefaultParticleType EFFECT
public static final DefaultParticleType ELDER_GUARDIAN
public static final DefaultParticleType ENCHANTED_HIT
public static final DefaultParticleType ENCHANT
public static final DefaultParticleType END_ROD
public static final DefaultParticleType ENTITY_EFFECT
public static final DefaultParticleType EXPLOSION_EMITTER
public static final DefaultParticleType EXPLOSION
public static final ParticleType<BlockStateParticleEffect> FALLING_DUST
public static final DefaultParticleType FIREWORK
public static final DefaultParticleType FISHING
public static final DefaultParticleType FLAME
public static final DefaultParticleType SOUL_FIRE_FLAME
public static final DefaultParticleType SOUL
public static final DefaultParticleType FLASH
public static final DefaultParticleType HAPPY_VILLAGER
public static final DefaultParticleType COMPOSTER
public static final DefaultParticleType HEART
public static final DefaultParticleType INSTANT_EFFECT
public static final ParticleType<ItemStackParticleEffect> ITEM
public static final DefaultParticleType ITEM_SLIME
public static final DefaultParticleType ITEM_SNOWBALL
public static final DefaultParticleType LARGE_SMOKE
public static final DefaultParticleType LAVA
public static final DefaultParticleType MYCELIUM
public static final DefaultParticleType NOTE
public static final DefaultParticleType POOF
public static final DefaultParticleType PORTAL
public static final DefaultParticleType RAIN
public static final DefaultParticleType SMOKE
public static final DefaultParticleType SNEEZE
public static final DefaultParticleType SPIT
public static final DefaultParticleType SQUID_INK
public static final DefaultParticleType SWEEP_ATTACK
public static final DefaultParticleType TOTEM_OF_UNDYING
public static final DefaultParticleType UNDERWATER
public static final DefaultParticleType SPLASH
public static final DefaultParticleType WITCH
public static final DefaultParticleType BUBBLE_POP
public static final DefaultParticleType CURRENT_DOWN
public static final DefaultParticleType BUBBLE_COLUMN_UP
public static final DefaultParticleType NAUTILUS
public static final DefaultParticleType DOLPHIN
public static final DefaultParticleType CAMPFIRE_COSY_SMOKE
public static final DefaultParticleType CAMPFIRE_SIGNAL_SMOKE
public static final DefaultParticleType DRIPPING_HONEY
public static final DefaultParticleType FALLING_HONEY
public static final DefaultParticleType LANDING_HONEY
public static final DefaultParticleType FALLING_NECTAR
public static final DefaultParticleType ASH
public static final DefaultParticleType CRIMSON_SPORE
public static final DefaultParticleType WARPED_SPORE
public static final DefaultParticleType DRIPPING_OBSIDIAN_TEAR
public static final DefaultParticleType FALLING_OBSIDIAN_TEAR
public static final DefaultParticleType LANDING_OBSIDIAN_TEAR
public static final DefaultParticleType REVERSE_PORTAL
public static final DefaultParticleType WHITE_ASH
public static final com.mojang.serialization.Codec<ParticleEffect> TYPE_CODEC
private static DefaultParticleType register(String name, boolean alwaysShow)
private static <T extends ParticleEffect> ParticleType<T> register(String name, ParticleEffect.Factory<T> factory, Function<ParticleType<T>,com.mojang.serialization.Codec<T>> function)